Blender's renderer provides partially blackened images on this .blend file #50504
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Reference: blender/blender#50504
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System Information
Windows 10 Home 1607 (OS Build 14393.693)
NVIDIA GeForce GTX 960M 4GB
Blender Version
Blender 2.78a
e8299c8
(2016-10-24 12:20)Short description of error
Using this blend file and rendering it with 1 sample. I used a CPU based render for this example, but a GPU based render produces the same effect. It also seems to happen regardless of image format. I tried jpg, png, tiff, and bmp.
Opening the resulting image in Blender shows that the blackness exists in the file, not just Paint
Render of the default scene using the same render settings, same install
Exact steps for others to reproduce the error
Changed status to: 'Open'
Added subscriber: @sydney112
Added subscriber: @TheOnlyJoey
I tested with
520afa2962
and rendering with 1, 2, 5 and 50 samples resulted in exact the same cut-off.Seems quite bad, assigning to Sergey
Added subscriber: @RayMairlot
Changed status from 'Open' to: 'Archived'
This isn't really a bug of blender, but rather a misconfigured setup. What's happening is:
What this causes is that there are all the pixels below 800 pixels are all colored but have alpha of 0 (because this is coming from translating backdrop up). When you're saving such file the alpha gets converted from premultiplied to straight alpha, which makes it black (because of 0 alpha).
What you can do is to set alpha to 1 for the compositor output.
There might be some improvement here, but this is how alpha was always behaving in compositor, so changing it now will likely break existing scenes. Maybe during 2.8 series we'll get to reconsiderations in this area tho.
Thanks for the report, but not really a bug.