Particle objects that are emitted are ignored in cycles for baking normal maps. #46224

Closed
opened 2015-09-23 12:22:29 +02:00 by Aidy Burrows · 9 comments

System Information
Windows 8.1 Nvidia GeForce GTX 670MX

Blender Version
Broken: 2.76 RC Date 2015/09/21 00:32 Hash : 034cc85

Short description of error
Particle objects are not baked when normal map baking in cycles. This works as expected in Blender internal. Is this something that is deliberately left out of cycles normal map baking?
Blend file is included.

Exact steps for others to reproduce the error
set up a particle system on an object, set it to use an object or a group as the rendered particle.
create an image that can be baked to and selected in the material node editor.
Select the object with the particle system, the object/s that make up the group in the particle system and then make a plane to be the object to be baked to. (ensuring it is unwrapped and is the active object).
Set the bake settings to be of a 'normal' type and then select 'selected to active'.

In cycles the particle objects will be ignored, in blender internal they'll be taken into consideration.

NOTE : Some cycles passes such as ambient occlusion DO seem to be affected by the particle objects, but the particle objects themselves wont be rendered. BlenderCyclesParticleBake.blend

**System Information** Windows 8.1 Nvidia GeForce GTX 670MX **Blender Version** Broken: 2.76 RC Date 2015/09/21 00:32 Hash : 034cc85 **Short description of error** Particle objects are not baked when normal map baking in cycles. This works as expected in Blender internal. Is this something that is deliberately left out of cycles normal map baking? Blend file is included. **Exact steps for others to reproduce the error** set up a particle system on an object, set it to use an object or a group as the rendered particle. create an image that can be baked to and selected in the material node editor. Select the object with the particle system, the object/s that make up the group in the particle system and then make a plane to be the object to be baked to. (ensuring it is unwrapped and is the active object). Set the bake settings to be of a 'normal' type and then select 'selected to active'. In cycles the particle objects will be ignored, in blender internal they'll be taken into consideration. NOTE : Some cycles passes such as ambient occlusion DO seem to be affected by the particle objects, but the particle objects themselves wont be rendered. [BlenderCyclesParticleBake.blend](https://archive.blender.org/developer/F237766/BlenderCyclesParticleBake.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AidyBurrows-1

Added subscriber: @AidyBurrows-1

Added subscribers: @dfelinto, @Sergey

Added subscribers: @dfelinto, @Sergey
Dalai Felinto was assigned by Sergey Sharybin 2015-09-24 10:31:40 +02:00

@dfelinto, is it similar thing to what you're addressing in D1271?

@dfelinto, is it similar thing to what you're addressing in [D1271](https://archive.blender.org/developer/D1271)?

Added subscriber: @VilemDuha

Added subscriber: @VilemDuha

Most likely. @VilemDuha do you still have a build of "dupli object" fix at hand? could you try the sample file in this thread to see if it is fixed too?

Most likely. @VilemDuha do you still have a build of "dupli object" fix at hand? could you try the sample file in this thread to see if it is fixed too?

Closed as duplicate of #43553

Closed as duplicate of #43553

Yup, it's the same issue as #43553. With a build from D1271 I get this result (so it's also fixed by that solution) Screen Shot 2015-09-24 at 6.06.28 PM.png

Yup, it's the same issue as #43553. With a build from [D1271](https://archive.blender.org/developer/D1271) I get this result (so it's also fixed by that solution) ![Screen Shot 2015-09-24 at 6.06.28 PM.png](https://archive.blender.org/developer/F238670/Screen_Shot_2015-09-24_at_6.06.28_PM.png)
Author

Is this something that is just waiting to be merged into trunk at some point? After a review from Brecht?

Anyway, great to know this is intended for cycles. Thanks Dalai!

Is this something that is just waiting to be merged into trunk at some point? After a review from Brecht? Anyway, great to know this is intended for cycles. Thanks Dalai!
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Reference: blender/blender#46224
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