Memory consumption indicator won't reset (incremented instead) to zero while re-rendering on two video cards #50719

Closed
opened 2017-02-18 18:32:38 +01:00 by Yegor · 5 comments

System Information
Debian testing, GTX 780 + GTX 1070

Blender Version
Broken: 2.78b

Short description of error
Memory consumption indicator won't reset (incremented instead) to zero while re-rendering on two video cards

Exact steps for others to reproduce the error
Find a system with two graphics cards installed.
Launch the file to render. Memory usage indicator will show some data.
Hit render again and memory usage indicator will be incremented with actual memory consumption value.

It's only the indicator problem. Real memory consumption stays the same. Checked it in Nvidia xserver settings.
memory_indicator_bug.blend

**System Information** Debian testing, GTX 780 + GTX 1070 **Blender Version** Broken: 2.78b **Short description of error** Memory consumption indicator won't reset (incremented instead) to zero while re-rendering on two video cards **Exact steps for others to reproduce the error** Find a system with two graphics cards installed. Launch the file to render. Memory usage indicator will show some data. Hit render again and memory usage indicator will be incremented with actual memory consumption value. It's only the indicator problem. Real memory consumption stays the same. Checked it in Nvidia xserver settings. [memory_indicator_bug.blend](https://archive.blender.org/developer/F488419/memory_indicator_bug.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @YegorSmirnov

Added subscriber: @YegorSmirnov

This issue was referenced by blender/cycles@a0525e252b

This issue was referenced by blender/cycles@a0525e252b38e1ddf3059d32bccb5a957e6f6a88

This issue was referenced by 333dc8d60f

This issue was referenced by 333dc8d60ff4589fe73a7d0f63c3f7589d6b345a

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#50719
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