Texture paint - "Face Selection Masking" doesn't reveal faces properly #46867
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Reference: blender/blender#46867
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Windows 7 64
ATI Radeon HD 6850
Tested on 2.76 b
In texture paint mode when you use "Face Selection Masking" and create a selection, if then you "Shift+h" hide unselected, exit out of "Face Selection Masking" mode and go back to face selection masking mode again and Alt + h reveal all; you can only select the faces which you previously selected although you revealed the hidden faces. It seems face buffer isn't cleared properly. You need to re exit face selection mode and come back again to be able to select all faces.
Note : There is also another bug which I reproduced twice by accident which makes the mesh object disappear during face selection enable/disable related to hidden faces; but cant figure out the steps exactly, so if you come by that problem there is also that. It seems pretty nasty since it locks you up in texture mode (cant go back to object mode) with no mesh visible and all you can do is quit.
Changed status to: 'Open'
Added subscriber: @ygtsvtr
Added subscriber: @Sergey
This issue was referenced by
a9ddee0e56
Changed status from 'Open' to: 'Resolved'