I can't use the Keyboard Shortcuts "]" (select: "After Current Frames") in Dope Sheet Editor or Graph Editor #48847
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#48847
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
GNU/Linux Manjaro 64bits
Nvidia 8600 GT
Blender Version
Broken: 2.77
91bda21
Worked: 2.77a Official Build
Short description of error
If I try to use the Keyboard Shortcuts "]" (select: "After Current Frames") in Dope Sheet Editor or Graph Editor it does not work, but the Keyboard Shortcuts "[" (select: "Before Current Frames") is fine.
Exact steps for others to reproduce the error
key_wrong.blend
Changed status to: 'Open'
Added subscriber: @jefrau
Added subscriber: @mont29
I don’t understand what the two screenshots are for here?
Anyway, please give us your keyboard layout, that kind of shortcut only works fine with US qwerty keyboard iirc. At least here on my french keyboard,
]
works OK but[
, which is same key as5
, is eaten/replaced by5
(that’s a 'hack' to make layer switching work with all keyboard layouts). As a rule of thumb, any shortcut which needs a modifier key (shift or alt-gr) on a given layout is likely to not work, Blender is designed by default for English QWERTY layout.Keyboard layout: Generic 105-Key INTL.
I have not modified the keyboard layout in Blender. With the version 2.77a Build Official works fine, but my compilation
91bda21
not works fine.I removed the folder "./config/blender/2.77" and still does not work fine.
Not aware of a
Generic 105-Key INTL
layout… please make a screenshot of your keybaord's layout.Anyway, this shall not have anything to do with blender configuration… Can you try to enable event debugging (
--debug-events
commandline option) and attach here as text file what's printed in console when you hit[
and]
?Run with --debug-evets:
In Blender 2.77a Official Build:
I press "Alt Gr + [" -> wm_handlers_do_intern: handled! 'ACTION_OT_select_leftright'
I press "Alt Gr + ]" -> wm_handlers_do_intern: handled! 'ACTION_OT_select_leftright'
In Blender 2.77 compile 91bda21:
I press "Alt Gr + [" -> wm_handlers_do_intern: handled! 'ACTION_OT_select_leftright'
I press "Alt Gr + ]" -> Nothing happens.
You should get more than that with
--debug-events
option, all key events would be printed out in console - would allow us to see what events is actually generated by your 'altgr-]' (my bet would be, it generates a '+' event instead). Please attach here as text file what's printed out by Blender in console when you hit those two keys.But again, altgr-keys shortcuts are rather fragile and not always working with Blender, that’s known limitation more than a bug.
OK… so turned out release builds were not printing out same things as debug builds (thanks Sergey for finding that out). As been fixed today in master, so please redo the check with build of tomorrow and attach here console output. ;)
With my compilation (
e20d306
):Dope sheet: Not work
Dope sheet (my compile e20d306)
Text editor: Work
Text editor (my compile e20d306)
With Buildbot (
3d7cf80
):Dope sheet: Not work
Dope sheet (buildbot 3d7cf80)
Text editor: Work
Text editor (buildbot 3d7cf80)
With 2.77a Official Release:
Dope sheet (Official Release 2.77a)
Changed status from 'Open' to: 'Archived'
Text editor is using
utf8
value of the event, while shortcuts handling uses itstype
. As you can see in your logs, type ofaltgr-]
isPLUS
, whenaltgr-[
generates expectedLEFT_BRACKET
event. This is entirely handled through X11 system, we try to be smart and fallback to ascii value to generate our own Blender event type in case 'keytype' fails, but all in all, it boils down to: altgr-key (or shift-key) combinations are not designed for shortcuts, they may work in some cases, but there is no way for us to guarantee it.In other words, either you use US keyboard layout with Blender, or accept to not be able to use pre-defined shortcuts using keys not directly accessible on your layout (i.e. without any shift or altgr trick), or define your own shortucts…
On second thoughts, this shall be fixable, and is kind of same issue as #48911… have patch for it, so will merge this report together :)
Closed as duplicate of #48911
This issue was referenced by
16cb939163
Changed status from 'Duplicate' to: 'Resolved'
Added subscriber: @DanielCoy
Commit
16cb939163
Changes the behaviour of blender under X11 for non qwerty layouts in a really significant way.
Previously blender used the hardware keysim so that keys stayed in the same place no matter which keyboard layout is being used after this commit blender looks up the current layout keycode.
In an application like blender which is designed to be used with one hand on the keyboard and the other on a mouse/tablet the physical position of the key is way more important than what is printed on it and the current layout is designed to be ergonomic on a qwerty keyboard, the more the layout deviates from qwerty the less ergonomic it gets.
In my case I would be forced to choose between learning a much less ergomic layout from scratch, constantly switching keyboard layouts every time I want to enter text or rebinding practically every key in the application.
ok it seems that commit
56d2f4c20a
similtaneously fixes the problem then breaks it again in a different way.
could somebody try to explain to me what this commit is trying to do...