Modeling (mode edit) and stack overflow into the driver NVIDIA #50126

Closed
opened 2016-11-27 11:57:01 +01:00 by Alexandre LAB · 81 comments

I change title of old : "Modeling - Freeze - Crash Graphics Card - White screen"

System Information
Operating system : Windows 10 Famille - 64 bits - 16 Go RAM
graphics card : GTX 580 x2

Blender Version
Broken: 2.78 def365e
Worked: 2.75a c27589e

Short description of error
During modeling, freeze, crash graphics card, white screen.
Require to kill the process.

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
1 / Modeling on a cylinder
2 / Putting a Subsurf
3 / Add cuts
Bam! Freeze! White screen

Splash screen blender broken
Bug.jpg

Process back
Bug-2.jpg

White screen
Bug-1.jpg

Windows error report
Windows error report

Blender fichier
Vaisseau.blend1

Vaisseau.blend

I change title of old : "Modeling - Freeze - Crash Graphics Card - White screen" **System Information** Operating system : Windows 10 Famille - 64 bits - 16 Go RAM graphics card : GTX 580 x2 **Blender Version** Broken: 2.78 def365e Worked: 2.75a c27589e **Short description of error** During modeling, freeze, crash graphics card, white screen. Require to kill the process. **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps 1 / Modeling on a cylinder 2 / Putting a Subsurf 3 / Add cuts Bam! Freeze! White screen **Splash screen blender broken** ![Bug.jpg](https://archive.blender.org/developer/F406681/Bug.jpg) **Process back** ![Bug-2.jpg](https://archive.blender.org/developer/F406682/Bug-2.jpg) **White screen** ![Bug-1.jpg](https://archive.blender.org/developer/F406683/Bug-1.jpg) **Windows error report** [Windows error report](https://archive.blender.org/developer/F406687/Windows_error_report) **Blender fichier** [Vaisseau.blend1](https://archive.blender.org/developer/F406690/Vaisseau.blend1) [Vaisseau.blend](https://archive.blender.org/developer/F406689/Vaisseau.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Almisuifre

Added subscriber: @Almisuifre

Added subscriber: @CrepeC

Added subscriber: @CrepeC
Member

Added subscriber: @LazyDodo

Added subscriber: @LazyDodo
Member

Can't seem to repro, added some loopcuts to cylinder.000, seemed just peachy, could be a driver bug.

To check for that you can try dropping the opengl32.dll from here http://download.blender.org/ftp/sergey/softwaregl/win64/ into your blender folder and try again. (be sure to remove it when you're done testing, software opengl doesn't have the best performance)

Can't seem to repro, added some loopcuts to cylinder.000, seemed just peachy, could be a driver bug. To check for that you can try dropping the opengl32.dll from here http://download.blender.org/ftp/sergey/softwaregl/win64/ into your blender folder and try again. (be sure to remove it when you're done testing, software opengl doesn't have the best performance)
Author

I did this test last time. The result was a big freeze.

What I can not explain: why blender 2.75a works. Why 2.78 does not work. Same conditions of use for both versions.

Blender 2.75a:

  • Modeling: OK
  • Rexturing / Mapting under Cycles: OK

Blender 2.78 all versions and bluidbot:

  • Modeling: Crahs (loop cut)
  • Rexturing / Mapting under Cycles: OK

So it's not a driver bug. When this bug is when I add loop cut on an object in edit mode.

I did this test last time. The result was a big freeze. What I can not explain: why blender 2.75a works. Why 2.78 does not work. Same conditions of use for both versions. **Blender 2.75a:** - Modeling: OK - Rexturing / Mapting under Cycles: OK **Blender 2.78 all versions and bluidbot:** - Modeling: Crahs (loop cut) - Rexturing / Mapting under Cycles: OK So it's not a driver bug. When this bug is when I add loop cut on an object in edit mode.

Added subscriber: @VukGardasevic

Added subscriber: @VukGardasevic

This is not a Blender Buildbot Project - removing.

This is not a Blender Buildbot Project - removing.
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Removing all project tags but #bf_blender for until we now what actually causes the issue.

Removing all project tags but #bf_blender for until we now what actually causes the issue.
Member

Please, let us handle the project tagging.

Please, let us handle the project tagging.
Author

Ok

Ok
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Its highly likely that this bug is specific to your hardware/driver configuration.
These kinds of display issues are often caused by OpenGL driver bugs.

While its possible a software error in Blender,
its worth checking if this functions correctly...

  • After upgrading graphics card drivers.
  • On a different system (with different hardware/drivers).
  • Using a Software OpenGL renderer...
    • On Linux, Official releases come with blender-softwaregl
    • On MS-Windows: Downloading 'opengl32.dll' from download.blender.org/ftp/sergey/softwaregl and copying it so its located in the same directory as 'blender.exe' (make sure to grab the 64-bit version)

If this is a driver bug, or we can't link to this to an error in Blender's code,
the report may be closed as a driver error,
so please help us determine whether this is a bug in Blender or not.

Its highly likely that this bug is specific to your hardware/driver configuration. These kinds of display issues are often caused by OpenGL driver bugs. While its possible a software error in Blender, its worth checking if this functions correctly... - After upgrading graphics card drivers. - On a different system (with different hardware/drivers). - Using a Software OpenGL renderer... - On Linux, Official releases come with `blender-softwaregl` - On MS-Windows: Downloading 'opengl32.dll' from [download.blender.org/ftp/sergey/softwaregl ](http://download.blender.org/ftp/sergey/softwaregl) and copying it so its located in the same directory as 'blender.exe' (make sure to grab the 64-bit version) If this is a driver bug, or we can't link to this to an error in Blender's code, the report may be closed as a driver error, so please help us determine whether this is a bug in Blender or not.
Author

Thank you for answering

In #50126#410105, @Blendify wrote:

Its highly likely that this bug is specific to your hardware/driver configuration.
These kinds of display issues are often caused by OpenGL driver bugs.

It would seem that this may come from there. But why would it work perfectly with previous versions?

While its possible a software error in Blender,
its worth checking if this functions correctly...

  • After upgrading graphics card drivers.

I upgraded to the latest NVidia drivers.

  • On a different system (with different hardware/drivers).

Indeed, I have not tested on my laptop. But I do not think I'd do it until I'm sure it's OK level bug. Alas, when I see the todo bug list ...

  • Using a Software OpenGL renderer...
    • On Linux, Official releases come with blender-softwaregl

Lost, I have no more Linux available to test.

I tested this option. Big fat lag ... impossible to run Blender. It's as if you do shoot the scene and you have time to drink your coffee and read a good Shakespire same time!

If this is a driver bug, or we can't link to this to an error in Blender's code,
the report may be closed as a driver error,
so please help us determine whether this is a bug in Blender or not.

I maintain that Blender works in its previous versions. Since version 2.77, big concerns regardless of the version, not stable, stable or ongoing!

Please let me know what Blender is doing while I'm using it. This may be useful to see if it's not a "null point"

Thank you for answering > In #50126#410105, @Blendify wrote: > > Its highly likely that this bug is specific to your hardware/driver configuration. > These kinds of display issues are often caused by OpenGL driver bugs. It would seem that this may come from there. But why would it work perfectly with previous versions? > > While its possible a software error in Blender, > its worth checking if this functions correctly... > > - After upgrading graphics card drivers. I upgraded to the latest NVidia drivers. > - On a different system (with different hardware/drivers). Indeed, I have not tested on my laptop. But I do not think I'd do it until I'm sure it's OK level bug. Alas, when I see the todo bug list ... > - Using a Software OpenGL renderer... > - On Linux, Official releases come with `blender-softwaregl` Lost, I have no more Linux available to test. > - On MS-Windows: Downloading 'opengl32.dll' from [download.blender.org/ftp/sergey/softwaregl ](http://download.blender.org/ftp/sergey/softwaregl) and copying it so its located in the same directory as 'blender.exe' (make sure to grab the 64-bit version) I tested this option. Big fat lag ... impossible to run Blender. It's as if you do shoot the scene and you have time to drink your coffee and read a good Shakespire same time! > > If this is a driver bug, or we can't link to this to an error in Blender's code, > the report may be closed as a driver error, > so please help us determine whether this is a bug in Blender or not. I maintain that Blender works in its previous versions. Since version 2.77, big concerns regardless of the version, not stable, stable or ongoing! Please let me know what Blender is doing while I'm using it. This may be useful to see if it's not a "null point"
Member

Sometimes it will fail to work on older hardware because Blender updates its code to new standards.
The 'opengl32.dll' is going to be slower because it runs the entire UI on the CPU and thus illuminating possible GPU issues.
It is critical that you wait through the lags and test. If you find that it still happens with the dll-file then we we know that it is a bug with Blender and will be willing to look more into this specific issue.
However, like what other people have said after testing leads me to believe that this is a hardware issue. If using the dll-file gives correct results then there is nothing we can do because the issue comes from your hardware.

Sometimes it will fail to work on older hardware because Blender updates its code to new standards. The 'opengl32.dll' is going to be slower because it runs the entire UI on the CPU and thus illuminating possible GPU issues. It is critical that you wait through the lags and test. If you find that it still happens with the dll-file then we we know that it is a bug with Blender and will be willing to look more into this specific issue. However, like what other people have said after testing leads me to believe that this is a hardware issue. If using the dll-file gives correct results then there is nothing we can do because the issue comes from your hardware.
Member

Also you say that you are running windows 10 family but that does not exist https://en.wikipedia.org/wiki/Windows_10_editions So something seems wrong on your end.

Also you say that you are running windows 10 family but that does not exist https://en.wikipedia.org/wiki/Windows_10_editions So something seems wrong on your end.
Author

Would this imply that the embedded version of OPEN-GL of my graphics cards is exceeded?

Is it wise to block the material yet not so old? Especially since others use versions even older than my cards?

To get back on the dll, this is far from being so obvious. What do we mean by "It's critical that you wait through the lags and test." ?

Would this imply that the embedded version of OPEN-GL of my graphics cards is exceeded? Is it wise to block the material yet not so old? Especially since others use versions even older than my cards? To get back on the dll, this is far from being so obvious. What do we mean by "It's critical that you wait through the lags and test." ?
Author

In addition, here is a view of the driver version used and up to date currently.
NVidia-Driver.PNG

In addition, here is a view of the driver version used and up to date currently. ![NVidia-Driver.PNG](https://archive.blender.org/developer/F424096/NVidia-Driver.PNG)
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Aaron Carlisle self-assigned this 2017-01-05 20:01:59 +01:00
Member

No reply in more than a week... closing

No reply in more than a week... closing
Member

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'
Member

Eeeh, the author did reply, AFAICS this task is pending action from us.

Eeeh, the author did reply, AFAICS this task is pending action from us.

Added subscribers: @MikeErwin, @mont29

Added subscribers: @MikeErwin, @mont29

This indeed smells like GPU/driver issue… Even though GTX 580 is a bit old, it should still be supported for sure, afaik.

You mention 2 GPUs though, maybe you could try running with only one and see whether it fixes the problem? Also, sometimes newer drivers with older GPUs can actually introduce new bugs instead of removing them… That’s why software OGL, as slow as it is, is a good test - if it does not crash with it, then there is 99% of probability that the issue is with your current GPU driver.

Maybe someone from OGL team having similar hardware can test? @MikeErwin?

In the mean while, you may check those additional points:

  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak OGL settings in UserPreferences, System tab.
  • Try to tweak OGL settings in UserPreferences, System tab (open it by changing type of e.g. 3DView in main window, not as new window).
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Attach as text file here the report generated by Help -> System Info (do not paste it directly in comment).
  • Launch Blender from the command line with -d option and attach as text file here any error printed out in the console (do not paste it directly in comment).

PS: as for 2.75 running OK, well, Blender also evolves and tends to use more modern features in newer versions, like more shaders etc.

This indeed smells like GPU/driver issue… Even though GTX 580 is a bit old, it should still be supported for sure, afaik. You mention 2 GPUs though, maybe you could try running with only one and see whether it fixes the problem? Also, sometimes newer drivers with older GPUs can actually introduce new bugs instead of removing them… That’s why software OGL, as slow as it is, is a good test - if it does not crash with it, then there is 99% of probability that the issue is with your current GPU driver. Maybe someone from OGL team having similar hardware can test? @MikeErwin? In the mean while, you may check those additional points: * Try the latest build from [our buildbot](https://builder.blender.org/download). * Try to start Blender in factory settings (`--factory-startup` commandline option) (this will ensure whether this is a userpref or addon issue or not). * Try to tweak OGL settings in UserPreferences, System tab. * Try to tweak OGL settings in UserPreferences, System tab (open it by changing type of e.g. 3DView in main window, not as new window). * Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.). * **Attach as text file** here the report generated by Help -> System Info (**do not** paste it directly in comment). * Launch Blender from the command line with `-d` option and **attach as text file** here any error printed out in the console (**do not** paste it directly in comment). PS: as for 2.75 running OK, well, Blender also evolves and tends to use more modern features in newer versions, like more shaders etc.
Author

Thank you for bringing me these few answers.

I do not use any add-ons. I even prefer to use the basic configuration.

However, I have 2 questions.
1 / For tests, is it imperative to use the DLL?
2 / On Windows, how to have the console?

Thank you for bringing me these few answers. I do not use any add-ons. I even prefer to use the basic configuration. However, I have 2 questions. 1 / For tests, is it imperative to use the DLL? 2 / On Windows, how to have the console?

Removed subscriber: @CrepeC

Removed subscriber: @CrepeC
Member

GTX 580 is a few years old but very capable GPU. It should be supported for 2.7x and even 2.8x

Try this with the latest Blender version:

Open command prompt (windows key, type "cmd").
Navigate to Blender's install location with the "cd" command. On my system it lives at
C:\Program Files\Blender Foundation\Blender>

type "blender --debug-gpu" to run it with extra OpenGL debugging.

GTX 580 is a few years old but very capable GPU. It should be supported for 2.7x and even 2.8x Try this with the latest Blender version: Open command prompt (windows key, type "cmd"). Navigate to Blender's install location with the "cd" command. On my system it lives at C:\Program Files\Blender Foundation\Blender> type "blender --debug-gpu" to run it with extra OpenGL debugging.
Author

For simplicity. I downloaded the latest version, unzipped as from the bluidbot.
I put the dll as requested and navigated with the command prompt.
Some returns now with attached files.Test-opengl_dll.blend1

Test-opengl_dll.blend

quit.blend

Test-opengl_dll2.blend

cmd-2.txt

cmd.txt

If it helps.

For simplicity. I downloaded the latest version, unzipped as from the bluidbot. I put the dll as requested and navigated with the command prompt. Some returns now with attached files.[Test-opengl_dll.blend1](https://archive.blender.org/developer/F432789/Test-opengl_dll.blend1) [Test-opengl_dll.blend](https://archive.blender.org/developer/F432788/Test-opengl_dll.blend) [quit.blend](https://archive.blender.org/developer/F432787/quit.blend) [Test-opengl_dll2.blend](https://archive.blender.org/developer/F432786/Test-opengl_dll2.blend) [cmd-2.txt](https://archive.blender.org/developer/F432785/cmd-2.txt) [cmd.txt](https://archive.blender.org/developer/F432784/cmd.txt) If it helps.

Added subscriber: @MichaelCalmbach

Added subscriber: @MichaelCalmbach

I am the author from the Ticket #50506, it works then I copy the opengl32.dll to the path from blender.exe.

But the blender is so slow that I can’t work with him, open the by pressing ctrl alt u need up to three second to open the menu.

This issue comes all from update to windows10 build 15014 from windows insider program in the fast ring.

I report that also to Microsoft other the insider program and the feedback hub

Michael

I am the author from the Ticket #50506, it works then I copy the opengl32.dll to the path from blender.exe. But the blender is so slow that I can’t work with him, open the by pressing ctrl alt u need up to three second to open the menu. This issue comes all from update to windows10 build 15014 from windows insider program in the fast ring. I report that also to Microsoft other the insider program and the feedback hub Michael
Author

I do not have time to watch tonight. I'm trying to resume testing this weekend, probably Sunday.

Sorry to make you wait. Ok for the new test.

It's cool that there are ideas on W10 updates.

I do not have time to watch tonight. I'm trying to resume testing this weekend, probably Sunday. Sorry to make you wait. Ok for the new test. It's cool that there are ideas on W10 updates.
Author

In #50126#413790, @MichaelCalmbach wrote:
I am the author from the Ticket #50506, it works then I copy the opengl32.dll to the path from blender.exe.

But the blender is so slow that I can’t work with him, open the by pressing ctrl alt u need up to three second to open the menu.

This issue comes all from update to windows10 build 15014 from windows insider program in the fast ring.

I report that also to Microsoft other the insider program and the feedback hub

Michael

I just tried the ctrl + alt + u and nothing opened!

How did you do this operation?

> In #50126#413790, @MichaelCalmbach wrote: > I am the author from the Ticket #50506, it works then I copy the opengl32.dll to the path from blender.exe. > > But the blender is so slow that I can’t work with him, open the by pressing ctrl alt u need up to three second to open the menu. > > This issue comes all from update to windows10 build 15014 from windows insider program in the fast ring. > > I report that also to Microsoft other the insider program and the feedback hub > > Michael I just tried the ctrl + alt + u and nothing opened! How did you do this operation?

Added subscriber: @GameKyuubi

Added subscriber: @GameKyuubi

I'm also getting a white screen except it's on startup. It doesn't seem to be a freeze or crash, as by clicking around in the white space I accidentally opened a link to blender.org. It seems GPU-related, as if I run with integrated graphics it works fine (if a little slow) but if I run with my 730m I get white screen. Drivers are latest.

Blender 2.78c fresh install
Windows 10 x64 insider preview
NVIDIA GeForce 730m

I'm also getting a white screen except it's on startup. It doesn't seem to be a freeze or crash, as by clicking around in the white space I accidentally opened a link to blender.org. It seems GPU-related, as if I run with integrated graphics it works fine (if a little slow) but if I run with my 730m I get white screen. Drivers are latest. Blender 2.78c fresh install Windows 10 x64 insider preview NVIDIA GeForce 730m
Author

Good evening,

Finally a little time to do a bit of blender.

I attacked a mod, on which I place a smooth. I made a pre-rendered bam, Blender to stop working.

As usual, I have attached my report on the others.

Premier-objet.blend

Bam.txt

Bam-2.txt

Good evening, Finally a little time to do a bit of blender. I attacked a mod, on which I place a smooth. I made a pre-rendered bam, Blender to stop working. As usual, I have attached my report on the others. [Premier-objet.blend](https://archive.blender.org/developer/F543607/Premier-objet.blend) [Bam.txt](https://archive.blender.org/developer/F543609/Bam.txt) [Bam-2.txt](https://archive.blender.org/developer/F543612/Bam-2.txt)
Aaron Carlisle removed their assignment 2017-04-13 06:03:40 +02:00
Author

I continued my investigations. I turn the SLi which can lead to lags. As a result, I always have the same error. This time, it happened during Ctrl + Z.
I would be very happy if you find out where this can come from.

Bam1.PNG

Bam2.PNG

I continued my investigations. I turn the SLi which can lead to lags. As a result, I always have the same error. This time, it happened during Ctrl + Z. I would be very happy if you find out where this can come from. ![Bam1.PNG](https://archive.blender.org/developer/F546307/Bam1.PNG) ![Bam2.PNG](https://archive.blender.org/developer/F546308/Bam2.PNG)
Author

History to unwind a little more. I loaded the benchs of Blender cycles. As I had first thought, it's during the modeling and more precisely when I manipulate the scene. Rotate / move object.

10 minutes of rendering without any particular problem. The ram held, the graphics cards also.
BMW.png

But what is that?
bam3.png

New error during modeling
Bam.txt

Consider:
I changed the sound quality. This seems to have resolved the message from the startup screen. But it still crashes!

A turn under dxdiag report errors on a dll. As explained at the beginning.
DxDiag.txt

I also looked at whether the Dll in question was in its proper place. Its good :
Bim.PNG

There, I can do nothing better.

There is hope that the concern is a little more isolated.

History to unwind a little more. I loaded the benchs of Blender cycles. As I had first thought, it's during the modeling and more precisely when I manipulate the scene. Rotate / move object. 10 minutes of rendering without any particular problem. The ram held, the graphics cards also. ![BMW.png](https://archive.blender.org/developer/F546328/BMW.png) But what is that? ![bam3.png](https://archive.blender.org/developer/F546332/bam3.png) New error during modeling [Bam.txt](https://archive.blender.org/developer/F546336/Bam.txt) Consider: I changed the sound quality. This seems to have resolved the message from the startup screen. But it still crashes! A turn under dxdiag report errors on a dll. As explained at the beginning. [DxDiag.txt](https://archive.blender.org/developer/F546694/DxDiag.txt) I also looked at whether the Dll in question was in its proper place. Its good : ![Bim.PNG](https://archive.blender.org/developer/F546697/Bim.PNG) There, I can do nothing better. There is hope that the concern is a little more isolated.
Author

Hello,

Investigations continued.

I incriminate the audio through the DLL indicated above and in the report of errors. So I eliminated the sound in options such as:
SOS-1.PNG

I used the command line tool to start Blender. I discovered this:
SOS-2.PNG
SOS-2.PNG

I reinstalled the MV C ++ Redistributable (X64) and (X32) 2013 and 2013:
SOS-3.PNG

Let's add the file userperf.blend in relation to the following post (https:*developer.blender.org/T44127 , https:*developer.blender.org/T48027 and https://developer.blender.org/T30271):
userpref.blend

I am moving more and more towards a concern python + dll. I hope this will help the community to resolve this concern.

Good luck

Hello, Investigations continued. I incriminate the audio through the DLL indicated above and in the report of errors. So I eliminated the sound in options such as: ![SOS-1.PNG](https://archive.blender.org/developer/F546979/SOS-1.PNG) I used the command line tool to start Blender. I discovered this: ![SOS-2.PNG](https://archive.blender.org/developer/F546983/SOS-2.PNG) ![SOS-2.PNG](https://archive.blender.org/developer/F546992/SOS-2.PNG) I reinstalled the MV C ++ Redistributable (X64) and (X32) 2013 and 2013: ![SOS-3.PNG](https://archive.blender.org/developer/F546986/SOS-3.PNG) Let's add the file userperf.blend in relation to the following post (https:*developer.blender.org/T44127 , https:*developer.blender.org/T48027 and https://developer.blender.org/T30271): [userpref.blend](https://archive.blender.org/developer/F547068/userpref.blend) I am moving more and more towards a concern python + dll. I hope this will help the community to resolve this concern. Good luck
Member

These error messages are harmless:

Failed to set 48000 Hz
<!> event has invalid window
Not freed memory blocks

So they're not related to the problem you're seeing.

These error messages are harmless: Failed to set 48000 Hz <!> event has invalid window Not freed memory blocks So they're not related to the problem you're seeing.
Author

Okay :)

I finished my tests with the .blend that crashes, I put it at your disposal.
SF-Flight.blend

There is no step type that is planted. On the other hand, this often happens during moving 3d objects in the scene to see during the viewport manupilation.

Simple example.

  • Add a mesh.
  • Switch to edit mode.
  • Remove vertex.
  • Put a subsurf -> crash.

Another example.

  • Add a mesh.
  • Switch to edit mode.
  • Move a vertex point.
  • Change the name of the object.
  • Revert to edit mode -> crash.

But other steps can lead to crashing.

Okay :) I finished my tests with the .blend that crashes, I put it at your disposal. [SF-Flight.blend](https://archive.blender.org/developer/F547126/SF-Flight.blend) There is no step type that is planted. On the other hand, this often happens during moving 3d objects in the scene to see during the viewport manupilation. Simple example. - Add a mesh. - Switch to edit mode. - Remove vertex. - Put a subsurf -> crash. Another example. - Add a mesh. - Switch to edit mode. - Move a vertex point. - Change the name of the object. - Revert to edit mode -> crash. But other steps can lead to crashing.
Author

Hello

New tests and new crashes.

This time I was in the temp folder to find what happens.
1896.blend

quit.blend

Once again. There is no order. Place a cylinder, make a copy of some faces, extrude, make a subsurf, place one or two cuts, put a subdivision and make a spin ...

Operations somes all basic.

But if it can help the team, give as much information as possible.

I did not see any error in the ms-dos window. Which means that the crash happened somewhere unprecedented.

By dint of search, I found tracks. A priori many people are full of W10. I think that one of the tracks is here.
SOS-good-1.PNG

SOS-good-2.PNG

Hello New tests and new crashes. This time I was in the temp folder to find what happens. [1896.blend](https://archive.blender.org/developer/F552628/1896.blend) [quit.blend](https://archive.blender.org/developer/F552627/quit.blend) Once again. There is no order. Place a cylinder, make a copy of some faces, extrude, make a subsurf, place one or two cuts, put a subdivision and make a spin ... Operations somes all basic. But if it can help the team, give as much information as possible. I did not see any error in the ms-dos window. Which means that the crash happened somewhere unprecedented. By dint of search, I found tracks. A priori many people are full of W10. I think that one of the tracks is here. ![SOS-good-1.PNG](https://archive.blender.org/developer/F554029/SOS-good-1.PNG) ![SOS-good-2.PNG](https://archive.blender.org/developer/F554028/SOS-good-2.PNG)
Author

Hello,

Despite the return to a correct operation over several days. "Blender to stop working."

The video driver is up to date.

From there, I think the problem is difficult to flush out.Zut-1.PNG

Zut-2.PNG

Zut-3.PNG

Zut-1.txt

7512.blend

Hello, Despite the return to a correct operation over several days. "Blender to stop working." The video driver is up to date. From there, I think the problem is difficult to flush out.![Zut-1.PNG](https://archive.blender.org/developer/F581182/Zut-1.PNG) ![Zut-2.PNG](https://archive.blender.org/developer/F581184/Zut-2.PNG) ![Zut-3.PNG](https://archive.blender.org/developer/F581186/Zut-3.PNG) [Zut-1.txt](https://archive.blender.org/developer/F581188/Zut-1.txt) [7512.blend](https://archive.blender.org/developer/F581190/7512.blend)
Author

Flut.png

DieselPunk.blend

6988.blend

1/ place mesh plane
2/ edit mesh, add face, add vertex, extrude face...
3/ place modifier -> curve + array not applied
4/ move object in edit mod
5/ crash

![Flut.png](https://archive.blender.org/developer/F589775/Flut.png) [DieselPunk.blend](https://archive.blender.org/developer/F589782/DieselPunk.blend) [6988.blend](https://archive.blender.org/developer/F589781/6988.blend) 1/ place mesh plane 2/ edit mesh, add face, add vertex, extrude face... 3/ place modifier -> curve + array not applied 4/ move object in edit mod 5/ crash
Author

I just got my hands on Blender's dump-crash.

blender.exe.484.dmp

blender.exe.5344.dmp

I just got my hands on Blender's dump-crash. [blender.exe.484.dmp](https://archive.blender.org/developer/F608868/blender.exe.484.dmp) [blender.exe.5344.dmp](https://archive.blender.org/developer/F608869/blender.exe.5344.dmp)
Author

It is very simple, crashes occur during edit mode.

Would not the concern be that the ctrl + r would cause a bad name for the vertex?

When windows closed, a null point occurred.

It is very simple, crashes occur during edit mode. Would not the concern be that the ctrl + r would cause a bad name for the vertex? When windows closed, a null point occurred.
Member

Added subscriber: @xuekepei

Added subscriber: @xuekepei
Member

windows 10 has a future is auto re-install GPU driver but not mentioned.
You can download a driver from nvidia's home page, then re-install GPU driver again manually.
This could solve a lot of situation when run blender on windows 10.

windows 10 has a future is auto re-install GPU driver but not mentioned. You can download a driver from nvidia's home page, then re-install GPU driver again manually. This could solve a lot of situation when run blender on windows 10.
Author

Lost, I am up to date manually level graphics card driver.

On the other hand, found very interesting system info!

Config.txt

Lost, I am up to date manually level graphics card driver. On the other hand, found very interesting system info! [Config.txt](https://archive.blender.org/developer/F610681/Config.txt)
Member

Removed subscriber: @Blendify

Removed subscriber: @Blendify
Author

Good evening,

Is it possible that Windows 10 imposes its graphics driver instead of that of NVIDIA?

If so, it would explain that the nvoglv64.DLL dll crash because it is used by the Windows 10 driver.

That is the conclusion I have drawn from it.

For now, I'm back on the driver version of windows said "generic". But I do not think it has solved the problem.

Do you confirm this possibility?

Good evening, Is it possible that Windows 10 imposes its graphics driver instead of that of NVIDIA? If so, it would explain that the nvoglv64.DLL dll crash because it is used by the Windows 10 driver. That is the conclusion I have drawn from it. For now, I'm back on the driver version of windows said "generic". But I do not think it has solved the problem. Do you confirm this possibility?
Member

In #50126#438020, @Almisuifre wrote:
Is it possible that Windows 10 imposes its graphics driver instead of that of NVIDIA?

Not really, hardware companies (AMD, NV, Intel) make the OpenGL drivers on Windows.

> In #50126#438020, @Almisuifre wrote: > Is it possible that Windows 10 imposes its graphics driver instead of that of NVIDIA? Not really, hardware companies (AMD, NV, Intel) make the OpenGL drivers on Windows.
Author

Ok.

Can it come from the autosave?

I switched Blender to stand alone on a disk other than the system, I disabled the autosave. That seems to work. I look forward to seeing in the long run!

Ok. Can it come from the autosave? I switched Blender to stand alone on a disk other than the system, I disabled the autosave. That seems to work. I look forward to seeing in the long run!
Author

I still have the problem: blender has stopped working.

Certainly the autosave less, makes it happen a little later. I could work on it for several days.

On the other hand, I have a certainty. When it crashes, I'm in edit mode.

This is where we must look now.

Thanks to the team who will be able to resume the subject because it is important to know why the mode edit plant.

Other info, I have no error in the console at the time of crash.

I still have the problem: blender has stopped working. Certainly the autosave less, makes it happen a little later. I could work on it for several days. On the other hand, I have a certainty. **When it crashes, I'm in edit mode.** This is where we must look now. Thanks to the team who will be able to resume the subject because it is important to know why the mode edit plant. Other info, I have no error in the console at the time of crash.
Member

analysis for the dump @Almisuifre posted , looks like a stack overflow in the nvidia driver...

*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

***The OS name list needs to be updated! Unknown Windows version: 10.0***
GetUrlPageData2 (WinHttp) failed: 12002.

FAULTING_IP: 
nvoglv64+fb5b78
00000000`68695b78 cd29            int     29h

EXCEPTION_RECORD:  ffffffffffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0000000068695b78 (nvoglv64+0x0000000000fb5b78)
   ExceptionCode: c0000409 (Security check failure or stack buffer overrun)
  ExceptionFlags: 00000001
NumberParameters: 1
   Parameter[0]: 0000000000000007

CONTEXT:  0000000000000000 -- (.cxr 0x0;r)
rax=0000000000000001 rbx=0000000000000007 rcx=0000000000000007
rdx=0000003da29fe1d0 rsi=0000000000000000 rdi=00000239ad5a0078
rip=0000000068695b78 rsp=0000003da29fe1c0 rbp=0000000000000000
 r8=0000003da29fe1c0  r9=0000003da29fe1c8 r10=00007ffde35515c0
r11=0000003da29fe1b8 r12=0000000000000001 r13=0000000000000003
r14=0000000000000000 r15=0000000000000000
iopl=0         nv up ei pl nz na pe nc
cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000202
nvoglv64+0xfb5b78:
00000000`68695b78 cd29            int     29h

PROCESS_NAME:  blender.exe

ERROR_CODE: (NTSTATUS) 0xc0000409 - The system detected an overrun of a stack-based buffer in this application. This overrun could potentially allow a malicious user to gain control of this application.

EXCEPTION_CODE: (NTSTATUS) 0xc0000409 - The system detected an overrun of a stack-based buffer in this application. This overrun could potentially allow a malicious user to gain control of this application.

EXCEPTION_PARAMETER1:  0000000000000007

NTGLOBALFLAG:  0

APPLICATION_VERIFIER_FLAGS:  0

APP:  blender.exe

ANALYSIS_VERSION: 6.3.9600.16384 (debuggers(dbg).130821-1623) amd64fre

FAULTING_THREAD:  00000000000020a4

BUGCHECK_STR:  APPLICATION_FAULT_FATAL_APP_EXIT_SEHOP

PRIMARY_PROBLEM_CLASS:  FATAL_APP_EXIT_SEHOP

DEFAULT_BUCKET_ID:  FATAL_APP_EXIT_SEHOP

IP_ON_HEAP:  00000239ad5a0078
The fault address in not in any loaded module, please check your build's rebase
log at <releasedir>\bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 00000239ad5a0078 to 0000000068695b78

STACK_TEXT:  
0000003d`a29fe1c0 00000239`ad5a0078 : 00000000`00000003 00000000`00000003 00000000`00000007 00000000`00000007 : nvoglv64+0xfb5b78
0000003d`a29fe1c8 00000000`00000003 : 00000000`00000003 00000000`00000007 00000000`00000007 00000000`682bdb1d : 0x00000239`ad5a0078
0000003d`a29fe1d0 00000000`00000003 : 00000000`00000007 00000000`00000007 00000000`682bdb1d 00000239`ad5a0078 : 0x3
0000003d`a29fe1d8 00000000`00000007 : 00000000`00000007 00000000`682bdb1d 00000239`ad5a0078 00000000`6e760001 : 0x3
0000003d`a29fe1e0 00000000`00000007 : 00000000`682bdb1d 00000239`ad5a0078 00000000`6e760001 00000239`ad5a0000 : 0x7
0000003d`a29fe1e8 00000000`682bdb1d : 00000239`ad5a0078 00000000`6e760001 00000239`ad5a0000 00000000`c0000001 : 0x7
0000003d`a29fe1f0 00000239`ad5a0078 : 00000000`6e760001 00000239`ad5a0000 00000000`c0000001 00000000`00000000 : nvoglv64+0xbddb1d
0000003d`a29fe1f8 00000000`6e760001 : 00000239`ad5a0000 00000000`c0000001 00000000`00000000 0000003d`a29f0001 : 0x00000239`ad5a0078
0000003d`a29fe200 00000239`ad5a0000 : 00000000`c0000001 00000000`00000000 0000003d`a29f0001 00000000`00000000 : 0x6e760001
0000003d`a29fe208 00000000`c0000001 : 00000000`00000000 0000003d`a29f0001 00000000`00000000 0000003d`a29fe680 : 0x00000239`ad5a0000
0000003d`a29fe210 00000000`00000000 : 0000003d`a29f0001 00000000`00000000 0000003d`a29fe680 00000000`00000000 : 0xc0000001


STACK_COMMAND:  ~0s; .ecxr ; kb

FOLLOWUP_IP: 
nvoglv64+fb5b78
00000000`68695b78 cd29            int     29h

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  nvoglv64+fb5b78

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: nvoglv64

IMAGE_NAME:  nvoglv64.dll

DEBUG_FLR_IMAGE_TIMESTAMP:  58df0143

FAILURE_BUCKET_ID:  FATAL_APP_EXIT_SEHOP_c0000409_nvoglv64.dll!Unknown

BUCKET_ID:  APPLICATION_FAULT_FATAL_APP_EXIT_SEHOP_nvoglv64+fb5b78

ANALYSIS_SOURCE:  UM

FAILURE_ID_HASH_STRING:  um:fatal_app_exit_sehop_c0000409_nvoglv64.dll!unknown

FAILURE_ID_HASH:  {d66792de-d6a8-a656-51f9-8e20d92f7272}

Followup: MachineOwner
analysis for the dump @Almisuifre posted , looks like a stack overflow in the nvidia driver... ``` ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* ***The OS name list needs to be updated! Unknown Windows version: 10.0*** GetUrlPageData2 (WinHttp) failed: 12002. FAULTING_IP: nvoglv64+fb5b78 00000000`68695b78 cd29 int 29h EXCEPTION_RECORD: ffffffffffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 0000000068695b78 (nvoglv64+0x0000000000fb5b78) ExceptionCode: c0000409 (Security check failure or stack buffer overrun) ExceptionFlags: 00000001 NumberParameters: 1 Parameter[0]: 0000000000000007 CONTEXT: 0000000000000000 -- (.cxr 0x0;r) rax=0000000000000001 rbx=0000000000000007 rcx=0000000000000007 rdx=0000003da29fe1d0 rsi=0000000000000000 rdi=00000239ad5a0078 rip=0000000068695b78 rsp=0000003da29fe1c0 rbp=0000000000000000 r8=0000003da29fe1c0 r9=0000003da29fe1c8 r10=00007ffde35515c0 r11=0000003da29fe1b8 r12=0000000000000001 r13=0000000000000003 r14=0000000000000000 r15=0000000000000000 iopl=0 nv up ei pl nz na pe nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202 nvoglv64+0xfb5b78: 00000000`68695b78 cd29 int 29h PROCESS_NAME: blender.exe ERROR_CODE: (NTSTATUS) 0xc0000409 - The system detected an overrun of a stack-based buffer in this application. This overrun could potentially allow a malicious user to gain control of this application. EXCEPTION_CODE: (NTSTATUS) 0xc0000409 - The system detected an overrun of a stack-based buffer in this application. This overrun could potentially allow a malicious user to gain control of this application. EXCEPTION_PARAMETER1: 0000000000000007 NTGLOBALFLAG: 0 APPLICATION_VERIFIER_FLAGS: 0 APP: blender.exe ANALYSIS_VERSION: 6.3.9600.16384 (debuggers(dbg).130821-1623) amd64fre FAULTING_THREAD: 00000000000020a4 BUGCHECK_STR: APPLICATION_FAULT_FATAL_APP_EXIT_SEHOP PRIMARY_PROBLEM_CLASS: FATAL_APP_EXIT_SEHOP DEFAULT_BUCKET_ID: FATAL_APP_EXIT_SEHOP IP_ON_HEAP: 00000239ad5a0078 The fault address in not in any loaded module, please check your build's rebase log at <releasedir>\bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 00000239ad5a0078 to 0000000068695b78 STACK_TEXT: 0000003d`a29fe1c0 00000239`ad5a0078 : 00000000`00000003 00000000`00000003 00000000`00000007 00000000`00000007 : nvoglv64+0xfb5b78 0000003d`a29fe1c8 00000000`00000003 : 00000000`00000003 00000000`00000007 00000000`00000007 00000000`682bdb1d : 0x00000239`ad5a0078 0000003d`a29fe1d0 00000000`00000003 : 00000000`00000007 00000000`00000007 00000000`682bdb1d 00000239`ad5a0078 : 0x3 0000003d`a29fe1d8 00000000`00000007 : 00000000`00000007 00000000`682bdb1d 00000239`ad5a0078 00000000`6e760001 : 0x3 0000003d`a29fe1e0 00000000`00000007 : 00000000`682bdb1d 00000239`ad5a0078 00000000`6e760001 00000239`ad5a0000 : 0x7 0000003d`a29fe1e8 00000000`682bdb1d : 00000239`ad5a0078 00000000`6e760001 00000239`ad5a0000 00000000`c0000001 : 0x7 0000003d`a29fe1f0 00000239`ad5a0078 : 00000000`6e760001 00000239`ad5a0000 00000000`c0000001 00000000`00000000 : nvoglv64+0xbddb1d 0000003d`a29fe1f8 00000000`6e760001 : 00000239`ad5a0000 00000000`c0000001 00000000`00000000 0000003d`a29f0001 : 0x00000239`ad5a0078 0000003d`a29fe200 00000239`ad5a0000 : 00000000`c0000001 00000000`00000000 0000003d`a29f0001 00000000`00000000 : 0x6e760001 0000003d`a29fe208 00000000`c0000001 : 00000000`00000000 0000003d`a29f0001 00000000`00000000 0000003d`a29fe680 : 0x00000239`ad5a0000 0000003d`a29fe210 00000000`00000000 : 0000003d`a29f0001 00000000`00000000 0000003d`a29fe680 00000000`00000000 : 0xc0000001 STACK_COMMAND: ~0s; .ecxr ; kb FOLLOWUP_IP: nvoglv64+fb5b78 00000000`68695b78 cd29 int 29h SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: nvoglv64+fb5b78 FOLLOWUP_NAME: MachineOwner MODULE_NAME: nvoglv64 IMAGE_NAME: nvoglv64.dll DEBUG_FLR_IMAGE_TIMESTAMP: 58df0143 FAILURE_BUCKET_ID: FATAL_APP_EXIT_SEHOP_c0000409_nvoglv64.dll!Unknown BUCKET_ID: APPLICATION_FAULT_FATAL_APP_EXIT_SEHOP_nvoglv64+fb5b78 ANALYSIS_SOURCE: UM FAILURE_ID_HASH_STRING: um:fatal_app_exit_sehop_c0000409_nvoglv64.dll!unknown FAILURE_ID_HASH: {d66792de-d6a8-a656-51f9-8e20d92f7272} Followup: MachineOwner ```
Author

Ok for this information and thank you for the describe.

Now you have to do what?
Do I have to report this information back to NVIDIA?
Or should I wait for a fix in a particular build?

I'm waiting to see Blender work again.

Ok for this information and thank you for the describe. Now you have to do what? Do I have to report this information back to NVIDIA? Or should I wait for a fix in a particular build? I'm waiting to see Blender work again.
Alexandre LAB changed title from Modeling - Freeze - Crash Graphics Card - White screen to Modeling (mode edit) and stack overflow into the driver NVIDIA 2017-06-18 14:25:09 +02:00
Member

Could still be we're feeding the ogl driver bad data and it's wigging out because of that, most of the opengl got quite some rework in 2.8, try a 2.8 build and see if you can make it misbehave.

Could still be we're feeding the ogl driver bad data and it's wigging out because of that, most of the opengl got quite some rework in 2.8, try a 2.8 build and see if you can make it misbehave.
Author

In #50126#441094, @LazyDodo wrote:
Could still be we're feeding the ogl driver bad data and it's wigging out because of that, most of the opengl got quite some rework in 2.8, try a 2.8 build and see if you can make it misbehave.

It's possible. Especially since the 2.75 works. After, the 2.76, 2.77 and 2.78 causes crashes!

If I understand. So I have to take in the buildbot? But what version could contain a fix?

In any case I am ready to help you with the resolution.

> In #50126#441094, @LazyDodo wrote: > Could still be we're feeding the ogl driver bad data and it's wigging out because of that, most of the opengl got quite some rework in 2.8, try a 2.8 build and see if you can make it misbehave. It's possible. Especially since the 2.75 works. After, the 2.76, 2.77 and 2.78 causes crashes! If I understand. So I have to take in the buildbot? But what version could contain a fix? In any case I am ready to help you with the resolution.
Member

Any of the 2.8 builds for your platform would do

Any of the 2.8 builds for your platform would do
Author

Ok, so go for this version:
Capture.PNG

I'll keep you informed of the results.

Thanks

Ok, so go for this version: ![Capture.PNG](https://archive.blender.org/developer/F634648/Capture.PNG) I'll keep you informed of the results. Thanks

Removed subscriber: @VukGardasevic

Removed subscriber: @VukGardasevic

Added subscriber: @renderluz-2

Added subscriber: @renderluz-2

I think I can confirm this bug on my machine, I have a Geforce Gtx760 and in 2.78c I'm getting random crashes like the ones described here,
Loop cut then crash, Ctrl+z then crash, delete face or vertex then crash, as the creator of this bug ticket said, all the crashes happened in edit mode.

The most frustrating thing about this problem is that I can't seem to reproduce this problem with consistency, I can be modeling for some half an hour or an hour and nothing happens, and some times I load Blender and the first vertex I move in edit mode crashes the application, tho this is rare, most of times it crashes after I been working for at least half an hour or an hour.

Im working on windows10 and my drivers are up to date, I also have a two monitor setup one is a Samsung screen and the other is a Hybrid Cintiq.

In my command window, in debug mode, all I get is an error: EXCEPTION_ACCESS_VIOLATION at the end of the line, and the thing written previous to that is literally just the last action I did in blender that caused the crash, like a loop cut, or ctr+z

I haven't experimented with 2.8 but I might as well give it a shot, I will report my findings as well.

I think I can confirm this bug on my machine, I have a Geforce Gtx760 and in 2.78c I'm getting random crashes like the ones described here, Loop cut then crash, Ctrl+z then crash, delete face or vertex then crash, as the creator of this bug ticket said, all the crashes happened in edit mode. The most frustrating thing about this problem is that I can't seem to reproduce this problem with consistency, I can be modeling for some half an hour or an hour and nothing happens, and some times I load Blender and the first vertex I move in edit mode crashes the application, tho this is rare, most of times it crashes after I been working for at least half an hour or an hour. Im working on windows10 and my drivers are up to date, I also have a two monitor setup one is a Samsung screen and the other is a Hybrid Cintiq. In my command window, in debug mode, all I get is an error: EXCEPTION_ACCESS_VIOLATION at the end of the line, and the thing written previous to that is literally just the last action I did in blender that caused the crash, like a loop cut, or ctr+z I haven't experimented with 2.8 but I might as well give it a shot, I will report my findings as well.
Author

Thank you for your report. It is identical to mine!

I've been looking for the latest buildbot, to continue testing and installed the latest NVidia drivers.

Blender hash: 9cd6b03
version: 2.78 (sub 5), branch: master, commit date: 2017-06-30 13:58, hash: 9cd6b03, type: Release
build date: Sat 07/01/2017, 04:15 AM
platform: Windows
binary path: 'F:\blender-2.78.0-git.9cd6b03-windows64\blender.exe'
system-info.txt

System info:
Windows 10 familly 64bits
Capture-1.PNG

Encountered problem. Again in edit mode. During vertex translation.

Result, blue screen. Reboot Pc.

Information 1. Driver crash at the hardware error level.
Source
Windows

Résumé
Erreur matérielle

Date
‎01/‎07/‎2017 16:27

Statut
Rapport envoyé

Description
Un problème rencontré avec le matériel a provoqué un dysfonctionnement de Windows.

Signature du problème
Nom d’événement du problème : LiveKernelEvent
Code: 141
Paramètre 1: ffff8f08bd7d34a0
Paramètre 2: fffff8027f83c584
Paramètre 3: 0
Paramètre 4: 0
Version du système d’exploitation: 10_0_14393
Service Pack: 0_0
Produit: 768_1
Version du système: 10.0.14393.2.0.0.768.101
Identificateur de paramètres régionaux: 1036

Blue screen:
Source
Windows

Résumé
Arrêt non planifié

Date
‎01/‎07/‎2017 16:29

Statut
Rapport envoyé

Signature du problème
Nom d’événement du problème : BlueScreen
Code: 116
Paramètre 1: ffff8f08bd7d34a0
Paramètre 2: fffff8027f83c584
Paramètre 3: 0
Paramètre 4: d
Version du système d’exploitation: 10_0_14393
Service Pack: 0_0
Produit: 768_1
Version du système: 10.0.14393.2.0.0.768.101
Identificateur de paramètres régionaux: 1036

Informations complémentaires sur le problème
ID du récipient : 0x116_TdrBCR:D_Tdr:9_IMAGE_nvlddmkm.sys

Informations complémentaires sur le problème
ID du récipient : LKD_0x141_Tdr:6_IMAGE_nvlddmkm.sys
Informations du serveur : eb6b3796-c78b-4b34-8176-73724f474d55

Information 2. Office manager crash.
Source
Gestionnaire de fenêtres du Bureau

Résumé
Fonctionnement arrêté

Date
‎01/‎07/‎2017 16:27

Statut
Rapport envoyé

Description
Chemin d’accès de l’application défaillante : C:\Windows\System32\dwm.exe

Signature du problème
Nom d’événement du problème : APPCRASH
Nom de l’application: dwm.exe
Version de l’application: 10.0.14393.0
Horodatage de l’application: 578999ab
Nom du module par défaut: dwmcore.dll
Version du module par défaut: 10.0.14393.1198
Horodateur du module par défaut: 590280b3
Code de l’exception: c00001ad
Décalage de l’exception: 00000000000f5956
Version du système: 10.0.14393.2.0.0.768.101
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 1bb2
Information supplémentaire n° 2: 1bb2579c4c365f595b01ec03a4108773
Information supplémentaire n° 3: 64e2
Information supplémentaire n° 4: 64e27b6c46f1119f2eea7829f05553cd

Informations complémentaires sur le problème
ID de compartiment : 053a69c88097865ef15cdb52c7803900 (120757229146)

NVidia:
Source
NVIDIA Container

Résumé
Fonctionnement arrêté

Date
‎01/‎07/‎2017 11:00

Statut
Rapport envoyé

Description
Chemin d’accès de l’application défaillante : C:\Program Files\NVIDIA Corporation\Display.NvContainer\NVDisplay.Container.exe

Signature du problème
Nom d’événement du problème : BEX64
Nom de l’application: NVDisplay.Container.exe
Version de l’application: 1.2.0.0
Horodatage de l’application: 5952c3df
Nom du module par défaut: NVSVC64.DLL_unloaded
Version du module par défaut: 8.17.13.8476
Horodateur du module par défaut: 5952c113
Décalage de l’exception: 000000000007e5c3
Code de l’exception: c0000005
Données d’exception: 0000000000000008
Version du système: 10.0.14393.2.0.0.768.101
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: d41d
Information supplémentaire n° 2: d41d8cd98f00b204e9800998ecf8427e
Information supplémentaire n° 3: 7f9b
Information supplémentaire n° 4: 7f9b824bee5702d5026bdb35e17a93d8

Informations complémentaires sur le problème
ID de compartiment : 99eaa7820e76e2ac5cd114f15e6d74fd (116405097440)

I maintain that it is impossible to leave such as this problem. Blender is unusable.

Thank you for your report. It is identical to mine! I've been looking for the latest buildbot, to continue testing and installed the latest NVidia drivers. Blender hash: 9cd6b03 version: 2.78 (sub 5), branch: master, commit date: 2017-06-30 13:58, hash: 9cd6b03, type: Release build date: Sat 07/01/2017, 04:15 AM platform: Windows binary path: 'F:\\blender-2.78.0-git.9cd6b03-windows64\\blender.exe' [system-info.txt](https://archive.blender.org/developer/F648740/system-info.txt) System info: Windows 10 familly 64bits ![Capture-1.PNG](https://archive.blender.org/developer/F648741/Capture-1.PNG) Encountered problem. Again in edit mode. During vertex translation. Result, blue screen. Reboot Pc. Information 1. Driver crash at the hardware error level. Source Windows Résumé Erreur matérielle Date ‎01/‎07/‎2017 16:27 Statut Rapport envoyé Description Un problème rencontré avec le matériel a provoqué un dysfonctionnement de Windows. Signature du problème Nom d’événement du problème : LiveKernelEvent Code: 141 Paramètre 1: ffff8f08bd7d34a0 Paramètre 2: fffff8027f83c584 Paramètre 3: 0 Paramètre 4: 0 Version du système d’exploitation: 10_0_14393 Service Pack: 0_0 Produit: 768_1 Version du système: 10.0.14393.2.0.0.768.101 Identificateur de paramètres régionaux: 1036 Blue screen: Source Windows Résumé Arrêt non planifié Date ‎01/‎07/‎2017 16:29 Statut Rapport envoyé Signature du problème Nom d’événement du problème : BlueScreen Code: 116 Paramètre 1: ffff8f08bd7d34a0 Paramètre 2: fffff8027f83c584 Paramètre 3: 0 Paramètre 4: d Version du système d’exploitation: 10_0_14393 Service Pack: 0_0 Produit: 768_1 Version du système: 10.0.14393.2.0.0.768.101 Identificateur de paramètres régionaux: 1036 Informations complémentaires sur le problème ID du récipient : 0x116_TdrBCR:D_Tdr:9_IMAGE_nvlddmkm.sys Informations complémentaires sur le problème ID du récipient : LKD_0x141_Tdr:6_IMAGE_nvlddmkm.sys Informations du serveur : eb6b3796-c78b-4b34-8176-73724f474d55 Information 2. Office manager crash. Source Gestionnaire de fenêtres du Bureau Résumé Fonctionnement arrêté Date ‎01/‎07/‎2017 16:27 Statut Rapport envoyé Description Chemin d’accès de l’application défaillante : C:\Windows\System32\dwm.exe Signature du problème Nom d’événement du problème : APPCRASH Nom de l’application: dwm.exe Version de l’application: 10.0.14393.0 Horodatage de l’application: 578999ab Nom du module par défaut: dwmcore.dll Version du module par défaut: 10.0.14393.1198 Horodateur du module par défaut: 590280b3 Code de l’exception: c00001ad Décalage de l’exception: 00000000000f5956 Version du système: 10.0.14393.2.0.0.768.101 Identificateur de paramètres régionaux: 1036 Information supplémentaire n° 1: 1bb2 Information supplémentaire n° 2: 1bb2579c4c365f595b01ec03a4108773 Information supplémentaire n° 3: 64e2 Information supplémentaire n° 4: 64e27b6c46f1119f2eea7829f05553cd Informations complémentaires sur le problème ID de compartiment : 053a69c88097865ef15cdb52c7803900 (120757229146) NVidia: Source NVIDIA Container Résumé Fonctionnement arrêté Date ‎01/‎07/‎2017 11:00 Statut Rapport envoyé Description Chemin d’accès de l’application défaillante : C:\Program Files\NVIDIA Corporation\Display.NvContainer\NVDisplay.Container.exe Signature du problème Nom d’événement du problème : BEX64 Nom de l’application: NVDisplay.Container.exe Version de l’application: 1.2.0.0 Horodatage de l’application: 5952c3df Nom du module par défaut: NVSVC64.DLL_unloaded Version du module par défaut: 8.17.13.8476 Horodateur du module par défaut: 5952c113 Décalage de l’exception: 000000000007e5c3 Code de l’exception: c0000005 Données d’exception: 0000000000000008 Version du système: 10.0.14393.2.0.0.768.101 Identificateur de paramètres régionaux: 1036 Information supplémentaire n° 1: d41d Information supplémentaire n° 2: d41d8cd98f00b204e9800998ecf8427e Information supplémentaire n° 3: 7f9b Information supplémentaire n° 4: 7f9b824bee5702d5026bdb35e17a93d8 Informations complémentaires sur le problème ID de compartiment : 99eaa7820e76e2ac5cd114f15e6d74fd (116405097440) I maintain that it is impossible to leave such as this problem. Blender is unusable.
Author

For any useful purpose, here is the report crash that I just made on NVIDIA forums. Sometimes it can help as much in the driver part as in the Blender part.
geforce drivers/384-76-desktop win10 64bit international whql gtx 580 blender - bsod

For any useful purpose, here is the report crash that I just made on NVIDIA forums. Sometimes it can help as much in the driver part as in the Blender part. [geforce drivers/384-76-desktop win10 64bit international whql gtx 580 blender - bsod ](https://forums.geforce.com/default/topic/1016463/geforce-drivers/384-76-desktop-win10-64bit-international-whql-gtx-580-blender-bsod/)
Author

This day, with the previous version of Blender + the last driver:
Capture-2.PNG

Add the crash dump:
blender.exe.9716.dmp

And event:
Source
Blender

Résumé
Fonctionnement arrêté

Date
‎02/‎07/‎2017 09:43

Statut
Rapport envoyé

Description
Chemin d’accès de l’application défaillante : F:\blender-2.78-b94a433-win64\blender-2.78.0-git.b94a433-windows64\blender.exe

Signature du problème
Nom d’événement du problème : BEX64
Nom de l’application: blender.exe
Version de l’application: 2.7.8.0
Horodatage de l’application: 5945e3c9
Nom du module par défaut: nvoglv64.DLL
Version du module par défaut: 22.21.13.8476
Horodateur du module par défaut: 5952b8c3
Décalage de l’exception: 0000000000ffd428
Code de l’exception: c0000409
Données d’exception: 0000000000000007
Version du système: 10.0.14393.2.0.0.768.101
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 6a0e
Information supplémentaire n° 2: 6a0e7d123c9ae6cdb16d6867452aab0c
Information supplémentaire n° 3: 7552
Information supplémentaire n° 4: 755238a31d77a89c4e2c31e7ef4e8aec

Informations complémentaires sur le problème
ID de compartiment : a1339df29229a8eea60b7ac707fb51dc (116406557167)

This day, with the previous version of Blender + the last driver: ![Capture-2.PNG](https://archive.blender.org/developer/F649235/Capture-2.PNG) Add the crash dump: [blender.exe.9716.dmp](https://archive.blender.org/developer/F649261/blender.exe.9716.dmp) And event: Source Blender Résumé Fonctionnement arrêté Date ‎02/‎07/‎2017 09:43 Statut Rapport envoyé Description Chemin d’accès de l’application défaillante : F:\blender-2.78-b94a433-win64\blender-2.78.0-git.b94a433-windows64\blender.exe Signature du problème Nom d’événement du problème : BEX64 Nom de l’application: blender.exe Version de l’application: 2.7.8.0 Horodatage de l’application: 5945e3c9 Nom du module par défaut: nvoglv64.DLL Version du module par défaut: 22.21.13.8476 Horodateur du module par défaut: 5952b8c3 Décalage de l’exception: 0000000000ffd428 Code de l’exception: c0000409 Données d’exception: 0000000000000007 Version du système: 10.0.14393.2.0.0.768.101 Identificateur de paramètres régionaux: 1036 Information supplémentaire n° 1: 6a0e Information supplémentaire n° 2: 6a0e7d123c9ae6cdb16d6867452aab0c Information supplémentaire n° 3: 7552 Information supplémentaire n° 4: 755238a31d77a89c4e2c31e7ef4e8aec Informations complémentaires sur le problème ID de compartiment : a1339df29229a8eea60b7ac707fb51dc (116406557167)
Author

I confirm 2.75 Good job.
2.76, 2.77, 2.78 ans build bot not worked

I confirm 2.75 Good job. 2.76, 2.77, 2.78 ans build bot not worked
Member

Please stop posting crashdumps, they add nothing and just clutter op the ticket, instead post EXACT instructions on how to reproduce the problem instead.

Please stop posting crashdumps, they add nothing and just clutter op the ticket, instead post *EXACT* instructions on how to reproduce the problem instead.
Author

For the steps.

  • Start Blender.
  • Out edit mode on a mesh
  • Placer modify subsurf (do not apply)
  • Placer edit mirror (do not apply)
  • Return to normal mode
  • Displace an object
  • Revenir in edit mode
  • Move some vertices
  • crash.

Example as here in this mesh of the photo:
Module.blend

It is clear that I am in edit mode in the lower part. I could not save it before the crash!
Capture-2.PNG

This is identical as remarked to what says @renderluz-2 -> link here https://developer.blender.org/T50126#441900

Ok, I would not add more copies of errors. I thought it might be useful.

However, have you been able to reproduce this bug? Or are you on a inspect?

Merci

For the steps. - Start Blender. - Out edit mode on a mesh - Placer modify subsurf (do not apply) - Placer edit mirror (do not apply) - Return to normal mode - Displace an object - Revenir in edit mode - Move some vertices - crash. Example as here in this mesh of the photo: [Module.blend](https://archive.blender.org/developer/F649586/Module.blend) It is clear that I am in edit mode in the lower part. I could not save it before the crash! ![Capture-2.PNG](https://archive.blender.org/developer/F649587/Capture-2.PNG) This is identical as remarked to what says @renderluz-2 -> link here https://developer.blender.org/T50126#441900 Ok, I would not add more copies of errors. I thought it might be useful. However, have you been able to reproduce this bug? Or are you on a inspect? Merci
Member

You're gonna have to do better, i still have a hard time figuring out how to make it happen

  1. Open up Module.blend
  2. ???
  3. ???
  4. ???
    x) crash

Be EXACT ? maybe record a video showing the steps?

You're gonna have to do better, i still have a hard time figuring out how to make it happen 1) Open up Module.blend 2) ??? 3) ??? 4) ??? x) *crash* Be *EXACT* ? maybe record a video showing the steps?

@Almisuifre

Please, you have to understand that there is a language barrier that sometimes makes things a bit difficult to understand.
Also you have a specific card the 580 X2 which is two 580 glued together which can have some specifics related to drivers that is not supported well anymore especially in a new Windows version i.e. the problems that other cards can have can be magnified here.

From the description of the issue seems to be GPU / GPU driver related. You have to first try to eliminate that problem.
The point of using the opengl32.dll is not to replace the defaults, it's to test if Blender crashes. If it doesn't then it's a GPU / driver related issue.
Since Blender is heavily dependent on OpenGL for all operations and CUDA/OpenCL for rendering most of the GPU hardware / driver related issues will make Blender misbehave / crash / hang or at least not render. The issues can vary from a severe lag, Cycles not being able to run on a GPU, to crashes to desktop / freezes.

If that is the case, posting Blend files is useless as the problem is not on the Blender's side or if there is a problem it is related to specific GPU/driver/OS combination that doesn't crash for the majority of the users.

@Almisuifre Please, you have to understand that there is a language barrier that sometimes makes things a bit difficult to understand. Also you have a specific card the 580 X2 which is two 580 glued together which can have some specifics related to drivers that is not supported well anymore especially in a new Windows version i.e. the problems that other cards can have can be magnified here. From the description of the issue seems to be GPU / GPU driver related. You have to first try to eliminate that problem. The point of using the `opengl32.dll` is not to replace the defaults, it's to test if Blender crashes. If it doesn't then it's a GPU / driver related issue. Since Blender is heavily dependent on OpenGL for all operations and CUDA/OpenCL for rendering most of the GPU hardware / driver related issues will make Blender misbehave / crash / hang or at least not render. The issues can vary from a severe lag, Cycles not being able to run on a GPU, to crashes to desktop / freezes. If that is the case, posting Blend files is useless as the problem is not on the Blender's side or if there is a problem it is related to specific GPU/driver/OS combination that doesn't crash for the majority of the users.
Author

Added subscriber: @VukGardasevic

Added subscriber: @VukGardasevic
Author

In #50126#443500, @VukGardasevic wrote:
@Almisuifre

Please, you have to understand that there is a language barrier that sometimes makes things a bit difficult to understand.
Also you have a specific card the 580 X2 which is two 580 glued together which can have some specifics related to drivers that is not supported well anymore especially in a new Windows version i.e. the problems that other cards can have can be magnified here.

Sorry for not speaking in your language!

What I want above all is to help you.

From the description of the issue seems to be GPU / GPU driver related. You have to first try to eliminate that problem.
The point of using the opengl32.dll is not to replace the defaults, it's to test if Blender crashes. If it doesn't then it's a GPU / driver related issue.
Since Blender is heavily dependent on OpenGL for all operations and CUDA/OpenCL for rendering most of the GPU hardware / driver related issues will make Blender misbehave / crash / hang or at least not render. The issues can vary from a severe lag, Cycles not being able to run on a GPU, to crashes to desktop / freezes.

If that is the case, posting Blend files is useless as the problem is not on the Blender's side or if there is a problem it is related to specific GPU/driver/OS combination that doesn't crash for the majority of the users.

I'll stop you right now! This speech too often advanced does not progress.

However, I note that version 2.75 is working. I also find that other graphics cards are impacted with an identical driver, an identical installation and a newer OpenGL.

So we can say that the problem is not coming from there.

No more than for Cycles that works very well.

In #50126#443498, @LazyDodo wrote:
You're gonna have to do better, i still have a hard time figuring out how to make it happen

  1. Open up Module.blend
  2. ???
  3. ???
  4. ???
    x) crash

Be EXACT ? maybe record a video showing the steps?

That's the right question. I was able to make a video from a webcam. Because when it crashes, I can not save the video being recorded.

All the steps are there!

https://youtu.be/C4pl5sYOm3Y

Thank you very much for your help

> In #50126#443500, @VukGardasevic wrote: > @Almisuifre > > Please, you have to understand that there is a language barrier that sometimes makes things a bit difficult to understand. > Also you have a specific card the 580 X2 which is two 580 glued together which can have some specifics related to drivers that is not supported well anymore especially in a new Windows version i.e. the problems that other cards can have can be magnified here. Sorry for not speaking in your language! What I want above all is to help you. > > From the description of the issue seems to be GPU / GPU driver related. You have to first try to eliminate that problem. > The point of using the `opengl32.dll` is not to replace the defaults, it's to test if Blender crashes. If it doesn't then it's a GPU / driver related issue. > Since Blender is heavily dependent on OpenGL for all operations and CUDA/OpenCL for rendering most of the GPU hardware / driver related issues will make Blender misbehave / crash / hang or at least not render. The issues can vary from a severe lag, Cycles not being able to run on a GPU, to crashes to desktop / freezes. > > If that is the case, posting Blend files is useless as the problem is not on the Blender's side or if there is a problem it is related to specific GPU/driver/OS combination that doesn't crash for the majority of the users. I'll stop you right now! This speech too often advanced does not progress. However, I note that version 2.75 is working. I also find that other graphics cards are impacted with an identical driver, an identical installation and a newer OpenGL. So we can say that the problem is not coming from there. No more than for Cycles that works very well. > In #50126#443498, @LazyDodo wrote: > You're gonna have to do better, i still have a hard time figuring out how to make it happen > > 1) Open up Module.blend > 2) ??? > 3) ??? > 4) ??? > x) *crash* > > Be *EXACT* ? maybe record a video showing the steps? That's the right question. I was able to make a video from a webcam. Because when it crashes, I can not save the video being recorded. All the steps are there! https://youtu.be/C4pl5sYOm3Y Thank you very much for your help
Member

Removed subscriber: @LazyDodo

Removed subscriber: @LazyDodo
Author

Good evening,

An example with version 2.75.
https://youtu.be/aldehZdaS_o

Prevent me from a build works.

Thanks

Good evening, An example with version 2.75. https://youtu.be/aldehZdaS_o Prevent me from a build works. Thanks
Member

Removed subscriber: @xuekepei

Removed subscriber: @xuekepei

Removed subscriber: @VukGardasevic

Removed subscriber: @VukGardasevic
Author

New test with openGL.dll.

Result, it works!
https://youtu.be/z5QOQ9IOZ7M

Capture.PNG

My Pc is therefore old and the GTX are to possess towards the exit

Thank you

New test with openGL.dll. Result, it works! https://youtu.be/z5QOQ9IOZ7M ![Capture.PNG](https://archive.blender.org/developer/F651065/Capture.PNG) My Pc is therefore old and the GTX are to possess towards the exit Thank you

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Dalai Felinto self-assigned this 2017-07-04 17:50:13 +02:00

In this case, closing since this is a driver issue.

In this case, closing since this is a driver issue.
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Reference: blender/blender#50126
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