different Skin Modifier outputs for same mesh #48937

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opened 2016-07-23 20:10:34 +02:00 by Jacques Lucke · 17 comments
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System Information
Windows 10
Nvidia Quadro 600

Blender Version
Broken: 1422f0d

Short description of error
The skin modifier produces different meshes on the default cube.
skin_modifier_bug.gif

Exact steps for others to reproduce the error
Trigger the skin modifier to update by doing the same thing I do in the .gif

skin_modifier_bug.blend

Note: this only seems to happen when the edges are orthogonal. When I move one point, the problem doesn't appear on this and connected points.

(Originially reported here: https://github.com/JacquesLucke/animation_nodes/issues/576)

**System Information** Windows 10 Nvidia Quadro 600 **Blender Version** Broken: 1422f0d **Short description of error** The skin modifier produces different meshes on the default cube. ![skin_modifier_bug.gif](https://archive.blender.org/developer/F327643/skin_modifier_bug.gif) **Exact steps for others to reproduce the error** Trigger the skin modifier to update by doing the same thing I do in the .gif [skin_modifier_bug.blend](https://archive.blender.org/developer/F327645/skin_modifier_bug.blend) Note: this only seems to happen when the edges are orthogonal. When I move one point, the problem doesn't appear on this and connected points. (Originially reported here: https://github.com/JacquesLucke/animation_nodes/issues/576)
Author
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Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke

#81298 was marked as duplicate of this issue

#81298 was marked as duplicate of this issue

#76230 was marked as duplicate of this issue

#76230 was marked as duplicate of this issue

Added subscriber: @mont29

Added subscriber: @mont29

Can confirm the issue (note that you do not need the subsurf modifier at all, default cube with default skin modifier exhibits the same behavior).

Not sure whether this is bug or known behavior - skin code so not so easy to follow, yet on a very quick glance I do not see anything that could explain that erratic behavior (no threaded parts e.g.)…

Can confirm the issue (note that you do not need the subsurf modifier at all, default cube with default skin modifier exhibits the same behavior). Not sure whether this is bug or known behavior - skin code so not so easy to follow, yet on a very quick glance I do not see anything that could explain that erratic behavior (no threaded parts e.g.)…

Added subscriber: @VukGardasevic

Added subscriber: @VukGardasevic

What's even stranger adding a new object, for instance a cylinder and changing the number of vertices in the operator panel will trigger the update on the skin modifier.

What's even stranger adding a new object, for instance a cylinder and changing the number of vertices in the operator panel will trigger the update on the skin modifier.

Added subscriber: @Sergey

Added subscriber: @Sergey
Nicholas Bishop was assigned by Sergey Sharybin 2016-07-27 10:40:40 +02:00

Nicholas, do you mind having a look here? :)

Nicholas, do you mind having a look here? :)
Nicholas Bishop was unassigned by Aaron Carlisle 2017-04-17 05:42:11 +02:00
Luca Rood was assigned by Aaron Carlisle 2017-04-17 05:42:11 +02:00
Member

Added subscriber: @NicholasBishop

Added subscriber: @NicholasBishop

Added subscriber: @idlecode

Added subscriber: @idlecode
Luca Rood was unassigned by Dalai Felinto 2019-12-23 16:37:03 +01:00

Added subscriber: @LucaRood-3

Added subscriber: @LucaRood-3

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I can confirm this same bug in 2.83
But I'm marking it as Known Issue, since the report has been open for a long time and this modifier is no longer in active development.

I can confirm this same bug in 2.83 But I'm marking it as Known Issue, since the report has been open for a long time and this modifier is no longer in active development.

Added subscriber: @SimeonConzendorf

Added subscriber: @SimeonConzendorf

Added subscribers: @Sekhar, @iss, @Blendify, @jeacom

Added subscribers: @Sekhar, @iss, @Blendify, @jeacom
Philipp Oeser removed the
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Reference: blender/blender#48937
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