Append creates linked image textures if object has shape keys #48971
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Reference: blender/blender#48971
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System Information
Intel Core 2 Quad, 8 Gb RAM, NVidia GeForce GTX 960 2GB
Windows 7 x64
Blender Version
Broken: 2.77
e0c7aaf
Worked: 2.77a
abf6f08
Short description of error
Appending creates linked image textures if object has shape keys. After saving and reloading linked image textures remain linked and not appended.
Exact steps for others to reproduce the error
You can use my test file for appending - just open Blender and append my Cube instead of the default one. In 2.77a Cube's image texture will be appended while in latest build it will be linked.Append_Test1.blend
Edit: this problem doesn't seem to appear in build
51b274a
so this is most likely a fairly recent change. Build51b274a
also doesn't show linked duplicates of textures, materials and meshes after appending.Changed status to: 'Open'
Added subscriber: @SpectreFirst
Added subscribers: @mont29, @Sergey
@mont29, one for your desk? :)
Actually, it’s not only textures, it’s mesh as well - you keep the two versions, localized one and linked one, of the mesh (and hence all its dependencies, including materials, textures, etc.). Most likely yet another stupid issue with those faked-datablocks of shapekeys :(
This issue was referenced by
cdc7a24d7b
Changed status from 'Open' to: 'Resolved'