Blender's renderer provides partially blackened images on this .blend file #50504

Closed
opened 2017-01-23 04:38:31 +01:00 by Sydney Erickson · 7 comments

System Information
Windows 10 Home 1607 (OS Build 14393.693)
NVIDIA GeForce GTX 960M 4GB

Blender Version
Blender 2.78a e8299c8 (2016-10-24 12:20)

Short description of error
Using this blend file and rendering it with 1 sample. I used a CPU based render for this example, but a GPU based render produces the same effect. It also seems to happen regardless of image format. I tried jpg, png, tiff, and bmp.

unknown.png

Opening the resulting image in Blender shows that the blackness exists in the file, not just Paint

unknown (1).png

Render of the default scene using the same render settings, same install

untitled2.png

Exact steps for others to reproduce the error

  1. Install Blender
  2. Open the .blend file
  3. Set render samples to 1
  4. Render
  5. Export the image to a file
**System Information** Windows 10 Home 1607 (OS Build 14393.693) NVIDIA GeForce GTX 960M 4GB **Blender Version** Blender 2.78a e8299c8 (2016-10-24 12:20) **Short description of error** Using [this blend file ](https://s3.amazonaws.com/ezs3ac34a26aa3f5ce6650303da779cb7c9b/BlenderGuru+-+Cobblestone+Street+Final.blend) and rendering it with 1 sample. I used a CPU based render for this example, but a GPU based render produces the same effect. It also seems to happen regardless of image format. I tried jpg, png, tiff, and bmp. ![unknown.png](https://archive.blender.org/developer/F438610/unknown.png) Opening the resulting image in Blender shows that the blackness exists in the file, not just Paint ![unknown (1).png](https://archive.blender.org/developer/F438612/unknown__1_.png) Render of the default scene using the same render settings, same install ![untitled2.png](https://archive.blender.org/developer/F438616/untitled2.png) **Exact steps for others to reproduce the error** 1. Install Blender 2. Open the .blend file 3. Set render samples to 1 4. Render 5. Export the image to a file

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @sydney112

Added subscriber: @sydney112
Member

Added subscriber: @TheOnlyJoey

Added subscriber: @TheOnlyJoey
Sergey Sharybin was assigned by Joey Ferwerda 2017-01-24 15:44:02 +01:00
Member

I tested with 520afa2962 and rendering with 1, 2, 5 and 50 samples resulted in exact the same cut-off.

Seems quite bad, assigning to Sergey

I tested with 520afa2962 and rendering with 1, 2, 5 and 50 samples resulted in exact the same cut-off. Seems quite bad, assigning to Sergey

Added subscriber: @RayMairlot

Added subscriber: @RayMairlot

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

This isn't really a bug of blender, but rather a misconfigured setup. What's happening is:

  • Compositor translates background sky top by 800 pixels
  • Then the background is mixed as a backdrop

What this causes is that there are all the pixels below 800 pixels are all colored but have alpha of 0 (because this is coming from translating backdrop up). When you're saving such file the alpha gets converted from premultiplied to straight alpha, which makes it black (because of 0 alpha).

What you can do is to set alpha to 1 for the compositor output.

There might be some improvement here, but this is how alpha was always behaving in compositor, so changing it now will likely break existing scenes. Maybe during 2.8 series we'll get to reconsiderations in this area tho.

Thanks for the report, but not really a bug.

This isn't really a bug of blender, but rather a misconfigured setup. What's happening is: - Compositor translates background sky top by 800 pixels - Then the background is mixed as a backdrop What this causes is that there are all the pixels below 800 pixels are all colored but have alpha of 0 (because this is coming from translating backdrop up). When you're saving such file the alpha gets converted from premultiplied to straight alpha, which makes it black (because of 0 alpha). What you can do is to set alpha to 1 for the compositor output. There might be some improvement here, but this is how alpha was always behaving in compositor, so changing it now will likely break existing scenes. Maybe during 2.8 series we'll get to reconsiderations in this area tho. Thanks for the report, but not really a bug.
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Reference: blender/blender#50504
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