Stuck in edit mode after object change via animation window object lists. #48747
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Reference: blender/blender#48747
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Windows build (likely all)
BF 277a
By switching selected object via the dope sheet, graph editor or NLA window (possibly others?) it is possible to lock the system into edit mode of a non-selected object (i.e. tab will not exit edit mode as a different object is active) with no obvious method to make the first active again (and thus allow exiting edit mode)
In a scene with at least two objects:
Enter edit mode on the first, then LMB on the name of the second in a dope sheet window, you can now no longer tab out of edit mode and are somewhat stuck.
Note:
Apologies if this has already been reported, I did a quick search but am far too busy to dig deep.
Changed status to: 'Open'
Added subscriber: @MortOOPz
Oh, it only locks if the second object doesn't have an edit mode (e.g. an empty).
Added subscriber: @JoshuaLeung
This issue was referenced by
7793d1d26f
Changed status from 'Open' to: 'Resolved'