autosave doesn't save like normal save #48929
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Reference: blender/blender#48929
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System Information
Win7 x64
Blender Version
Broken:
08e1bba
Short description of error
Auto saves don't save the edit mode changes unlike the normal save.
Exact steps for others to reproduce the error
Can't provide file. Set autosave to 1 min, save the default cube somewhere to activate autosave. Rotate or scale the cube in edit mode, validate and do nothing else but wait that the autosave file appear in your temp folder. Save the file again and load the autosave in Blender: Edit mode changes are not saved. Load the manually saved file, changes are saved there.
Changed status to: 'Open'
Added subscriber: @bliblubli
Added subscribers: @ideasman42, @mont29
Easy to confirm, caused by the fact we use global undo buffer to speed autosave - but this cannot work in Edit (or sculpt) modes, which have their own undo system.
Patch below seems to do the job, @ideasman42 what do you think?
P378: #48929.diff
Added subscriber: @Sergey
Changed status from 'Open' to: 'Archived'
This is an intention of autosave to ignore sculpting, since trying to support that would cause really measurable hiccups during sculpt. See #32209 for more related changes and discussion.
Will consider this a TODO since it's something which is currently designed to work this way. Improvements arr possible, but are to be handled outside of the bug tracker. Thanks for the report anyway.
Trying new versions in production greatly help to find bugs fast in complex, real world use cases. It would help a lot if you could add an option to make our work easier and give us an option for the auto save (with or without edit changes). It would: