2.76 48f7dd6 / GPU Experimental CUDA Out of Memory on Default Cube NVIDIA 780 Ti 3GB #46528

Closed
opened 2015-10-18 14:54:02 +02:00 by H S · 12 comments

System Information
Windows 10 Pro 64-Bit
i7 4930K
Nvidia GF 780 Ti:
2880 CUDA Cores
3GB 384-Bit GDDR5
Diver 3.5582
64 GB RAM

Blender Version:
Broken: 2.76 48f7dd6
Worked: 2.72, 2.71, 2.70, and 2.75 at least.

Short description of error
Rendering the default cube with Cycles experimental feature set using CUDA (Nvidia 780 Ti) results in an out of memory error. Normal feature set works.

Exact steps for others to reproduce the error
I opened Blender and set up the compute device to my GPU in User Preferences / System. Then I set the scene renderer to Cycles and changed the feature set to experimental. Hitting F12 results in the the render window opening and the render region tiles spawning as if rendering was going on, but no image appears. After the render finishes, I get the error in my console:

Read new prefs: C:\Users*******\AppData\Roaming\Blender Foundation\Blender\2.76\config\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
found bundled python: C:\Program Files\Blender Foundation\Blender\2.76\python

SCRIPT STARTING

archimesh: added to phytonpath
archimesh: Imported multifiles

Sverchok loaded with 131 nodes
Have a nice day with sverchok

create isosurfer handlers...
isosurfer handler created successfully!
Loading MHX2 importer-runtime v 0.27
Loading MHX2 armature
build loaded
MHX2 armature loaded
shaders.py
shaders.py done
MHX2 successfully (re)loaded

CUDA error: Out of memory in cuMemAlloc(&device_pointer, size)

Refer to the Cycles GPU rendering documentation for possible solutions:
http://www.blender.org/manual/render/cycles/gpu_rendering.html

CUDA error: Out of memory in cuMemAlloc(&device_pointer, size)
CUDA error: Out of memory in cuMemAlloc(&device_pointer, size)
CUDA error: Out of memory in cuMemAlloc(&device_pointer, size)
CUDA error: Out of memory in cuMemAlloc(&device_pointer, size)
Error: CUDA error: Out of memory in cuMemAlloc(&device_pointer, size)

**System Information** Windows 10 Pro 64-Bit i7 4930K Nvidia GF 780 Ti: 2880 CUDA Cores 3GB 384-Bit GDDR5 Diver 3.5582 64 GB RAM **Blender Version:** Broken: 2.76 48f7dd6 Worked: 2.72, 2.71, 2.70, and 2.75 at least. **Short description of error** Rendering the default cube with Cycles experimental feature set using CUDA (Nvidia 780 Ti) results in an out of memory error. Normal feature set works. **Exact steps for others to reproduce the error** I opened Blender and set up the compute device to my GPU in User Preferences / System. Then I set the scene renderer to Cycles and changed the feature set to experimental. Hitting F12 results in the the render window opening and the render region tiles spawning as if rendering was going on, but no image appears. After the render finishes, I get the error in my console: Read new prefs: C:\Users\*******\AppData\Roaming\Blender Foundation\Blender\2.76\config\userpref.blend AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead found bundled python: C:\Program Files\Blender Foundation\Blender\2.76\python SCRIPT STARTING archimesh: added to phytonpath archimesh: Imported multifiles Sverchok loaded with 131 nodes Have a nice day with sverchok create isosurfer handlers... isosurfer handler created successfully! Loading MHX2 importer-runtime v 0.27 Loading MHX2 armature build loaded MHX2 armature loaded shaders.py shaders.py done MHX2 successfully (re)loaded CUDA error: Out of memory in cuMemAlloc(&device_pointer, size) Refer to the Cycles GPU rendering documentation for possible solutions: http://www.blender.org/manual/render/cycles/gpu_rendering.html CUDA error: Out of memory in cuMemAlloc(&device_pointer, size) CUDA error: Out of memory in cuMemAlloc(&device_pointer, size) CUDA error: Out of memory in cuMemAlloc(&device_pointer, size) CUDA error: Out of memory in cuMemAlloc(&device_pointer, size) Error: CUDA error: Out of memory in cuMemAlloc(&device_pointer, size)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @91jnar91

Added subscriber: @91jnar91

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Thomas Dinges self-assigned this 2015-10-18 15:10:57 +02:00

This is a known limitation, see http://www.blender.org/manual/render/cycles/features.html (the warning box).

We hope to improve this in the future, closing this as archived.

This is a known limitation, see http://www.blender.org/manual/render/cycles/features.html (the warning box). We hope to improve this in the future, closing this as archived.
Author

This comment was removed by @91jnar91

*This comment was removed by @91jnar91*
Author

In #46528#342248, @ThomasDinges wrote:
This is a known limitation, see http://www.blender.org/manual/render/cycles/features.html (the warning box).

We hope to improve this in the future, closing this as archived.

Has there been a modification to the requirements? Experimental feature set was fully functional on the same specs on 2.75

> In #46528#342248, @ThomasDinges wrote: > This is a known limitation, see http://www.blender.org/manual/render/cycles/features.html (the warning box). > > We hope to improve this in the future, closing this as archived. Has there been a modification to the requirements? Experimental feature set was fully functional on the same specs on 2.75
Author

Added subscriber: @candreacchio

Added subscriber: @candreacchio
Author

In #43200#280452, @candreacchio wrote:
Correct... The Cycles Experimental kernel takes up ~1200-1300mb of ram... your card only has 1280mb... you will not be able to render anything with the experimental kernel.

Based on info above, my graphics card should be able to handle the a simple cube on experimental. Also considering that fact that I have two 780 Tis totaling 6GB of GPU RAM

> In #43200#280452, @candreacchio wrote: > Correct... The Cycles Experimental kernel takes up ~1200-1300mb of ram... your card only has 1280mb... you will not be able to render anything with the experimental kernel. Based on info above, my graphics card should be able to handle the a simple cube on experimental. Also considering that fact that I have two 780 Tis totaling 6GB of GPU RAM

It's called "Experimental" kernel for a reason. It might work, it might not work. Again there are plans to improve this (kernel split, runtime feature based compilation etc...) but that is a ToDo.

It's called "Experimental" kernel for a reason. It might work, it might not work. Again there are plans to improve this (kernel split, runtime feature based compilation etc...) but that is a ToDo.

Added subscriber: @brecht

Added subscriber: @brecht

The memory that this kernel takes up is not a fixed number, it depends on the specific GPU architecture version, the number of CUDA cores, and new features added to Cycles.

The memory that this kernel takes up is not a fixed number, it depends on the specific GPU architecture version, the number of CUDA cores, and new features added to Cycles.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#46528
No description provided.