blender-softwaregl crashes in 2.76RC3 #46431
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Reference: blender/blender#46431
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Due to broken operating system support for my graphics card, I need to use blender-softwaregl to get a usable interface. I'm running Debian GNU/Linux unstable.
Things used to work fine until I upgraded today from blender-2.74-linux-glibc211-x86_64 to blender-2.76-rc3-linux-glibc211-x86_64; blender itself still starts (but has the interface problems), blender-softwaregl segfaults.
/tmp/blender.crash.txt says:
When starting it with valgrind, I get these errors:
Gdb gives me this backtrace:
Let me know if you need more information.
Changed status to: 'Open'
Added subscriber: @wijnen
Added subscriber: @Blendify
Added subscribers: @Sergey, @ideasman42, @mont29
Fantastic… I can confirm this here (debian64 testing) with 2.76RC3, but not with own build of current master.
@Sergey, @ideasman42, ideas?
blender-softwaregl no longer worksto blender-softwaregl crashes in 2.76RC3@mont29 I dont see the point of removing the #bf_blender project
This is caused by
86e6d66
done by @campbellbarton. Seems it's in fact crucial to have context initialized before callingglewInit()
.The whole logic around check
GLXEW_ARB_create_context
seems to be broken in fact. Even with proper nvidia driver here first time drawing context is being initializedGLXEW_ARB_create_context
is set to 0 here, but when second window is creatingGLXEW_ARB_create_context
is set to 1.Added subscriber: @JulianEisel
Changed status from 'Open' to: 'Resolved'
Fixed in
f42ae6c569
, assuming this can be closed.This issue was referenced by
9cea429f78