Blender 3D view - Solid (Blender Render) material diffuse and/specular not updating until tabbing into edit mode. #49118

Closed
opened 2016-08-19 18:10:52 +02:00 by Paul Bernatchez · 15 comments

System Information
Windows 7 Home Premium SP1 64bit
GTX 960 driver version 368.81

Blender Version
Broken: 2.77a
Worked: 2.72

Short description of error
Changing diffuse or specular color in object mode, in "Solid" draw not updating until tabbing into to edit mode, in Blender Render.

Exact steps for others to reproduce the error
create new cube, assign material, change diffuse color, in object mode, no change appears. Tab into edit mode, change is applied. MaterialBug.jpg

**System Information** Windows 7 Home Premium SP1 64bit GTX 960 driver version 368.81 **Blender Version** Broken: 2.77a Worked: 2.72 **Short description of error** Changing diffuse or specular color in object mode, in "Solid" draw not updating until tabbing into to edit mode, in Blender Render. **Exact steps for others to reproduce the error** create new cube, assign material, change diffuse color, in object mode, no change appears. Tab into edit mode, change is applied. ![MaterialBug.jpg](https://archive.blender.org/developer/F339295/MaterialBug.jpg)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @Majornightmare

Added subscriber: @Majornightmare

Added subscriber: @mont29

Added subscriber: @mont29

Cannot confirm that with our latest master, please always try the latest build from our buildbot before making a report.

Cannot confirm that with our latest master, please always try the latest build from [our buildbot](https://builder.blender.org/download) before making a report.

Added subscriber: @brecht

Added subscriber: @brecht

I couldn't reproduce this in 2.77a either.

If it still happens with latest builds we're going to need a .blend file. At least the screenshot shows some non-default settings (GLSL, Textured Solid) beyond what is described in the report, and there could be more differences that cause this specific problem to happen.

I couldn't reproduce this in 2.77a either. If it still happens with latest builds we're going to need a .blend file. At least the screenshot shows some non-default settings (GLSL, Textured Solid) beyond what is described in the report, and there could be more differences that cause this specific problem to happen.

Added subscriber: @SpectreFirst

Added subscriber: @SpectreFirst

As far as I know, most problems with updating diffuse colors in 3D View were fixed in latest builds except the one in Sculpt mode, it was reported by me in #48788 which is in a waiting queue.
Edit: just in case I've checked out the latest build and found out that while in Textured Solid or Textured mode (Multitexture version), specular color and intensity are showing up correctly in Edit Mode, but always displayed as white in Object and Sculpt modes. Material's Shadeless option also works only in Edit Mode. Here is how it looks on my side:
3DView_Textured_Specular_and_Shadeless.png
You can use my test file to compare: 3DView_Textured_Specular_and_Shadeless.blend

As far as I know, most problems with updating diffuse colors in 3D View were fixed in latest builds except the one in Sculpt mode, it was reported by me in [#48788 ](https://developer.blender.org/T48788) which is in a waiting queue. **Edit:** just in case I've checked out the latest build and found out that while in Textured Solid or Textured mode (Multitexture version), specular color and intensity are showing up correctly in Edit Mode, but always displayed as white in Object and Sculpt modes. Material's Shadeless option also works only in Edit Mode. Here is how it looks on my side: ![3DView_Textured_Specular_and_Shadeless.png](https://archive.blender.org/developer/F343209/3DView_Textured_Specular_and_Shadeless.png) You can use my test file to compare: [3DView_Textured_Specular_and_Shadeless.blend](https://archive.blender.org/developer/F343210/3DView_Textured_Specular_and_Shadeless.blend)

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sergey Sharybin self-assigned this 2016-08-25 14:25:31 +02:00

This issue is supposed to be fixed by adfd58a. If it's still a problem after that commit, please report back.

This issue is supposed to be fixed by adfd58a. If it's still a problem after that commit, please report back.

Tested 50a44ed and compared it to cf53389 in terms of speed, I have used Textured Solid mode and Multires plane with 10 subdivs (1 million polygons) and plain diffuse color. There is some slowdown in viewport and sculpting performance in Sculpt mode, but it doesn’t feel like a critical hit. Well, at least now it's possible to see diffuse colors with Multires. Colors themselves seems to be updating properly now.

Tested 50a44ed and compared it to cf53389 in terms of speed, I have used Textured Solid mode and Multires plane with 10 subdivs (1 million polygons) and plain diffuse color. There is some slowdown in viewport and sculpting performance in Sculpt mode, but it doesn’t feel like a critical hit. Well, at least now it's possible to see diffuse colors with Multires. Colors themselves seems to be updating properly now.

@SpectreFirst, can you check if the speed is the same as 2.77a? If it is, i would propose to leave thing as is for 2.78 and dig into more tricky solutions here after the release (it's a bit too close to the release now to start doing biig changes in areas like viewport, and the current code should be the same as in previous release).

@SpectreFirst, can you check if the speed is the same as 2.77a? If it is, i would propose to leave thing as is for 2.78 and dig into more tricky solutions here after the release (it's a bit too close to the release now to start doing biig changes in areas like viewport, and the current code should be the same as in previous release).

Sure. Tested 2.77a abf6f08 and latest 2.77.3 50a44ed: viewport in 2.77a feels a bit faster for some reason, but difference is not very noticeable and those who work in 2.77a probably won’t notice it at all. Sculpting performance feels about the same so I don’t think most people will notice any changes compared to 2.77a. Overall performance feels to be about the same so I don’t think this optimization is critical and probably should be left safely for the next iteration. I would prefer to fix specular highlights instead. I will form another report for that purpose.

Sure. Tested 2.77a abf6f08 and latest 2.77.3 50a44ed: viewport in 2.77a feels a bit faster for some reason, but difference is not very noticeable and those who work in 2.77a probably won’t notice it at all. Sculpting performance feels about the same so I don’t think most people will notice any changes compared to 2.77a. Overall performance feels to be about the same so I don’t think this optimization is critical and probably should be left safely for the next iteration. I would prefer to fix specular highlights instead. I will form another report for that purpose.

Ok, good to know.

And yes, please open a separate report for specular, would help us to keep track of the things :)

Ok, good to know. And yes, please open a separate report for specular, would help us to keep track of the things :)
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#49118
No description provided.