Refactor Efforts to compartmentalize systems for ease of modification #45564
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Reference: blender/blender#45564
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
How are the efforts to Refactor/compartmentalize the logic going?
Are logic bricks functions separated from the brick now and exposed to the Api?
Is render scattered or is all located in one module now?
How much effort remains?
Are there any documents about how to proceed if your new?
Changed status to: 'Open'
Added subscriber: @JacobMerrill-1
I want to get started doing something helpful, and me writting propsals on the mailing list almost got me banned, so Until I have a accepted revision I dont think I can use the wiki,
so here I am, let me know of anything someone very very wet behind the ears could take a look at?
Added subscriber: @JulianEisel
Changed status from 'Open' to: 'Archived'
Hey @JacobMerrill-1,
Sorry, but this is also not the right place/way to get involved. Creating design or todo tasks here is only for developers or for the user members of the module. We have to be strict here as we would end up in chaos otherwise.
Further, I don't see how asking these questions would help the development? Development isn't done by asking how development is going, but by actually developing.
If you want to get involved the first thing you should do is checking the "Get Involved " page, but in your case I'd also suggest you come to IRC at #blendercoders to talk to game devs to find out how you can really help them.
Closing due to policy of our tracker.