OpenGL render ignores Alpha Mode and Anti-Aliasing settings #47159
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OpenGL Error
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Reference: blender/blender#47159
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System Information
Windows 8.1 x64
Renderer: GeForce GTX 860M/PCIe/SSE2
Blender Version
Broken: 2.76.5
3da0af1
Worked: 2.76b release
Short description of error
OpenGL render gives transparent background with Alpha Mode setting set to Sky, and with no Anti-Aliasing (AA will work if Full Sample enabled).
Exact steps for others to reproduce the error
Result: transparent background and no AA
Changed status to: 'Open'
Added subscriber: @MikhailRachinskiy
Changed status from 'Open' to: 'Archived'
Looks like this is intended behavior
2081fd1d7d
Updated documentation: https://www.blender.org/manual/render/opengl.html#settings
Jesus could this be even more confusing? Why there is a specific OpenGL alpha mode option?
From documentation:
So why AA works on my Intel card with 2.76 release, and doesn't work with current mater?
System info:
Renderer: Intel(R) HD Graphics 4600
Version: '4.3.0 - Build 10.18.10.3960'
GL_EXT_framebuffer_multisample — is in the extensions list of system-info, so I guess AA should be supported?
Sorry I didn't include that in the first place.
Intel graphics cards on windows miss
GL_EXT_framebuffer_multisample_blit_scaled
, though they're capable of it since the Linux drivers support it.See code: https://developer.blender.org/diffusion/B/browse/master/source/blender/gpu/intern/gpu_framebuffer.c;8d9ffa1a6f8ce0c5729dd2f89abb3fa8d0872698$468-477
Added note in docs: https://www.blender.org/manual/render/opengl.html#opengl-anti-aliasing-support
It’s says right there: “OpenGL Render Options”—from the user’s point of view that is quite specific.
Don’t you see the problem? To get background visible on render users need to set two options now, one of which does not indicate in any way that it’s controlling alpha, if either of those two options not in the right state—no background on render (plus frustration). And how would user know that World Background setting controlling OpenGL alpha in the first place?
Wouldn’t be better if Blender Internal alpha mode setting will be ignored and World Background will be the new alpha mode setting for OpenGL render?
Like so:
May be better to hand this case to the UI team? That is certainly topic for discussion.
Changed status from 'Archived' to: 'Resolved'
Changed behavior of alpha mode
1bae9c6a5b
.