Blender+Tahiti+DRI3+Unity+Linux GUI corruption/not rendering #48946
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Reference: blender/blender#48946
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System Information
OS: Ubuntu 16.04 xenial
Kernel: x86_64 Linux 4.7.0-040700rc5-generic
Uptime: 5m
Packages: 2937
Shell: bash 4.3.46
Resolution: 1920x1080
DE: Unity 7.4.0
WM: Compiz
WM Theme: Ambiance
Ambiance [GTK2]
, Ambiance [GTK3]
Icon Theme: ubuntu-mono-dark
Font: Ubuntu 11
CPU: AMD Phenom II X4 965 @ 3.4GHz
GPU: Gallium 0.4 on AMD TAHITI (DRM 2.45.0 / 4.7.0-040700rc5-generic, LLVM 4.0.0)
RAM: 2129MiB / 16049MiB
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel - padoka PPA
OpenGL version string: 3.0 Mesa 12.1.0-devel - padoka PPA
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 12.1.0-devel - padoka PPA
Blender Version
Broken: 2.77a
abf6f08
Also Broken but not limited to older version 2.60 r41226
Short description of error
When using blender parts of the GUI don't render
Here is a link to a video of the bug happening
https://youtu.be/tMs4QSW0OmY
I originally reported it to the mesa developers, and they have now directed me to report it here.
https://bugs.freedesktop.org/show_bug.cgi?id=97059
Exact steps for others to reproduce the error
Happens just by using blender and modifying the GUI. e.g.: https://youtu.be/tMs4QSW0OmY
How to make the problem stop happening
CTRL+ALT+U > System > Window Draw Method
Default is Automatic and if set to 'Triple Buffer' this issue goes away
Changed status to: 'Open'
Added subscriber: @kurikai
Added subscribers: @MikeErwin, @Sergey
@MikeErwin, can you comment on this? There's some disucssion about GLX_EXT_buffer_age, GLX_OML_swap_method and GLX_INTEL_swap_event extension in the mesa bug report, which i'm not so familiar with.
Added subscriber: @brecht
Probably we should remove the exception in
wm_automatic_draw_method
and just make the AMD open source drivers use triple buffer as well. The performance issue that this exception existed for is likely already fixed or only exists on GPUs that's we don't support anymore. That's difficult to verify of course, but perhaps we should just switch and see what happens.For 2.8 I'd even like to remove all the other draw methods and keep only triple buffer. The overlap draw modes ideally should indeed check such extensions to figure out the swapping method used, but if we remove them anyway we won't need to.
Added subscriber: @JulianEisel
I agree on getting rid of the other draw methods for 2.8. However, I think the full drawing would be useful to keep for debugging. Maybe as a comandline option, like
--window-full-draw
or usingG.debug_value
.This issue was referenced by
e4646c52c0
Changed status from 'Open' to: 'Resolved'