Blender truncates a long multibyte character object's name to an invalid utf-8 string #50305

Closed
opened 2016-12-25 00:41:43 +01:00 by meeya · 9 comments

System Information
Linux x64 (Ubuntu 16.04)
Windows 7 x86

Blender Version
blender-2.78-b47c912-linux-glibc219-x86_64 (Python 3.5.2)
blender 2.78a linux x64 official
blender 2.78a Windows x86 official

Short description of error
error: in the python console, creating an object with a long multibyte character name
Blender truncates a long name to 63 bytes
But does not handle properly utf-8 character boundary

Exact steps for others to reproduce the error

open python console

63 byte string (No Error)

>>> mesh = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€')
>>> mesh.name

'€€€€€€€€€€€€€€€€€€€€€'

>>> mesh

bpy.data.meshes['€€€€€€€€€€€€€€€€€€€€€']

64 byte string

>>> mesh = bpy.data.meshes.new('a€€€€€€€€€€€€€€€€€€€€€')
>>> mesh.name

UnicodeDecodeError: 'utf-8' codec can't decode byte 0x82 in position 61: invalid start byte

>>> mesh

# crash

63 byte string with an suffix ".001"

>>> mesh = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€')
>>> mesh.name

'€€€€€€€€€€€€€€€€€€€€€'

>>> mesh = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€') # Blender appends an suffix
>>> mesh.name

UnicodeDecodeError: 'utf-8' codec can't decode bytes in position 57-58: invalid continuation byte

>>> mesh

# crash
**System Information** Linux x64 (Ubuntu 16.04) Windows 7 x86 **Blender Version** blender-2.78-b47c912-linux-glibc219-x86_64 (Python 3.5.2) blender 2.78a linux x64 official blender 2.78a Windows x86 official **Short description of error** error: in the python console, creating an object with a long multibyte character name Blender truncates a long name to 63 bytes But does not handle properly utf-8 character boundary **Exact steps for others to reproduce the error** open python console 63 byte string (No Error) ``` >>> mesh = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€') >>> mesh.name '€€€€€€€€€€€€€€€€€€€€€' >>> mesh bpy.data.meshes['€€€€€€€€€€€€€€€€€€€€€'] ``` 64 byte string ``` >>> mesh = bpy.data.meshes.new('a€€€€€€€€€€€€€€€€€€€€€') >>> mesh.name UnicodeDecodeError: 'utf-8' codec can't decode byte 0x82 in position 61: invalid start byte >>> mesh # crash ``` 63 byte string with an suffix ".001" ``` >>> mesh = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€') >>> mesh.name '€€€€€€€€€€€€€€€€€€€€€' >>> mesh = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€') # Blender appends an suffix >>> mesh.name UnicodeDecodeError: 'utf-8' codec can't decode bytes in position 57-58: invalid continuation byte >>> mesh # crash ```
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @meeya

Added subscriber: @meeya

This issue was referenced by 752a783fa4

This issue was referenced by 752a783fa431565d7d964871aceb90bfaa7c9234
Bastien Montagne self-assigned this 2016-12-27 16:39:48 +01:00

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
meeya reopened this issue 2016-12-30 17:36:41 +01:00
Author

Thank you for the quick response.

I still got the error in the case of the same ID.

Blender Version : blender-2.78-bf7d7bc-linux-glibc219-x86_64

>>> mesh1 = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€')
>>> mesh2 = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€')
>>> mesh2.name

UnicodeDecodeError: 'utf-8' codec can't decode bytes in position 57-58: invalid continuation byte

>>> mesh2

# crash

I'm not sure, but this bug might be caused by check_for_dupid function.
After BLI_utf8_invalid_strip in new_id function, it seems that check_for_dupid function truncates an ID ignoring utf-8 characters.

  • new_id (source/blender/blenkernel/intern/library.c)
  • check_for_dupid (source/blender/blenkernel/intern/library.c)
Thank you for the quick response. I still got the error in the case of the same ID. **Blender Version** : blender-2.78-bf7d7bc-linux-glibc219-x86_64 ``` >>> mesh1 = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€') >>> mesh2 = bpy.data.meshes.new('€€€€€€€€€€€€€€€€€€€€€€') >>> mesh2.name UnicodeDecodeError: 'utf-8' codec can't decode bytes in position 57-58: invalid continuation byte >>> mesh2 # crash ``` I'm not sure, but this bug might be caused by `check_for_dupid` function. After `BLI_utf8_invalid_strip` in `new_id` function, it seems that `check_for_dupid` function truncates an ID ignoring utf-8 characters. * new_id (source/blender/blenkernel/intern/library.c) * check_for_dupid (source/blender/blenkernel/intern/library.c)

Eeek! Good catch (though this is actually another bug…).

Eeek! Good catch (though this is actually another bug…).

This issue was referenced by 7924c84c44

This issue was referenced by 7924c84c44c70fefa64a872d6d767913fba636d2

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#50305
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