Cycles/Cuda crash when live rendering an object with an animated array modifier #48856
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Reference: blender/blender#48856
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System Information
system-info.txt
Tested on Debian Stretch and at work on multiple Windows 10 machines.
Blender Version
Broken:
39dee8a
Worked: unknown
Short description of error
When a scene with an object with an animated array modifier is live rendered in the viewport, and the current frame is changed, blender crashes on win10 and gives a timeout error on Linux.
The crash on Windows 10 does happen with the builder.blender.org build from Wed, Jul 13, which is labeled as blender-2.77-eb04908-win64.
Unfortunately, I can only debug at home on Linux where I get a timeout instead of a crash with the following log.
Exact steps for others to reproduce the error
scrub the timeline
Changed status to: 'Open'
Added subscriber: @cheleb
Added subscriber: @Sergey
Timeout is an intrinsic behavior of CUDA, unfortunately. Internally driver limits amount of time you can spend in the compute kernel if you're computing on the display device (video card which has monitor connected to it). This timeout is nothing we can avoid from our side. You can try simplifying settings to make tiles rendering faster, but that's rather a workaround.
But all that being said, Blender should not crash -- as in it should only show error message and stop working, but allow to keep working further. Please make sure you're using latest drivers form nvidia.com site (don't rely on Windows installing drivers for you). And are the steps reproducing crash in Windows same as you noted above?
Added subscriber: @STEP-ANI-MOTION
Hi Sergey,
this is me again posting from our d.b.o account at work. Thanks for the quick reply. Yeah, I know about the timeout thing and I deployed more useful tdr settings via GPO at our Studio for the render clients that do have a display connected to a rendering card, which works really well so far.
Our workstations however all have a dedicated card just for the display and additional cards to render via Cuda. I should have mentioned that in the initial post of course - sorry about that.
Yes, the reproduction steps above are also valid for windows. I just did update my workstation to the latest driver from NVidia (we always use the vendor drivers, not the windows update ones) and got the latest b.b.o build (blender-2.77-71bbf0e-win64), but the scene still crashed.
Workstation info:
system-info.txt
console_log.txt
Here's some screenies from the NVidia driver panel and blender.
Very interesting. For some reason there's a timelimit associated with your 680, which makes it considered a Display device. This shouldn't really happen.
But anyway, Blender should not crash.
I've committed fix which potentially affects on this at
ac061de
.Hopefully buildbot will deliver new builds soon, so you can test those. Let me know if after that fix the issue still happens.
If it does not help, please check if same issue exists in 2.77a.
Thanks for the quick fix!
ac061de
doesn't timeout on my Linux machine at home anymore, which is promising already. I will test the windows build on my machine at work as soon as they are available on b.b.o and report back.Allright! Just did some tests on some win10 machines at work with the fresh build and the timeouts/crashes gone. Thanks again!
Changed status from 'Open' to: 'Resolved'
Nice! Considering the report as resolved then!