Slowness when using interface in fullscreen mode #46993
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Reference: blender/blender#46993
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System Information
MacBook Pro memory 8 GB
OS X El Capitan (10.11.2)
Graphics : Intel Iris Graphics 6100
Blender Version
Short description of error
Example of scene : startup scene with a cube at the center
Everything is fine on OS X window mode. When switching to OS X fullscreen mode, navigation in 3d view becomes extremely slow. When changing view with trackpad or emulated numpad, display gets refreshed after several seconds.
Changed status to: 'Open'
Added subscriber: @Dewi
Added subscribers: @MartijnBerger, @brecht, @ThomasDinges
Added subscriber: @JulianEisel
Can somebody with a Mac confirm this?
Something new : I have not faced the issue when I used an external display. That is to say, with the same configuration as in the description and in OS X fullscreen mode on the external display, everything was fine.
Added subscribers: @MikeErwin, @sebastian_k, @Sergey
@sebastian_k, @brecht, @MikeErwin, can you test the issue?
Common guys, that's weak!
I can confirm the issue, using the same Intel Iris Graphics 6100.
It's not so much slow as there is a lag where e.g. menus don't draw properly until you move the mouse. The only Window Draw Method that appears to work correctly is Full, which is more of a debugging mode. As if OpenGL swapping isn't work correctly somehow.
This issue was referenced by
cd6c6ee1a5
Changed status from 'Open' to: 'Resolved'
It's indeed related to swapping. It seems like a driver bug because I can't find a good explanation for why it would fail.
When drawing in fullscreen, graphics drivers often do an optimization where instead of copying (part of) the front buffer to the back buffer, they simply swap the pointers to the buffers to avoid doing a copy altogether. The default triple buffer drawing should work whether or not the driver does this optimization, but it seems to somehow fail here.
The workaround I found is to disable this code. I'm guessing this driver code path isn't tested as well and so might have a bug.
Removing this breaks overlap drawing, but triple buffer is the default on Mac and works fine as far as I know. We will eventually remove overlap drawing anyway, probably in Blender 2.8.