Blender crashes when told to load an OCIO LUT that does not exist #49386

Closed
opened 2016-09-17 23:55:52 +02:00 by Jason Clarke · 7 comments

Blender Version: ad40000
OS: Windows 10

Telling Blender to load an OpenColorIO config that references an invalid LUT file will crash Blender.

Steps to reproduce:

  1. Create a look or view entry in the OCIO config that references a non-existent LUT. Just renaming one of the film look files will work, for example

  2. Try and load the entry from step 1. Blender will try and load the LUT file (which does not exist) and will simply crash

Blender Version: ad40000 OS: Windows 10 Telling Blender to load an OpenColorIO config that references an invalid LUT file will crash Blender. Steps to reproduce: 1) Create a look or view entry in the OCIO config that references a non-existent LUT. Just renaming one of the film look files will work, for example 2) Try and load the entry from step 1. Blender will try and load the LUT file (which does not exist) and will simply crash
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @JasonClarke

Added subscriber: @JasonClarke

Added subscribers: @Sergey, @mont29

Added subscribers: @Sergey, @mont29

Can’t seem to confirm this here on Linux… might be a windows-specific issue, this is likely in OCIO lib itself anyway I’d think, @Sergey?

Can’t seem to confirm this here on Linux… might be a windows-specific issue, this is likely in OCIO lib itself anyway I’d think, @Sergey?

Fix for the issues i've been able to reproduce is incoming. If there'll be still ways to crash Blender please submit a separate report mentioning exact steps needed to crash Blender.

Fix for the issues i've been able to reproduce is incoming. If there'll be still ways to crash Blender please submit a separate report mentioning exact steps needed to crash Blender.

This issue was referenced by f2da63cb12

This issue was referenced by f2da63cb12a9cbc3e5b21f5839dc7f9a9704f354

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#49386
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