Improve Curve extrude #47169
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Reference: blender/blender#47169
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Ability to extrude contiguous selected segments of 2d curves. (currently it duplicates the points only)
See: https://www.youtube.com/watch?v=Bs4IAxU2c3U
Python reference implementation: P312
Changed status to: 'Open'
Added subscriber: @ideasman42
Added subscriber: @Chipe1
This is stupid, but I don't understand what to do.
There is a code and a video demonstrating it. The task looks easy and I am willing to do it if it isn't taken
Added subscriber: @loufis
Added subscriber: @samb96
I'd like to work on this as long as nobody else is.
Added subscriber: @tcorwine
Added subscriber: @karthik24iyer
I would like to work on this bug if no one else has
Added subscriber: @DuarteRamos
Very welcome improvement, certainly handy!
Added subscriber: @decoda
I would like to work with this.
@decoda, thats fine - but I've been removing assignments from quick hacks.
Too often people loose interest and don't un-assign.
Added subscriber: @derebaba
The video shows that you can already do it. Doesn't it mean the task is done? Or is there more to it?
It may be working but it is not committed to master nor included in any official release.
This is indeed a useful improvement though, would be nice to have for 2.8. Is that feasible?
Added subscriber: @alourenco
Added subscriber: @alijaya
Hi, I just want to make sure, so we need to implement this operator in C code right? And for the operation behaviour, there's something that's not clear.
Is it only working for continuous selection or it can work in any condition? If we select disjoint selection, what will happen? And should be the edge produced by the extrude be straight, or it keeps the handle like before, or there's some adjustment for the handle?
From the python code above, I can see that he use subdivision operator to create a new node, and if I remember correctly, the subdivision change the handle position. I wonder if it's a wanted behaviour.
Added subscriber: @Loading_M
This behavior does not appear to be present in the latest build, so I would like to take this on as an early issue. Is there anything in particular I should be aware of when working on this task.
Tested on a bezier curve and this is still duplicating points.
@alijaya, the python code is just a proof of concept, it's logic shouldn't be copied directly to C.
I have created and tested a patch that implements the requested functionality: D4812
Added subscriber: @dmcoder
I would like to work on this feature
Added subscriber: @Schiette
How do I test my code (other than checking that it works) and how do I submit my code for review?
Removed subscriber: @derebaba
Added subscriber: @EAW
@dmcoder
https://wiki.blender.org/wiki/Tools/CodeReview
I have submitted code for this in D6980
This issue was referenced by
38685b5a39
Changed status from 'Confirmed' to: 'Resolved'