Objects disappear while rendering #46312

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opened 2015-09-29 03:25:05 +02:00 by Aaron Carlisle · 7 comments
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System Information
Windows 8.0
Intel HD 4600

Blender Version
Broken: 2.76.1
Worked:

Short description of error
Objects in the view-port are disappear while rendering. Seems to me like a dependency graph issue things like adding new object fix the problem

Exact steps for others to reproduce the error
render scene and look at the view port

boid bug.blend

**System Information** Windows 8.0 Intel HD 4600 **Blender Version** Broken: 2.76.1 Worked: **Short description of error** Objects in the view-port are disappear while rendering. Seems to me like a dependency graph issue things like adding new object fix the problem **Exact steps for others to reproduce the error** render scene and look at the view port [boid bug.blend](https://archive.blender.org/developer/F240714/boid_bug.blend)
Author
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Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @Blendify

Added subscriber: @Blendify

Added subscriber: @mont29

Added subscriber: @mont29

Can confirm that here, but only just after I changed some render setting (like render scale or size e.g.)…

Can confirm that here, but only just after I changed some render setting (like render scale or size e.g.)…

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2015-09-29 11:07:23 +02:00

This isn't really a bug, it's just all objects with particle systems are being hidden in the viewport during rendering because of threading conflicts.

We could send a notifier to force viewport to redraw, but in average case it'll cause unwanted refresh and some delay. Real fix will be to solve threading conflicts in particle systems, but it isn't considreed a bug for now. Just something to be improved.

So thanks for the report, but closing as a TODO now.

This isn't really a bug, it's just all objects with particle systems are being hidden in the viewport during rendering because of threading conflicts. We could send a notifier to force viewport to redraw, but in average case it'll cause unwanted refresh and some delay. Real fix will be to solve threading conflicts in particle systems, but it isn't considreed a bug for now. Just something to be improved. So thanks for the report, but closing as a TODO now.
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Reference: blender/blender#46312
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