GLSL Shading with Textured shading caused UI freezing #50493
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Milestone 1: Basic, Local Asset Browser
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OpenGL Error
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Reference: blender/blender#50493
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System Information
Elementary OS. Freya
Linux 3.19.0-65-generic #73~14.04.1-Ubuntu SMP Wed Jun 29 21:05:22 UTC 2016 x86_64 x86_64
01:00.0 VGA compatible controller: NVIDIA Corporation GM206 [GeForce GTX 960] (rev a1)
CPU: model name : Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
Memory [Mb]: 1598
Blender Version
Broken: 2.78a
e8299c8
Broken: 2.74
Short description of error
When enabling GLSL shading mode in property panel (N) with Texture shading Blender just stuck an seems like it process one action per 30 seconds.
This behavior appear with Blender Render and Blender Game renderers.
Exact steps for others to reproduce the error
Additional words
With default cube created it still works (very slow) but as far as I add more object to a scene it is impossible to use Blender at all.
Changed status to: 'Open'
Added subscriber: @Bohdan-Korniienko
Added subscriber: @TheOnlyJoey
Thanks for the report.
I am not able to reproduce this on Multiple (also slower) systems.
Are you able to run other GL applications? are you using the Official driver or the Open Source driver and what version?
Added subscriber: @Blendify
Changed status from 'Open' to: 'Archived'
No news in over a week. Do to the policy of this bug tracker we have to archive this issue. If the information is provided then it can be re opened.
OpenGL seems to work.
There was standard Nouveau driver used.
Switching to proprietary Nvidia driver (367.57) did not change anything.
Below presented benchmarking with glmark utility:
Changed status from 'Archived' to: 'Open'
Added subscriber: @MikeErwin
@MikeErwin any ideas here?
@Bohdan-Korniienko this happens even with default cube & no textures/materials, correct?
Try running from the terminal:
blender --debug-gpu
If that tells you something interesting, report it here. If not, grab a daily build and run it with --debug-gpu. (I enhanced our OpenGL debugging but can't remember if it was before or after 2.78a)
https://builder.blender.org/download/
I am not sure if I need to run "blender --debug-gpu"
Here is why.
All my tries before was running blender-softwaregl script.
After your advice I just ran blender and switching to GLSL works perfectly.
I have no idea why it happening. So personally I can switch to another launcher.
P.S. If you need any debug info from me. May be there is still a reason to run debug mode, etc. Just tell me I will provide this intel.
P.P.S. Thank you for the help!
Why are you running software GL? Your hardware is definitely capable of running Blender.
Software GL is for debugging, and is not expected to be fast.
If it's working now we can close this issue.
Changed status from 'Open' to: 'Resolved'
Thank you for your help. Issue is resolved.