Custom Manipulators: Parent Task #47343

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opened 2016-02-06 14:23:01 +01:00 by Julian Eisel · 13 comments
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Custom Manipulators: Main Task/ToDos

This task lists ToDos for the Custom Manipulators project. Some of them require sub-tasks so this will also serve as the main task for those.

Design ToDos

We still need to define final designs for the following topics:

  • #51844 (Custom Manipulators: Where to take advantage of manipulators)
  • #47345 (Custom Manipulators: General Design & Functionality)
  • #47032 (Custom Manipulators: New Transform Manipulator (Design))
  • Face Group manipulators (demo video )
    ** ...
  • Review User Preference options

Code ToDos

  • Finish Python API
  • Depth culling - Support manipulators that can be covered by other geometry (depends on viewport project)
  • Unit testing (still unsure how this will look exactly, but good to keep in mind)
  • Bugs:
    ** - All manipulator-groups share the same modal keymap, should be multiple instances though
    *** Note: This is because the keymap code assumes modal keymaps to be attached to an operator, in our case it's attached to the manipulator-group though.

Documentation ToDos

** Initial code documentation
** (Plan is to cover entire code with Doxygen documentation, including general architecture overview)


Merge/Review Status

  • Next step is to finish and merge some initial manipulators (e.g. new transform and bone manipulators).
  • Then: Continuously develop and add more manipulators.
# Custom Manipulators: Main Task/ToDos This task lists ToDos for the Custom Manipulators project. Some of them require sub-tasks so this will also serve as the main task for those. ## Design ToDos We still need to define final designs for the following topics: - [ ] #51844 (Custom Manipulators: Where to take advantage of manipulators) - [ ] #47345 (Custom Manipulators: General Design & Functionality) - [ ] #47032 (Custom Manipulators: New Transform Manipulator (Design)) - [ ] Face Group manipulators ([demo video ](https://www.youtube.com/watch?v=WXstmjktMgc)) ** ... - [ ] Review User Preference options ## Code ToDos - [ ] Finish Python API - [ ] Depth culling - Support manipulators that can be covered by other geometry (depends on viewport project) - [ ] Unit testing (still unsure how this will look exactly, but good to keep in mind) * **Bugs:** ** - [ ] All manipulator-groups share the same modal keymap, should be multiple instances though *** *Note: This is because the keymap code assumes modal keymaps to be attached to an operator, in our case it's attached to the manipulator-group though.* ## Documentation ToDos ** [Initial code documentation ](https://wiki.blender.org/index.php?title=User:Julianeisel/Custom_Manipulators) ** (Plan is to cover entire code with [Doxygen ](http://www.stack.nl/~dimitri/doxygen/) documentation, including general architecture overview) --- ## Merge/Review Status * Next step is to finish and merge some initial manipulators (e.g. new transform and bone manipulators). * Then: Continuously develop and add more manipulators.
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Changed status to: 'Open'

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Julian Eisel self-assigned this 2016-02-06 14:23:01 +01:00
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Depth/occlusion & widgets -- with new viewport we can consider widgets to be overlaid atop the scene, but still use depth information. Either standard depth test (draw nothing if occluded), or draw 50% opacity if occluded. That way the user can see the whole widget and also have some sense of depth relationships.

Depth/occlusion & widgets -- with new viewport we can consider widgets to be overlaid atop the scene, but still use depth information. Either standard depth test (draw nothing if occluded), or draw 50% opacity if occluded. That way the user can see the whole widget and also have some sense of depth relationships.

Added subscriber: @DuarteRamos

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Julian Eisel was unassigned by Campbell Barton 2017-06-19 02:21:10 +02:00
Campbell Barton self-assigned this 2017-06-19 02:21:10 +02:00
Campbell Barton changed title from Custom Manipulators: Main Task/ToDos to Custom Manipulators: Parent Task 2017-06-19 02:34:00 +02:00

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