Blender 2.78A crashes opening files created in previous versions #50210
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Reference: blender/blender#50210
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System Information
Windows 7SP1,32bit, 3.5GB, XEON W3520, NVIDIA GeForce GTX560 Ti
Blender Version
Broken: 2.78a 2016-10-24
Worked: 2.78 2016-09-26
Short description of error
Attempting to open file created in 2.76, 2.78a crashes with EXCEPTION_ACCESS_VIOLATION. File opens and animation runs correctly in 2.76, 2.77, and 2.78, but crashes in 2.78a. Attached file was originally created in 2.76a, but subsequently opened and saved in 2.77.
Exact steps for others to reproduce the error
Attempting to open or append attached file results in crash in version 2.78a. File opens and animation runs correctly in all versions up to and including 2.78. Have tried with MSI and ZIP versions of Blender 2.78a.
Open File Debug output:
read file C:\Users\Victor\AppData\Roaming\Blender Foundation\Blender\2.78\config
\userpref.blend
Read new prefs: C:\Users\Victor\AppData\Roaming\Blender Foundation\Blender\2.78
config\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead
found bundled python: C:\Users\Victor\Desktop\blender-2.78a-windows32\blender-2.
78a-windows32\2.78\python
read blend: T:\usr\blender\tutorial\Humane Rigging\mr_squeegy_feet_walk_test277.
blend
read file T:\usr\blender\tutorial\Humane Rigging\mr_squeegy_feet_walk_test277.bl
end
ordered
OBCube
OBPlane
OBmr_squeegee_rig
OBeye.L
OBeye.R
OBbody
OBthigh.R
OBthigh.L
OBshin.R
OBshin.L
OBfoot.L
OBfoot.R
OBtoe.R
OBtoe.L
OBWGT_root
OBWGT_toe
OBWGT_feet
OBWGT_target
OBWGT_eye
OBWGT_body
OBCamera
eval fcurve 'pose.bones["foot.R"].location' - 2.000000 => 1/9, 1
eval fcurve 'pose.bones["foot.R"].location' - 2.000000 => 1/9, 1
eval fcurve 'pose.bones["foot.R"].location' - 2.000000 => 1/9, 1
eval fcurve 'pose.bones["foot.R"].rotation_quaternion' - 2.000000 => 1/9, 1
eval fcurve 'pose.bones["foot.R"].rotation_quaternion' - 2.000000 => 1/9, 1
eval fcurve 'pose.bones["foot.R"].rotation_quaternion' - 2.000000 => 1/9, 1
eval fcurve 'pose.bones["foot.R"].rotation_quaternion' - 2.000000 => 1/9, 1
eval fcurve 'pose.bones["foot.R"].scale' - 2.000000 => 1/4, 0
eval fcurve 'pose.bones["foot.R"].scale' - 2.000000 => 1/4, 0
eval fcurve 'pose.bones["foot.R"].scale' - 2.000000 => 1/4, 0
eval fcurve 'pose.bones["foot.L"].location' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["foot.L"].location' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["foot.L"].location' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["foot.L"].rotation_quaternion' - 2.000000 => 1/8, 1
eval fcurve 'pose.bones["foot.L"].rotation_quaternion' - 2.000000 => 1/8, 1
eval fcurve 'pose.bones["foot.L"].rotation_quaternion' - 2.000000 => 1/8, 1
eval fcurve 'pose.bones["foot.L"].rotation_quaternion' - 2.000000 => 1/8, 1
eval fcurve 'pose.bones["toe.L"].location' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.L"].location' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.L"].location' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.L"].rotation_euler' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.L"].rotation_euler' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.L"].rotation_euler' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.R"].rotation_euler' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.R"].rotation_euler' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.R"].rotation_euler' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.R"].location' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.R"].location' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["toe.R"].location' - 2.000000 => 1/7, 1
eval fcurve 'pose.bones["Body"].location' - 2.000000 => 1/5, 0
eval fcurve 'pose.bones["Body"].location' - 2.000000 => 1/5, 0
eval fcurve 'pose.bones["Body"].location' - 2.000000 => 1/5, 0
eval fcurve 'pose.bones["Body"].rotation_quaternion' - 2.000000 => 1/5, 0
eval fcurve 'pose.bones["Body"].rotation_quaternion' - 2.000000 => 1/5, 0
eval fcurve 'pose.bones["Body"].rotation_quaternion' - 2.000000 => 1/5, 0
eval fcurve 'pose.bones["Body"].rotation_quaternion' - 2.000000 => 1/5, 0
eval fcurve 'pose.bones["eye_target"].location' - 2.000000 => 1/5, 0
eval fcurve 'pose.bones["eye_target"].location' - 2.000000 => 1/5, 0
eval fcurve 'pose.bones["eye_target"].location' - 2.000000 => 1/5, 0
Error: EXCEPTION_ACCESS_VIOLATION
Attempting to append elements from Mesh and Object sections also results in a crash.
Append Debug Output
C:\Users\Victor\Desktop\blender-2.78a-windows32\blender-2.78a-windows32>blender
Switching to fully guarded memory allocator.
Blender 2.78 (sub 0)
Build: Mon 10/24/2016 09:53 AM Windows
argv- = blender
argv- = -d
read file C:\Users\Victor\AppData\Roaming\Blender Foundation\Blender\2.78\config
\startup.blend
ordered
OBCube
OBLamp
OBCamera
read file C:\Users\Victor\AppData\Roaming\Blender Foundation\Blender\2.78\config
\userpref.blend
Read new prefs: C:\Users\Victor\AppData\Roaming\Blender Foundation\Blender\2.78
config\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead
found bundled python: C:\Users\Victor\Desktop\blender-2.78a-windows32\blender-2.
78a-windows32\2.78\python
blo_find_main: added new lib T:\usr\blender\tutorial\Humane Rigging\mr_squeegy_f
eet_walk_test277.blend
read file T:\usr\blender\tutorial\Humane Rigging\mr_squeegy_feet_walk_test277.bl
end
ordered
OBCube
OBLamp
OBCamera
OBCamera.001
OBCube.001
OBmr_squeegee_rig
OBbody
OBeye.L
OBeye.R
OBfoot.L
OBfoot.R
OBshin.L
OBshin.R
OBthigh.L
OBthigh.R
OBtoe.L
OBtoe.R
OBPlane
OBWGT_body.001
OBWGT_body
OBWGT_eye
OBWGT_feet
OBWGT_root
OBWGT_target
OBWGT_toe
ED_undo_push: Append from Library
Error: EXCEPTION_ACCESS_VIOLATION
ATTACHMENT
mr_squeegy_feet_walk_test277.blend
Changed status to: 'Open'
Added subscriber: @victorwren
Added subscriber: @LazyDodo
Changed status from 'Open' to: 'Archived'
Duplicate of #49899