BMesh booleans (track todo's) #47030

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opened 2015-12-21 09:01:53 +01:00 by Campbell Barton · 33 comments

This is created to keep track of TODO's for BMesh booleans.


also test F240062 from #46269

This is created to keep track of TODO's for BMesh booleans. ---- also test [F240062](https://archive.blender.org/developer/F240062/Pixels_Pacman_BlendSwap.zip) from #46269
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Changed status to: 'Open'

Changed status to: 'Open'
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Owner

Added subscriber: @ideasman42

Added subscriber: @ideasman42

#63338 was marked as duplicate of this issue

#63338 was marked as duplicate of this issue

#50231 was marked as duplicate of this issue

#50231 was marked as duplicate of this issue

Added subscriber: @MattOstgard

Added subscriber: @MattOstgard

Attached is an example scene that hopefully will help with debugging. It is a portion of the seating to a Roman arena. The mesh closest to origin uses boolean modifiers, while the other mesh is for reference from 3ds Max with the same setup. Currently (2.77a) stair steps are missing and some boolOps completely fail.
colosseum_shapes_25__blender_test_01.blend

Attached is an example scene that hopefully will help with debugging. It is a portion of the seating to a Roman arena. The mesh closest to origin uses boolean modifiers, while the other mesh is for reference from 3ds Max with the same setup. Currently (2.77a) stair steps are missing and some boolOps completely fail. [colosseum_shapes_25__blender_test_01.blend](https://archive.blender.org/developer/F328423/colosseum_shapes_25__blender_test_01.blend)

Added subscriber: @VukGardasevic

Added subscriber: @VukGardasevic

As mentioned in blender/blender-addons#49923, to easily keep track of an another case ( the cylinders are just duplicated, rotated and joined).
carve_boolean_1.jpg bmesh_boolean_1.jpg

As mentioned in blender/blender-addons#49923, to easily keep track of an another case ( the cylinders are just duplicated, rotated and joined). ![carve_boolean_1.jpg](https://archive.blender.org/developer/F392873/carve_boolean_1.jpg) ![bmesh_boolean_1.jpg](https://archive.blender.org/developer/F392875/bmesh_boolean_1.jpg)

Added subscribers: @timewave, @mont29, @dfelinto

Added subscribers: @timewave, @mont29, @dfelinto

Added subscriber: @candreacchio

Added subscriber: @candreacchio
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Added subscriber: @StephenLeger

Added subscriber: @StephenLeger
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Another easy to repro failing case (2.79):

Create a box, duplicate, move dup a bit along x axis and scale down along y axis, create bmesh boolean union -> fails.
Overlap threshold dosen't help.

Another easy to repro failing case (2.79): Create a box, duplicate, move dup a bit along x axis and scale down along y axis, create bmesh boolean union -> fails. Overlap threshold dosen't help.

Added subscriber: @maxivazquez

Added subscriber: @maxivazquez

Added subscriber: @RaffaeleDiBlasi

Added subscriber: @RaffaeleDiBlasi

Added subscriber: @CareAgain

Added subscriber: @CareAgain
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From latest tests, adding a vertex colors layers on "hole" does fix issue on parent, the same goes for uvs (at least 1st layer, not checked further with 2nd one).

From latest tests, adding a vertex colors layers on "hole" does fix issue on parent, the same goes for uvs (at least 1st layer, not checked further with 2nd one).

Added subscriber: @michaelknubben

Added subscriber: @michaelknubben

Added subscriber: @rs2128

Added subscriber: @rs2128

Added subscriber: @Kent-Davis

Added subscriber: @Kent-Davis

I can see. I told them very early few years ago and they ignore me as well until you can see happen about Boolean error.
I knew it.

I can see. I told them very early few years ago and they ignore me as well until you can see happen about Boolean error. I knew it.

Added subscriber: @RUben

Added subscriber: @RUben

Added subscriber: @tooomg

Added subscriber: @tooomg

Why you put INVALID? Please continue to fix BOOLEAN there still have bug.
Blender 2.6 is perfect there have no bug on Boolean.
Blender 2.7 is lot bug boolean. I already deeply test complete.

Why you put INVALID? Please continue to fix BOOLEAN there still have bug. Blender 2.6 is perfect there have no bug on Boolean. Blender 2.7 is lot bug boolean. I already deeply test complete.

Now you can see. Blender 2.83 Alpha bad bug Boolean see 2 pictures.
1. Boolean.png
2 Boolean.png

Now you can see. Blender 2.83 Alpha bad bug Boolean see 2 pictures. ![1. Boolean.png](https://archive.blender.org/developer/F8318924/1._Boolean.png) ![2 Boolean.png](https://archive.blender.org/developer/F8318926/2_Boolean.png)

Added subscriber: @yunta

Added subscriber: @yunta

Wait to see about Boolean next Blender 2.91 Alpha I will inspect tomorrow evenight (September 1, 2020)
Blender 2.6 pretty beautiful boolean but Blender 2.7 mess up as well. Wait to see to take test.

Wait to see about Boolean next Blender 2.91 Alpha I will inspect tomorrow evenight (September 1, 2020) Blender 2.6 pretty beautiful boolean but Blender 2.7 mess up as well. Wait to see to take test.

Blender 2.91 Alpha for MacOS 11
There is not resolve. I inspect again Boolean error still.
Screen Shot 2020-09-02 at 12.34.12 AM.png

Original .blend
Blender 2_91_alpha Sept 2 2020.blend

After Bool is error
Blender Error boolean 2_91_alpha Sept 2 2020.blend

Blender 2.91 Alpha for MacOS 11 There is not resolve. I inspect again Boolean error still. ![Screen Shot 2020-09-02 at 12.34.12 AM.png](https://archive.blender.org/developer/F8831910/Screen_Shot_2020-09-02_at_12.34.12_AM.png) Original .blend [Blender 2_91_alpha Sept 2 2020.blend](https://archive.blender.org/developer/F8831913/Blender_2_91_alpha_Sept_2_2020.blend) After Bool is error [Blender Error boolean 2_91_alpha Sept 2 2020.blend](https://archive.blender.org/developer/F8831918/Blender_Error_boolean_2_91_alpha_Sept_2_2020.blend)

I just got download
Blender 2.91.0 Alpha
September 05, 23:36:54- 5faf72bb71
macOS 64 bit
297.28MB

Congratulation Boolean fixed but almost. I show you on vertex
Screen Shot 2020-09-06 at 7.54.19 AM.png

After boolean.blend

I just got download Blender 2.91.0 Alpha September 05, 23:36:54- 5faf72bb719b macOS 64 bit 297.28MB Congratulation Boolean fixed but almost. I show you on vertex ![Screen Shot 2020-09-06 at 7.54.19 AM.png](https://archive.blender.org/developer/F8847661/Screen_Shot_2020-09-06_at_7.54.19_AM.png) [After boolean.blend](https://archive.blender.org/developer/F8847663/After_boolean.blend)

Still problem
Blender 2.91.0 Alpha
September 07, 23:35:19- 5c2ac8520e
macOS 64 bit
291.53MB
Screen Shot 2020-09-08 at 4.29.40 AM.png

Still problem Blender 2.91.0 Alpha September 07, 23:35:19- 5c2ac8520e07 macOS 64 bit 291.53MB ![Screen Shot 2020-09-08 at 4.29.40 AM.png](https://archive.blender.org/developer/F8854033/Screen_Shot_2020-09-08_at_4.29.40_AM.png)

I see October 20, 2020 on Blender 2.91 Alpha still need to fix code some more. I still see few vertex appear. I can give you my file simply .blend

2. Blender 2.91 October 20 2020.png

1. Blender 2.91 October 20, 2020.png

Boolean October 20 2020.blend

I see October 20, 2020 on Blender 2.91 Alpha still need to fix code some more. I still see few vertex appear. I can give you my file simply .blend ![2. Blender 2.91 October 20 2020.png](https://archive.blender.org/developer/F9025999/2._Blender_2.91_October_20_2020.png) ![1. Blender 2.91 October 20, 2020.png](https://archive.blender.org/developer/F9026000/1._Blender_2.91_October_20__2020.png) [Boolean October 20 2020.blend](https://archive.blender.org/developer/F9026005/Boolean_October_20_2020.blend)

I got download of January 8 on Mac did not resolve yet. image.png see some middle vertex.

I got download of January 8 on Mac did not resolve yet. ![image.png](https://archive.blender.org/developer/F9555072/image.png) see some middle vertex.
Philipp Oeser removed the
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Resolve after Blender 3.4.1 on Boolean
Close and resolve

Resolve after Blender 3.4.1 on Boolean Close and resolve

Ok! Closing :)

Ok! Closing :)
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labels 2023-02-10 18:19:49 +01:00
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Reference: blender/blender#47030
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