Blender exits itself when I try to run the game engine #45298
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Reference: blender/blender#45298
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System Information
windows 7 and GeForce GTX 760
Blender Version
Broken: (2.75 hash:
c6b042b
)Worked: (2.74)
Short description of error
When I press P blender closes instantly like it is somehow connected to the "x"(exit) button. Same thing happens if I try to run it through Game --> Start game engine.
There is no loading in the mouse cursor, no "not responding message", the ram and cpu cores performances don't change to suggest anything, nothing to suggest a technical crash.
Exact steps for others to reproduce the error
Download this file and try to run the game engine: http://www.mediafire.com/download/r91jmb5ogjixb81/Cel+Shaded+Tutorial.blend (I uploaded it here with drag and drop also)Cel Shaded Tutorial.blend
Also an image of the error can be found here: http://blender.stackexchange.com/questions/33392/starting-the-game-engine-causes-blender-exit
Changed status to: 'Open'
Added subscriber: @LevTV
#45324 was marked as duplicate of this issue
#45296 was marked as duplicate of this issue
#45288 was marked as duplicate of this issue
#45318 was marked as duplicate of this issue
Added subscriber: @JorgeBernalMartinez
Hi,
There was a regression bug (already fixed in current master). Could you check if everything is ok with last night build (https://builder.blender.org/download/)?
Thanks for your time.
Yes it worked with the blender-2.75-b997bda-win64.zip. So is this fix gonna be in the stable 2.75a?
Added subscribers: @Yagisanatode, @lolap2302, @RubenAdrianOyarce, @MarioSottile, @DemoraShade
Changed status from 'Open' to: 'Resolved'
If a blender 2.75a is raised the fix will be included. But it is possible that you have to wait until 2.76 or to use daily build until 2.76
Thanks for reporting.
Added subscriber: @Sowieso
Just to be clear. Blender closed only where physics type was selected and then
pressed. I believe this was also the case with Nghi
Below is the debug log.
D:\Program Files\Blender Foundation\Blender>blender -w -d
Switching to fully guarded memory allocator.
Blender 2.75 (sub 0)
Build: Wed 07/01/2015 02:49 PM Windows
argv- [x] = blender-app.exe
argv- [x] = -w
argv- [x] = -d
Note: No (valid) 'C:\Users\Scott\AppData\Roaming\Blender Foundation\Blender\2.75
\config\startup.blend' found, fall back to built-in default.
read file
ordered
OBCube
OBLamp
OBCamera
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
found bundled python: D:\Program Files\Blender Foundation\Blender\2.75\python
read file
read file
ED_undo_push: Blender Render
ED_undo_push: Static
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
Blender Game Engine Started
Error: EXCEPTION_ACCESS_VIOLATION
D:\Program Files\Blender Foundation\Blender>
Downloaded blender-2.75-c702dab-linux-glibc211-x86_64 and it works Ok.
I tried it with a simple cube (as I said in #45288) and with a pair of boobs...
Thumb up for the 2.75a.
Thanks!
The character physics problem does not arise in the current snapshot, so seems to be solved.
I am in favor of a 2.75a version.
This comment was removed by @MarioSottile