Blender crashes when OpenSubdiv is enabled upon deselect+reselect of subdivided object #47507
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Reference: blender/blender#47507
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System Information
Windows 7 64bit, Intel HD Graphics 4000
Blender Version
Broken: 2.76
da81227
(2.77 test 2)Short description of error
Exact steps for others to reproduce the error
bloop.blend
Changed status to: 'Open'
Added subscriber: @AVBrats
Added subscriber: @ideasman42
Can't redo this error, is this some well known bug on Intel?
Added subscriber: @Sergey
Can't redo the issue as well. Please make sure you've got all latest updates installed and that you're using the latest video driver from Intel download center and see if it resolves the issue.
In any case, it's most likely an OpenGL bug.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
No news since one week…
Hey y'all, sorry for the late reply. I haven't really been using Blender at all in a week or two and I'd even uninstalled it. But I just downloaded & installed Blender 2.77 RC1 (yay an actual installer!) and I have Intel's newest drivers for my system (Intel HD Graphics 4000 driver 10.18.10.4358 12/21/2015). The error still occurs. I'm also on Windows 10 now. It occurs whether OpenSubdiv Calculate is set to CPU or OpenMP. Running as administrator doesn't help either.
To repeat how to redo the bug (I'm assuming this happens on Intel HD Graphics 4000):
Can you please try to place this dll next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not)?
With that done, Blender doesn't crash anymore! But OpenSubdiv Compute (User Preferences->System) doesn't have any options now, and when I check OpenSubdiv in the Subsurf modifier options, it says that it's disabled in the user preferences.
Changed status from 'Archived' to: 'Open'
Ack… right, software OGL is not modern enough to be supported by OpenSubdiv :/
Will reopen in case @Sergey has more/better ideas here, but afraid we won’t be able to do much if we cannot reproduce the issue :|
Oh, maybe you can try tweaking OGL settings in UserPreferences, system tab (things like select method, draw method, multisample, anisotropic filtering, etc.), and/or try tweaking your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
Okay, the last few minutes I've tried several values for the display options in User Preferences->System, the OpenGL render options from the top Render menu, all of the Shading/Display options in the 3D Viewport N-menu. I've also tried all of the possible values in Intel's 3D display settings.
There are only two options that have prevented the error from occurring (but aren't necessarily satisfactory workarounds):
Turning off the viewport visibility of the Subsurf modifier. You can still see the OpenSubdiv subsurf when you hit F12 to render, but you have to turn OpenSubdiv off in order for Subsurf visibility to function in the 3D viewport.
Activating a matcap. When this was on, activating OpenSubdiv on a model's Subsurf modifier would make it invisible. Only a selection outline wireframe was visible. (Screenshot attached) When Outline Selected is off in this state, the model is completely invisible.
Note that opensubdiv is only used for viewport, regular subsurf is always used for render.
This totally sounds like driver issue, so afraid we cannot do much about it, will let @Sergey decide though.
Changed status from 'Open' to: 'Archived'
yes, after all this discussion indeed seems it'a an OpenGL issue. There are some bigger changes planned to OpenSubdiv+OpenGL in Blender, for until those are done would consider it a TODO to stabilize all OpenGL flavors and making it more robust checks about which configurations are supported.
Thanks for the report anyway!