Weird auto-normalize behavior in weight paint with locked groups. #47123
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Reference: blender/blender#47123
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System Information
Fedora 21
Blender Version
Broken: 2.76b
Exact steps for others to reproduce the error
Load this blend file: test-weight-norm.blend
Note that Auto Normalize, Multipaint and Mirror are off. Click on the selected vertex to paint.
Undo the paint, lock the lock_me group in the list, and click on the vertex again.
Apply this patch, and try painting with locked group again: 0001-Fix-sign-error-in-redistribute_change-to-avoid-too-m.patch
Undo, change the paint weight to 0.6 and try painting again.
In order to understand the code better and see if it's possible to solve the last problem, I tried disabling
enforce_locks
. This made it evident that the function forces normalize to obey locks by in fact doing an ersatz normalization so that the real normalize step becomes a no-op. As an experiment I tried making the real normalization aware of locked groups, and that seems to result in correct proportional weights. However I don't understand what's going on in that code re multipainting:0002-Experiment-try-to-replace-enforce_locks-with-lock-su.patch
It may also be the case that with lock support in normalize code, there is now no need to enter the multipainting branch just because of the locks.
Changed status to: 'Open'
Added subscriber: @angavrilov
Actually realized that this test illustrates an even worse problem:
Use unpatched blender, lock lock_me, enable Auto-Normalize, paint. It sets the new group to 0.75, and changes the locked group to 0.25.
This issue should also be mitigated by the first simple patch, since it achieves valid normalization.
Added subscriber: @Sergey
3a51a90e56
10ac7c0f15
Committed change that makes normalize respect locks,
d67535eea0
@angavrilov, Can you double check issues from this report are now resolved?
Changed status from 'Open' to: 'Resolved'
Closing
Logic changed here enough that new issues can be raised as new bugs.