Blender Dynamic Paint sourcing Col of Vertex Color is not right #49940
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Reference: blender/blender#49940
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I was painting my Object Vertex Color manually. Then I was thinking to use this Vertex Color "Col" as my Initial for Dynamic Paint. Apparently there is discrepancy between original Vertex Color data and the one shown and use by Dynamic Paint for simulation.
I think it's a bug.
MY SYSTEM INFO:
Blender 2.78 (sub 0) System Information
Blender:
version: 2.78 (sub 0), branch: master (modified), commit date: 2016-10-24 12:20, hash:
e8299c8
, type: Releasebuild date: 2016-10-25, 07:46:14
platform: Darwin
binary path: '/Applications/BLENDER2_78_A/blender.app/Contents/MacOS/blender'
build cflags: -Wall -Werror=implicit-function-declaration -Werror=return-type -Wno-tautological-compare -Wno-unknown-pragmas -Wno-char-subscripts -Wstrict-prototypes -Wmissing-prototypes -Wunused-parameter -mmacosx-version-min=10.6 -fopenmp -std=gnu99 -msse -pipe -funsigned-char -msse2
build cxxflags: -Wall -Wno-tautological-compare -Wno-unknown-pragmas -Wno-char-subscripts -Wno-overloaded-virtual -Wno-sign-compare -Wno-invalid-offsetof -mmacosx-version-min=10.6 -ftemplate-depth=1024 -fopenmp -msse -pipe -funsigned-char -msse2
build linkflags: -fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QTKit -lazy_framework ForceFeedback -liconv -Xlinker -unexported_symbols_list -Xlinker /Users/mberger/src/blender/source/creator/osx_locals.map
build system: CMake
Python:
version: 3.5.2 (default, Oct 24 2016, 10:41:27)
[GCC 4.2.1 Compatible Apple LLVM 6.0 (clang-600.0.57)]
paths:
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/scripts/addons_contrib'
'/Users/jimmygunawan/Library/Application Support/Blender/2.78/scripts/addons'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/scripts/addons'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/scripts/modules'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/scripts/startup'
'/Applications/BLENDER2_78_A/blender.app/Contents/MacOS/../Resources/2.78/scripts/modules'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/python/lib/python3.5/site-packages/numpy-1.11.2-py3.5-macosx-10.6-intel.egg'
'/Applications/Pixar/RenderManProServer-17.0/bin'
'/Users/jimmygunawan'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/python/lib/python35.zip'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/python/lib/python3.5'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/python/lib/python3.5/plat-darwin'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/python/lib/python3.5/lib-dynload'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/python/lib/python3.5/site-packages'
'/Applications/BLENDER2_78_A/blender.app/Contents/MacOS/../Resources/2.78/scripts/freestyle/modules'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/scripts/addons/modules'
'/Users/jimmygunawan/Library/Application Support/Blender/2.78/scripts/addons/modules'
'/Users/jimmygunawan/Library/Application Support/Blender/2.78/scripts/addons/AddOSC-master'
Python (External Binary):
binary path: '/Applications/BLENDER2_78_A/blender.app/Contents/MacOS/../Resources/2.78/python/bin/python3.5m'
version: Python 3.5.2
Directories:
scripts:
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/scripts/modules'
'/Applications/BLENDER2_78_A/blender.app/Contents/Resources/2.78/scripts'
'/Users/jimmygunawan/Library/Application Support/Blender/2.78/scripts'
user scripts: '/Users/jimmygunawan/Library/Application Support/Blender/2.78/scripts'
pref scripts: None
datafiles: '/Users/jimmygunawan/Library/Application Support/Blender/2.78/datafiles/'
config: '/Users/jimmygunawan/Library/Application Support/Blender/2.78/config/'
scripts : '/Users/jimmygunawan/Library/Application Support/Blender/2.78/scripts/'
autosave: '/Users/jimmygunawan/Library/Application Support/Blender/2.78/autosave/'
tempdir: '/tmp/blender_Mbc0zS/'
FFmpeg:
avcodec: '55, 39, 101'
avdevice: '55, 5, 100'
avformat: '55, 19, 104'
avutil: '52, 48, 101'
swscale: ' 2, 5, 101'
SDL:
Version: 2.0.3
Loading method: linked (WITH_SDL_DYNLOAD=OFF)
Other Libraries:
OpenColorIO: 1, 0, 7
OpenImageIO: 1, 6, 10
OpenShadingLanguage: 1, 7, 1
OpenVDB: 3, 1, 0
Alembic: 1, 6, 0
OpenGL:
renderer: 'NVIDIA GeForce 320M OpenGL Engine'
vendor: 'NVIDIA Corporation'
version: '2.1 NVIDIA-10.2.12 310.90.10.05b20'
extensions:
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_point_sprite
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
Implementation Dependent OpenGL Limits:
Maximum Fixed Function Texture Units: 8
Maximum DrawElements Vertices: 1048575
Maximum DrawElements Indices: 150000
GLSL:
Maximum Varying Floats: 60
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 2048
Maximum Vertex Image Units: 16
Maximum Fragment Image Units: 16
Maximum Pipeline Image Units: 16
Cycles:
CPU device capabilities: SSE2 SSE3 SSE41
OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: Apple
Platform Vendor: Apple
Platform Version: OpenCL 1.2 (Oct 22 2016 12:00:16)
Platform Profile: FULL_PROFILE
Platform Extensions: cl_APPLE_SetMemObjectDestructor cl_APPLE_ContextLoggingFunctions cl_APPLE_clut cl_APPLE_query_kernel_names cl_APPLE_gl_sharing cl_khr_gl_event
Number of devices: 2
Device: #0
Device Name: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz
Device Vendor: Intel
Device OpenCL C Version: OpenCL C 1.2
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.2
Device Extensions: cl_APPLE_SetMemObjectDestructor cl_APPLE_ContextLoggingFunctions cl_APPLE_clut cl_APPLE_query_kernel_names cl_APPLE_gl_sharing cl_khr_gl_event cl_khr_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_3d_image_writes cl_khr_image2d_from_buffer cl_APPLE_fp64_basic_ops cl_APPLE_fixed_alpha_channel_orders cl_APPLE_biased_fixed_point_image_formats cl_APPLE_command_queue_priority
Device: #1
Device Name: GeForce 320M
Device Vendor: NVIDIA
Device OpenCL C Version: OpenCL C 1.1
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.0
Device Extensions: cl_APPLE_SetMemObjectDestructor cl_APPLE_ContextLoggingFunctions cl_APPLE_clut cl_APPLE_query_kernel_names cl_APPLE_gl_sharing cl_khr_gl_event cl_khr_byte_addressable_store cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics
Changed status to: 'Open'
Added subscriber: @BlenderSushiGuy
Added subscriber: @mont29
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
And please do not paste directly in report such huge walls of text, these are to be attached to the report.
And finally, please do not assign tasks yourself.
Added subscriber: @VukGardasevic
Changed status from 'Open' to: 'Archived'
More than a week passed without a reply.
Due to the tracker policy, archiving until the required additional information / data is provided.