Collada exporter assigns the same texture to all objects #51259

Closed
opened 2017-04-20 10:32:33 +02:00 by Miki · 7 comments

System Information
Windows 10, GTX970

Blender Version
Broken: 2.78c

Short description of error
Collada exporter assigns the same texture to all objects (with the same material) after export, even though each object has a separate texture assigned to its mesh surface and uv map, and everything is displayed correctly in the Blender textured viewport.
This bug disables to export larger scenes including baked textures, where multiple objects use the same material (e.g the same stone wall, etc).

export_test.png

Exact steps for others to reproduce the error

  • Multiple objects in the scene (same material used).
  • Each object has a separate AO texture assigned to its mesh surface uv map. Blender textured viewport displays it correctly as expected.
  • Collada Export (Export textures assigned to the object UV maps is enabled)
  • Problem: After Collada export, all objects has the same texture assigned to it surface.

export_test.blend

**System Information** Windows 10, GTX970 **Blender Version** Broken: 2.78c **Short description of error** Collada exporter assigns the same texture to all objects (with the same material) after export, even though each object has a separate texture assigned to its mesh surface and uv map, and everything is displayed correctly in the Blender textured viewport. This bug disables to export larger scenes including baked textures, where multiple objects use the same material (e.g the same stone wall, etc). ![export_test.png](https://archive.blender.org/developer/F555838/export_test.png) **Exact steps for others to reproduce the error** - Multiple objects in the scene (same material used). - Each object has a separate AO texture assigned to its mesh surface uv map. Blender textured viewport displays it correctly as expected. - Collada Export (Export textures assigned to the object UV maps is enabled) - Problem: After Collada export, all objects has the same texture assigned to it surface. [export_test.blend](https://archive.blender.org/developer/F555836/export_test.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @MikiProxima

Added subscriber: @MikiProxima

Added subscribers: @GaiaClary, @Sergey

Added subscribers: @GaiaClary, @Sergey
Gaia Clary was assigned by Sergey Sharybin 2017-04-20 12:55:00 +02:00

@GaiaClary, mind having a look? Thanks!

@GaiaClary, mind having a look? Thanks!
Author

Finally, I've created my own python based Collada exporter that fixes both issues https:*developer.blender.org/T51288 and https:*developer.blender.org/T51259

It enables me to export static mesh objects from Blender including all baked textures assigned to the active UV layers, exactly how they are visible in Blender textured viewport. And then, I can upload my build directly to Second Life without the need to apply textures manually, which is a nice time saver. Only drawback is the need for pycollada module that is not a part of official Blender, so must be installed into Blender's folder (eg. Blender/2.78/scripts/modules)

I put my script here: https://github.com/meshlogic/blender-addons/tree/master/collada-exporter-sl

Finally, I've created my own python based Collada exporter that fixes both issues https:*developer.blender.org/T51288 and https:*developer.blender.org/T51259 It enables me to export static mesh objects from Blender including all baked textures assigned to the active UV layers, exactly how they are visible in Blender textured viewport. And then, I can upload my build directly to Second Life without the need to apply textures manually, which is a nice time saver. Only drawback is the need for pycollada module that is not a part of official Blender, so must be installed into Blender's folder (eg. Blender/2.78/scripts/modules) I put my script here: https://github.com/meshlogic/blender-addons/tree/master/collada-exporter-sl
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

This issue has been resolved with the commits:

bdacb60a92
ddabe465b5

Please can you check?
Thanks a lot

This issue has been resolved with the commits: bdacb60a92d2c0ba348daa48e9cdd614fbf512f2 ddabe465b55980a642b917d11cfc1ec2a27300a5 Please can you check? Thanks a lot
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Reference: blender/blender#51259
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