Rendering volume scatter with GPU OpenCL comes to an halt after a few seconds #50985
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Reference: blender/blender#50985
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System Information
Operating system: Win 10 64-bit Home Edition
Graphics card: AMD ASUS R9 390X 8GB, latest drivers
Blender Version
Broken: 2.78
9d873fc
Short description of error
Rendering volume scatter with GPU OpenCL comes to an halt after a few tiles. It just stops to render but the GPU Usage hovers about 50%-60% when it stops to render.
Exact steps for others to reproduce the error
Use the BMW27.blend file from benchmark. Add a large cube that engulfs the whole scene and add a volume scatter shader in Volume. Use OpenCL GPU. Press F12. Blend updated for testing.
BMW27 bug light scatter.blend
Changed status to: 'Open'
Added subscriber: @bigbad
Added subscriber: @TomG
Added subscriber: @nirved-1
Cause is unsafe compiler options. Changing it to a safe one does performance penalty 1%.
P457: Fix for #50985
Thanks Hristo for looking into that and giving an answer and a solution. Is there a way to enable safe compiler options from the terminal or within blender? Or is it hardcoded?
This issue was referenced by blender/cycles@32af06f8ba
This issue was referenced by
e91dc3a97c
Changed status from 'Open' to: 'Resolved'