RGBA PNG Stereo 3d Anaglyph renders turn all shades of black into alpha in 2.75 RC1 #45104

Closed
opened 2015-06-17 21:44:27 +02:00 by Errorfound9 · 14 comments

Broken: Blender 2.75 RC1

Issue:
If you save a Stereo 3D Anaglyph render as a png with RGBA it'll turn all shades of black into alpha.

If rendered as RGB PNG it saves it properly.

HOW TO REPRODUCE:
Render a Stereo 3D Anaglyph version of any scene
Save it as RGBA PNG
All black is now transparent

Broken: Blender 2.75 RC1 Issue: If you save a Stereo 3D Anaglyph render as a png with RGBA it'll turn all shades of black into alpha. If rendered as RGB PNG it saves it properly. HOW TO REPRODUCE: Render a Stereo 3D Anaglyph version of any scene Save it as RGBA PNG All black is now transparent
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Errorfound9

Added subscriber: @Errorfound9

Added subscriber: @sindra1961

Added subscriber: @sindra1961

It thinks that the generation of the alpha channel is wrong.
You think that it is expressed black, but this is because it did not set a light when you render it.
screen.png
with world light
275RCwithLight.png
without light
screennonLight.png
275RC.png
version 2.75 (sub 1), branch b'master', commit date b'2015-06-16' b'23:38', hash b'81b37f5', b'Release'

It thinks that the generation of the alpha channel is wrong. You think that it is expressed black, but this is because it did not set a light when you render it. ![screen.png](https://archive.blender.org/developer/F193571/screen.png) with world light ![275RCwithLight.png](https://archive.blender.org/developer/F193573/275RCwithLight.png) without light ![screennonLight.png](https://archive.blender.org/developer/F193575/screennonLight.png) ![275RC.png](https://archive.blender.org/developer/F193577/275RC.png) version 2.75 (sub 1), branch b'master', commit date b'2015-06-16' b'23:38', hash b'81b37f5', b'Release'

Even if a light is set when there is an object behind, alpha channels seem to be different.
{F193586}ColoredwithBackObjects.blend

Even if a light is set when there is an object behind, alpha channels seem to be different. {[F193586](https://archive.blender.org/developer/F193586/ColoredwithBackObjects.png)}[ColoredwithBackObjects.blend](https://archive.blender.org/developer/F193588/ColoredwithBackObjects.blend)

blender crashes when I load the file which I attached.
I do not understand the cause.
version 2.75 (sub 1), branch b'master', commit date b'2015-06-16' b'23:38', hash b'81b37f5', b'Release'

blender crashes when I load the file which I attached. I do not understand the cause. version 2.75 (sub 1), branch b'master', commit date b'2015-06-16' b'23:38', hash b'81b37f5', b'Release'
I remade it. [ColoredwithBackObjectswith3D.blend](https://archive.blender.org/developer/F193612/ColoredwithBackObjectswith3D.blend)
Dalai Felinto was assigned by Campbell Barton 2015-06-18 15:30:57 +02:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42

@dfelinto, assigning to you, but Ill check on it too, since we should try resolve before release.

@dfelinto, assigning to you, but Ill check on it too, since we should try resolve before release.

@ideasman42 did you manage to reproduce the issue? I just tested it with the official RC1, and things are fine. (OSX)

@ideasman42 did you manage to reproduce the issue? I just tested it with the official RC1, and things are fine. (OSX)
Author

This comment was removed by @Errorfound9

*This comment was removed by @Errorfound9*

This issue was referenced by a1e01fda24

This issue was referenced by a1e01fda248a9f43e44770e26efee4fc68889932

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

This issue was referenced by 3a4802ce25

This issue was referenced by 3a4802ce25c55f2dc3b42fe25dd3596f4a8224cf
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Reference: blender/blender#45104
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