Possible NaNs with refractive BSDF #50700
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Reference: blender/blender#50700
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System Information
i7 3930k
40GB RAM
Nvidia GeForce GTX660 (driver version 21.21.13.7653)
windows 10 pro, 64-bit
Blender Version
2.78a
e8299c8
Short description of error
cycles renders artifacts, that look like NaN errors: see image
Exact steps for others to reproduce the error
open scene NaN_bug.blend, set viewport to "Rendered" or press f12 to render, while it's cooking, these white dots start to pop up
Changed status to: 'Open'
Added subscriber: @IvanMalek
Added subscribers: @Sergey, @ThomasDinges
Doesn't look like a bug, just reflections from the lamp. Disable MIS for the lamp and the birght spots go away.
@Sergey Can you confirm?
Added subscriber: @brecht
The noise is coming from caustics i think. Usually using Filter Glossy will help, but it has no effect on Sharp distribution. Doing something like D2416 will help here.
At least that's what i see from quick investigation and might be wrong.
In any case, unsolvable noise is not a good thing anyway and disabling MIS is not really a solution in real production scenes.
Maybe @brecht can throw some ideas here as well :)
I think D2416 would be good for this case.
The other workaround is to use the transparent shadows trick, which might be good to add as a builtin feature of the glass BSDF node:
https://docs.blender.org/manual/en/dev/render/cycles/optimizations/reducing_noise.html#glass-and-transparent-shadows
Changed status from 'Open' to: 'Resolved'
I've fixed some issues in D2416 and committed it now. So now there is a way to make his file to be less noisy.
Surely having some built-in feature for transparent shadow for BSDF will be interesting, but think that's out of the scope of this report.