Broken armature proxy when appending scene #49495

Closed
opened 2016-09-29 23:38:54 +02:00 by Brian Foster · 12 comments

System Information
Window 10 X64
Machine = AMD FX-8379 Eight-Core 4.oo GHz
Graphics card = NVIDIA GeForce GTX 960 drivers 10.18.13.6839

Blender Version
2.78_rc2
Date: 2016-09-14 14:46
Hash: 9d70344
Branch:HEAD

Problem: Appending a scene breaks connection between armatures and proxy objects

Create a simple mesh and armature. Skin mesh to armature. Group armature and mesh. Save file as "armature.blend"
Create new blender file and link in armature group from armature.blend file
Create a proxy from the linked armature and add some simple animation to it. Save file as "shot_file.blend'
Create a new file and append in the scene from shot_file.blend

The armature will be there with the library link but the connection between the armature and mesh will be broken.
This problem will also happen if you try to relocate the library path in "shot_file" using the new relocate function in 2.78

See attached zip file. linking.zip

System Information Window 10 X64 Machine = AMD FX-8379 Eight-Core 4.oo GHz Graphics card = NVIDIA GeForce GTX 960 drivers 10.18.13.6839 **Blender Version** 2.78_rc2 Date: 2016-09-14 14:46 Hash: 9d70344 Branch:HEAD Problem: Appending a scene breaks connection between armatures and proxy objects Create a simple mesh and armature. Skin mesh to armature. Group armature and mesh. Save file as "armature.blend" Create new blender file and link in armature group from armature.blend file Create a proxy from the linked armature and add some simple animation to it. Save file as "shot_file.blend' Create a new file and append in the scene from shot_file.blend The armature will be there with the library link but the connection between the armature and mesh will be broken. This problem will also happen if you try to relocate the library path in "shot_file" using the new relocate function in 2.78 See attached zip file. [linking.zip](https://archive.blender.org/developer/F370917/linking.zip)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @BrianFoster

Added subscriber: @BrianFoster

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-09-30 08:40:46 +02:00

Thanks for the report, but afaik this has never ever worked, and is more like a known limitation of current Proxy system, than really a bug… We want to replace proxies with proper overriding anyway, in Blender 2.8.

Thanks for the report, but afaik this has never ever worked, and is more like a known limitation of current Proxy system, than really a bug… We want to replace proxies with proper overriding anyway, in Blender 2.8.

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren
Bastien Montagne was unassigned by Sybren A. Stüvel 2016-10-06 12:37:43 +02:00
Sybren A. Stüvel self-assigned this 2016-10-06 12:37:43 +02:00

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Looking into this.

Looking into this.

Added subscribers: @Ton, @Sergey

Added subscribers: @Ton, @Sergey

Append scene will make each datablock local, however proxy expects the object to be linked (aka, proxy and it's original object can't belong to the same library). This is a design limitation.

What could work is to have it an option to append scene itself but do not make it's objects local. This we discussed here with @Ton and this idea might work around the initial report here.

@dr.sybren, when you look into something do not forget to change the task status.

Append scene will make each datablock local, however proxy expects the object to be linked (aka, proxy and it's original object can't belong to the same library). This is a design limitation. What could work is to have it an option to append scene itself but do not make it's objects local. This we discussed here with @Ton and this idea might work around the initial report here. @dr.sybren, when you look into something do not forget to change the task status.

This issue was referenced by 1cdc54dc7d

This issue was referenced by 1cdc54dc7db8576607a7734b3ec5e7fa76adb76a

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#49495
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