Trackball Rotation 'jumps' if using and then releasing SHIFT during rotation #46606

Closed
opened 2015-10-26 13:15:30 +01:00 by Jonathan Williamson · 8 comments

Blender Version
Broken: 2.76.1 6bc0076

Problem

If you hold SHIFT during a trackball rotation and the release SHIFT (to continue rotation with default increments) then the distance traveled during the SHIFT press gets recalculated as if SHIFT had never been pressed.

Initially reported by @hjalti.

Exact steps for others to reproduce the error

  1. Load factory defaults
  2. Press RR on default cube
  3. Hold SHIFT for fine tune movements
  4. Release SHIFT, object will instantly jump.
**Blender Version** Broken: 2.76.1 6bc0076 **Problem** If you hold `SHIFT` during a trackball rotation and the release `SHIFT` (to continue rotation with default increments) then the distance traveled during the `SHIFT` press gets recalculated as if `SHIFT` had never been pressed. Initially reported by @hjalti. **Exact steps for others to reproduce the error** 1. Load factory defaults 2. Press RR on default cube 3. Hold `SHIFT` for fine tune movements 4. Release `SHIFT`, object will instantly jump.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscribers: @JonathanWilliamson, @Hjalti

Added subscribers: @JonathanWilliamson, @Hjalti
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Issue is that rotation is calculated using absolute distance from initial mouse position to current one, without considering possible previous changes in precision factor (if that makes any sense :S). This likely has to be fixed in InputTrackBall, but it's not that easy and I don't have much time atm.

Issue is that rotation is calculated using absolute distance from initial mouse position to current one, without considering possible previous changes in precision factor (if that makes any sense :S). This likely has to be fixed in InputTrackBall, but it's not that easy and I don't have much time atm.

Added subscriber: @ideasman42

Added subscriber: @ideasman42

This is more a TODO than a bug. The way its working now is intentional.

It's the same issue for number buttons & color picker.
However curves already does this.


Edit, regular angle rotation works without resetting, so for consistency this should be made to as well.

This is more a TODO than a bug. The way its working now is intentional. It's the same issue for number buttons & color picker. However curves already does this. ---- Edit, regular angle rotation works without resetting, so for consistency this should be made to as well.
Campbell Barton self-assigned this 2015-10-27 11:16:41 +01:00

This issue was referenced by 19137e86bb

This issue was referenced by 19137e86bb9e718726898228e11657a57ae4f311

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#46606
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