differents material shadings under Cycles+viewport in material mode, #49408

Closed
opened 2016-09-20 06:47:57 +02:00 by Nahuel Belich · 7 comments

System Information
win 7 x64
nvidia 460 Drivers 372.70

Blender Version
Broken: c2d7d47

Short description of error
The lightning} in material mode under cycles its not consistent.

Exact steps for others to reproduce the error
MATERIAL_MODE_GLITCH.blend
1- Open the file
pasted_file
2-go to system under "User Preferences" (rigth - top)
pasted_file
3-Change default lighting balls
pasted_file
4- move the viewport or switch option on the "User Preferences"
pasted_file

NOTE: there where other reports about material mode in cycles, but i didn't seemed to be related, also got confirmation of this behavior in #blendercoders, at least one of them under linux and was recommended to do the report.

**System Information** win 7 x64 nvidia 460 Drivers 372.70 **Blender Version** Broken: c2d7d47 **Short description of error** The lightning} in material mode under cycles its not consistent. **Exact steps for others to reproduce the error** [MATERIAL_MODE_GLITCH.blend](https://archive.blender.org/developer/F364867/MATERIAL_MODE_GLITCH.blend) 1- Open the file ![pasted_file](https://archive.blender.org/developer/F364858/pasted_file) 2-go to system under "User Preferences" (rigth - top) ![pasted_file](https://archive.blender.org/developer/F364859/pasted_file) 3-Change default lighting balls ![pasted_file](https://archive.blender.org/developer/F364861/pasted_file) 4- move the viewport or switch option on the "User Preferences" ![pasted_file](https://archive.blender.org/developer/F364862/pasted_file) NOTE: there where other reports about material mode in cycles, but i didn't seemed to be related, also got confirmation of this behavior in #blendercoders, at least one of them under linux and was recommended to do the report.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @NahuelBelich

Added subscriber: @NahuelBelich
Author

also notice that to repeat the test from step one, at least in windows blender needs to be restarted or do a Ctrl+n to work a new file, directly reloading the file leaves a greyish mesh, not a white one as in step one.

also notice that to repeat the test from step one, at least in windows blender needs to be restarted or do a Ctrl+n to work a new file, directly reloading the file leaves a greyish mesh, not a white one as in step one.

Added subscriber: @Sergey

Added subscriber: @Sergey
Sergey Sharybin self-assigned this 2016-09-20 11:31:18 +02:00

That's interesting. In older versions of Blender (like 2.76) the monkey is always much brighter, So almost as if tweaking the light settings fixes the issue for until the next viewport redraw. Digging deeper..

That's interesting. In older versions of Blender (like 2.76) the monkey is always much brighter, So almost as if tweaking the light settings fixes the issue for until the next viewport redraw. Digging deeper..

This issue was referenced by 78c0bc52de

This issue was referenced by 78c0bc52de7888f5deba7761b506157bf4d97a98

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#49408
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