Blender crash with cycles rendered viewport shading when changing settings of material with external jpg texture #50850
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Reference: blender/blender#50850
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System Information
Windows 10x64 Home Ru Version 1607 Build 14393.639 + latest autoupdates
NVIDIA GeForce GTX 970 with 378.66 NVIDIA drivers (latest)
system-info.txt
Blender Version
Broken:
Nightly 2.78
6b9d73e
x642.78c
e92f235283
x64, x322.78b
3c04373
x642.78a
e8299c8
x642.77a
abf6f08
x642.76b 337fea x64
2.70a
f93bc76
x642.61 r42615
Worked:
Not found
Short description of error
Blender crashes when cycles rendered viewport shading is on and any settings of material with external jpg texture are changing
Exact steps for others to reproduce the error
Archive with blend file and textures (original and scaled down):
Wood.zip
Additional info
Blender crashes:
Blender is NOT crashes:
Changed status to: 'Open'
Added subscriber: @RKiselevich
#50857 was marked as duplicate of this issue
Also blender is not crashes:
Added subscriber: @fablefox
Can you include the crash log? Thanks.
https://docs.blender.org/manual/de/dev/troubleshooting/crash.html
There is no crash log file in my tmp directory. Should I turn on any specific option or start blender with some command line parameters?
This is my blender temp directory prefs:
Windows environment vars:
Temp directory is empty:
Also file search on my disk C: and D: found nothing.
Yes, you can try this parameter
https://docs.blender.org/manual/en/dev/advanced/command_line/arguments.html?highlight=command%20line%20argument
And again there is no any automatically created fie.
This is console output written to file:
console-output.txt
I'll leave it to expert from now on. However, looking at your specification above, getting this message is interesting.
I0306 19:23:31.171677 5604 opencl_util.cpp:741] Enumerating devices for platform NVIDIA CUDA.
I0306 19:23:31.171677 5604 opencl_util.cpp:812] Ignoring device GeForce GTX 970, not officially supported yet.
I0306 19:23:31.172178 5604 util_system.cpp:77] Detected 1 CPU groups.
Error: EXCEPTION_ACCESS_VIOLATION
Blender 2.70a (
f93bc76
) also don't write info file, but it crashed with standard system error message, and windows write it's own crash report.Windows report from c:\Users\All users\Microsoft\Windows\WER\ReportQueue\AppCrash_blender.exe:
Report.wer
Added subscribers: @LazyDodo, @Sergey
Can reproduce the issue. @LazyDodo is looking in details of the crash. From quick investigation seems a bug in OIIO.
@LazyDodo, feel free to bounds this back on me.
This is indeed an OIIO bug, which is now reported to upstream: https://github.com/OpenImageIO/oiio/issues/1635
At the meantime, you can just strip EXIF header from your texture to workaround the crash.
Stealing the report back to me so i can keep track of it.
Just a quick update. The issue was fixed in b91db51 of upstream OIIO.
There are few more fixes we are waiting to happen in upstream. Once those are in we can look into possibly branching OIIO for Blender 2.79 (if OIIO release doesn't happen any time soon) or check on updating OIIO update.
Added subscribers: @YAFU, @LukasStockner
Changed status from 'Open' to: 'Resolved'
The issue was resolved in upstream and fixed for Windows and Linux. Waiting for the new libraries for OSX, but that happens outside of the bug tracker.