Rendering camera location shifts "x+"-wised drastically when switched to Stereo 3D #49486

Closed
opened 2016-09-29 04:59:24 +02:00 by KIM, DONG HOON · 6 comments

System Information
Windows 10, Geforce GTX 660 Ti

Blender Version
Broken: 2.78RC2 9d70344
Worked: (optional)

Short description of error
Center of the Camera location shifts X-axis-wise significantly, when Stereo 3D is turned on. It hinders having desired camera works using animation paths

Exact steps for others to reproduce the error
Parent a camera to an animation path and switch to Stereo 3D.Blender278RC2-ErrorReport.jpg

**System Information** Windows 10, Geforce GTX 660 Ti **Blender Version** Broken: 2.78RC2 9d70344 Worked: (optional) **Short description of error** Center of the Camera location shifts X-axis-wise significantly, when Stereo 3D is turned on. It hinders having desired camera works using animation paths **Exact steps for others to reproduce the error** Parent a camera to an animation path and switch to Stereo 3D.![Blender278RC2-ErrorReport.jpg](https://archive.blender.org/developer/F370351/Blender278RC2-ErrorReport.jpg)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @DONGHOONKIM

Added subscriber: @DONGHOONKIM

Added subscriber: @mont29

Added subscriber: @mont29

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Did you check your camera's Stereoscopy settings?

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, **small and simple** .blend and/or other files to do so if needed, etc. Did you check your camera's Stereoscopy settings?
Author

Yes, I did check the camera's Stereoscopy settings and lowered the "Interocular Distance" to "0.001" and got the camera location under control.
So it seems that it wasn't a bug after all. Thanks! :)

Yes, I did check the camera's Stereoscopy settings and lowered the "Interocular Distance" to "0.001" and got the camera location under control. So it seems that it wasn't a bug after all. Thanks! :)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-09-29 19:53:15 +02:00
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Reference: blender/blender#49486
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