OpenGL Occlusion Queries based selection incorrect pose bone selection #46043

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opened 2015-09-07 17:26:33 +02:00 by Daniel Salazar · 7 comments
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System Information
Linux 64
nVidia GTX 480

Blender Version
Broken: 04e12c6

Short description of error

Selection of an x-rayed pose bone wont work behind a mesh

Exact steps for others to reproduce the error

Bug.blend
Set selection method to occlusion queries
Switch between selecting both bones. The one that is out of the mesh area will be selected. The one inside the mesh is not easily selected

**System Information** Linux 64 nVidia GTX 480 **Blender Version** Broken: 04e12c6 **Short description of error** Selection of an x-rayed pose bone wont work behind a mesh **Exact steps for others to reproduce the error** [Bug.blend](https://archive.blender.org/developer/F231203/Bug.blend) Set selection method to occlusion queries Switch between selecting both bones. The one that is out of the mesh area will be selected. The one inside the mesh is not easily selected
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @zanqdo

Added subscriber: @zanqdo
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Added subscribers: @Psy-Fi, @JulianEisel

Added subscribers: @Psy-Fi, @JulianEisel
Member

Can confirm. Not sure if we can resolve this without depth buffering though. @Psy-Fi?

I think this is more of a todo, and it's easy to workaround the glitch -> Setting to low priority for now

Can confirm. Not sure if we can resolve this without depth buffering though. @Psy-Fi? I think this is more of a todo, and it's easy to workaround the glitch -> Setting to low priority for now
Antonis Ryakiotakis was assigned by Campbell Barton 2015-09-08 08:52:20 +02:00
Antonis Ryakiotakis removed their assignment 2016-01-06 20:37:02 +01:00

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2016-07-29 12:16:52 +02:00

Would consider all OpenGL related issues a TODO for 2.8. We need to majorily re-consider things here anyway.

Would consider all OpenGL related issues a TODO for 2.8. We need to majorily re-consider things here anyway.
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Reference: blender/blender#46043
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