Fresnel node: difference between 2.76 and 2.78 GLSL output #49372

Closed
opened 2016-09-16 10:01:19 +02:00 by Michael Otto · 13 comments

Blender Version
Broken: 2.76
Worked: 2.78

Short description of error
The GLSL viewport output (Renderer: Blaner internal / game) of the Fresnel node differs from 2.76 to 2.78

fresnel issue.blend

Exact steps for others to reproduce the error
open file in 2.76 and 2.78

fresnel issue.blend

**Blender Version** Broken: 2.76 Worked: 2.78 **Short description of error** The GLSL viewport output (Renderer: Blaner internal / game) of the Fresnel node differs from 2.76 to 2.78 [fresnel issue.blend](https://archive.blender.org/developer/F360968/fresnel_issue.blend) **Exact steps for others to reproduce the error** open file in 2.76 and 2.78 [fresnel issue.blend](https://archive.blender.org/developer/F360969/fresnel_issue.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @MichaelOtto

Added subscriber: @MichaelOtto

Added subscribers: @MikeErwin, @Sergey, @brecht, @mont29

Added subscribers: @MikeErwin, @Sergey, @brecht, @mont29

The fact that the result differs that not means it's a bug… But in this case new version is indeed bad - was regression between 2.76 and 2.77 it seems.

@Sergey, @MikeErwin, @brecht, one of you guys know more about it?

The fact that the result differs that not means it's a bug… But in this case new version is indeed bad - was regression between 2.76 and 2.77 it seems. @Sergey, @MikeErwin, @brecht, one of you guys know more about it?
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

is this using the cycles Fresnel node? (not sure if this is even supposed to work with BI/GameEngine...)

is this using the cycles Fresnel node? (not sure if this is even supposed to work with BI/GameEngine...)
Sergey Sharybin self-assigned this 2016-09-16 10:54:58 +02:00

The fresnel seems wrong to me in the current master. My guess it's the normal space (world vs. camera). Checking that.

The fresnel seems wrong to me in the current master. My guess it's the normal space (world vs. camera). Checking that.
Member

change came in 002de

change came in 002de
Author

Hi, I was a little in a haste because I had a meeting starting... sorry. Here's my addition

I also have the impression that it's something with the normals. When you disconnect the normals from the geom node, it gives correct results ("correct" = looks as exspected by me ;) )

Hi, I was a little in a haste because I had a meeting starting... sorry. Here's my addition I also have the impression that it's something with the normals. When you disconnect the normals from the geom node, it gives correct results ("correct" = looks as exspected by me ;) )
Member

@Sergey: cycles viewport seems fine to me, you mean BI/BGE use camera space normals whereas cycles uses world?

@Sergey: cycles viewport seems fine to me, you mean BI/BGE use camera space normals whereas cycles uses world?
Member

@MichaelOtto: yep if you dont have a normal connected it will use GPU_VIEW_NORMAL, if you've got somethink linked it multiplies GPU_VIEW_MATRIX with this

@MichaelOtto: yep if you dont have a normal connected it will use GPU_VIEW_NORMAL, if you've got somethink linked it multiplies GPU_VIEW_MATRIX with this

This issue was referenced by 4b046c530d

This issue was referenced by 4b046c530d3e14d7737c4770b9ae07942f4c6047

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#49372
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