Text Object Geometry Properties Do not follow Scaling #46065
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Reference: blender/blender#46065
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System Information
OSX
Blender Version
Broken: 2.74, 2.75
Worked: Not sure
Set Scene Measurements to Metric to follow along.
4)Screen shot below shows difference.
Problem is you can't apply scale to Text objects.
So if for example you are making a 3D print from an object and you want it embossed with the text, you would
set the extrude to a size you want the embossing done at. Later you realized the extrude was not correct leading to an incorrect print.
Either scaling should be allowed to be applied to text or a short term solution would be if you enter a geometry
parameter after scaling, there needs to be a warning that the geometry parameters will not be accurate after scaling.
Changed status to: 'Open'
Added subscriber: @FloridaJo
Added subscriber: @ideasman42
Changed status from 'Open' to: 'Archived'
This is really a feature request, its intended that data scaling is applied before the object scale (as with modifiers too).
Added support for applying uniform-scale to text objects. see: D1516
But this will have to wait until after 2.76, since its not a bug.
For the time being you can use the font's Size property in the Font panel.
Changed status from 'Archived' to: 'Resolved'
Committed
e0c05a1e6a
Awesome. Nice work.