Crash #44983
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Reference: blender/blender#44983
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System Information
Operating system and graphics card
8 GB ram
windows 8.0
Intel(R) HD graphics (I use blender through intel graphics so it might be opengl problem but render on gpu with nvidia)
Opengl version 4.0.0 (NO UPDATE)
Blender Version
Broken: 2.74
4aa5109
Worked: (optional)
Short description of error
Assume you're rendering a scene that need lot of time to finish on your laptop, you must close the lid after then. You open lid latter and try to see finished results... Everything got dumped in the trash and appears to be a crash, kinda poetry or something BUT IT'S VERY DISAPPOINTING to wait hours and then get a crash.
Exact steps for others to reproduce the error
Render a scene that takes at least 2400 MB of RAM and about hour to finish and close laptop lid, then open and blender will crash.
Changed status to: 'Open'
Added subscriber: @Stalk1500
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
You must deactivate the sleep mode of your computer (or at least, it’s triggering by lid closing). GPU rendering does not support this at all, so thanks for the report, but not a Blender bug at all.
Nope, take a look:
The issue isn't from sleep mode but turning off the display since when lid is closed display is turned off no matter how much time to wait in order to open it again blender crash.
Plus I don't have a sleep button.
Changed status from 'Archived' to: 'Open'
Well, in this case we need the .blend file that crashes. Also:
Also, stuff like that does not help anyone to investigate the issue:
Please give specific, useful and precise info.
My fault then, sorry.
Can you tell me how to run blender from commandline?
I've tried to launch it from there by typing start work1.blend and it opened but in cmd it just made a space and new command.
I don't remember it happened to crash when I don't close the lid and the crash happens when rendering heavy load.
It doesn't crash in simple scene.
It will take time to reproduce the crash since first it will need time to render, second i will render it many times at different sets to narrow the edge of taking random possibilities also I want to know how running blender through cmd goes.
Regarding commandline, this post should help you: http://blender.stackexchange.com/questions/21772/how-to-view-the-system-console-message-after-blender-crashes
Also, are you sure this was not an hardware failure (due to overheating)? Depending on laptop, closing lid can increase heat (due to part of it 'leaking' from keyboard area and such…). And one hour GPU rendering is rather intense task for a laptop in any case.
Now I have set cmd to act as blender console window; it's working well.
We will need to wait a couple of days at maximum to get the crash happen again. I can't specify whether it's a hardware failure or not cause there's no sign for this and more than that the laptop is always fixed on cooler when rendering so probably it's not the case.
Okay just now blender crashed when closed lid and opened and maximized blender after being minimized straight on taskbar, this was the last output of blender before exiting:
Error: EXCEPTION_ACCESS_VIOLATION
Writing: C:\Users\HP\AppData\Local\Temp\work1.crash.txt
The work1.crash.txt file:
work1.crash.txt
For note, the scene took 3 hours to render and didn't crashed but when i re-render it again it crashed while still doing the first tile of 45, too I've changed the tiles size from 256 to 512.
Unfortunately, crash reports with non-debug builds under Windows are unusable (they have been removed in upcomming 2.75) :/
Can you by any chance try your scenes on another computer, to see if it crashes there too? Problem is, in current state, this case is impossible to investigate for us (crashing with some unknown huge files after hours of rendering…).
Added subscriber: @Blendify
is there any chance we can have a .blend that crashes for you
Added subscriber: @Psy-Fi
Changed status from 'Open' to: 'Archived'
Hi, this is not a blender issue, the OpenGL context is lost completely when you close the lid and blender does not yet handle context losses robustly (would be quite a big TODO but currently it just does not work). If you want to render like that use a command line render, see http://www.blender.org/manual/render/workflows/command_line.html. We will be closing the issue now.
Thanks for info! Rendering through cmd is much simpler and saving bit of ram too, I hope it will solve the lid problem.