Bridge tool fails in a few cases #48365
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Reference: blender/blender#48365
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System Information
Win8.1 64bit | GTX680
Blender Version
Broken: v2.77
3045011
Worked: N/A
Short description of error
After testing the fix for #48356, I found there are a few other cases failed. Not sure if it deserves further attention.
Exact steps for others to reproduce the error
bridge_example.blend
Changed status to: 'Open'
Added subscriber: @ZhangYu
Added subscriber: @ideasman42
Currently the method used to calculate bridge direction relies on the face regions not being planar to each-other.
Probably the best solution in this case is to always use the use the face winding when its defined for both loops (instead of relative orientation).
Note,
e0e7d94f79
fixes the cases where boundary edges were being removed.Added subscriber: @Sergey
Changed status from 'Open' to: 'Archived'
Summary if the problem, bridge is split into 2 steps.
In the case where both loops are on a flat plane, its possible that the curve direction selected is different to the winding direction used when connecting the bridge.
For this to work as expected, either:
Note that its possible to use an entirely different method of calculating handles, however this would need to be applied only for
flat
cases, which are tricky to detect since there would be some threshold which loops would not be considered flat, and this may give unpredictable behavior.This whole situation is kind of a corner case, when bridging between 2 loops which are exactly aligned next to eachother, then applying curvature -it's not very obvious what the outcome should be regarding curvature. Using face normals one can be selected, so its possible of course. But still something the bridge tool isn't really setup to solve well.
Closing this report. If someone likes to solve its fine, but this is really at the limit of whats supported by this tool.