Replace placeholder "Force" and "Group Instance" icons in Add menu with custom icons #51291
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
10 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#51291
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I've made new icons for the "Force" and "Group Instance" items in the Add menu.
(Ignore the node icons; that's for a separate task.)
Changed status to: 'Open'
Added subscriber: @forestkatsch
Added subscribers: @JulianEisel, @BrendonMurphy
hi, thank you for creating these icons.]
Currently the Force menu & Group Instance menu are using the "EMPTY" icon, which duplicates the icon 3 times in the same menu.
I think this is very important to fix as the add menu is one of the first menus users look at & we need to have the ui represented well at this level.
After discussion with @JulianEisel in irc it was suggested to be effective we needed to create some new icons matching the Force Fields & Group icons in the same color tone as the Add menu icons.
I had asked @forestkatsch if he was able to create such icons & we now submit this task.
This is not a small issue & quite honestly I consider it an UI bug that the icons are not well represented.
If we can commit the new icons, it's a simple 2 word fix to change the current mismatched icons & solve the issue. Which I will be more than happy to commit.
Thanks
Added subscriber: @PawelLyczkowski-1
Added subscriber: @Blendify
IMO I prefer the alternative force icon. To me, the other just looks like two blobs mashed together.
@Blendify agreed
The group icon is fine. For the force icon I would take the one from Force, and change colors to the orange ones like the rest of the icons in the add menu. Alternatively it can be a little sphere with arrows going out of it in the top bottom left right directions, or something like:
I didn't want to use the Force Point icon because it's a specific kind of force, while the other icons show the object data, not any particular kind of object. I'll try out the recolored Force Point icon, as well as the "waves" concept you've made.
Added subscriber: @wevon-2
For me the last alternative you have outlined is good, although it is radial the circle is not closed and can be interpreted as general. I leave some ideas, I personally like the arm, shape is complex but the silhouette is very recognizable, on the other hand it is generic and because it is also in WhatsApp the association is also fast. The boxing glove looks like a cloud.
hi, I think time is short to get this done.
The icons should be removed if we cannot find suitable replacements. Currently the duplicate icons look unprofessional.
As the two menu's are at the last slots on the menu, this has less impact on the menu & at least removes the wrongly assigned icons.
If we get the icons replaced suitably in time for 2.79 release, it would be great.
My proposal would be to remove the duplicate icons before bcon3, then repopulate during bcon3 if this task gets completed..
I've added two more icons:
Which one of {Alt 2, Alt 3} is preferred?
I like alt 3, alt 2 looks like the normal force icon.
Added subscriber: @lamoot
Alt 3 for me. It's the most immediatelly recognizable and different enough from other icons in the Add menu.
And good work on the style, the new icons fit very well.
Do we also agree on the node changes?
Those are icons I changed for myself, and they look quite different compared to what's currently in Blender. I'm fine with them being added at the same time, but I'd like to get more feedback first.
I think Alt 3 is correct although compared to the initial icons, the outline should be brown, not black or gray.
Anyway I added a couple of proposals adjusted to the style of the icons of Blender.
My vote is for Alt 5 :)
Added subscriber: @antoniov
I don't know if this is relevant but avoid any conflict, I inform you I have created a new outliner icon for new grease pencil object using icon_120 with OUTLINER_OB_GPENCIL name.
You can see the icon in greasepencil-object branch
ALT_3 looks ok, though a bit like it's emitting sound not wobbling. This could alleviate that:
@antoniov I believe that will need to be manually merged, but you'll only need to copy/paste the changed icons (so it won't be a giant mess.)
I've made a three-sided icon in the same style (Alt 4), along with two variants of a smaller, more vibration-like (Alt 2 and 3.)
Which one do you prefer?
Added subscriber: @ideasman42
I don't see why we would have to rush this too much, replacing an icon is a minor change that can be done in Bcon3 too (@ideasman42, you agree?).
I like ALT 4 here, I think it works fine. Regarding the new
NODE_SEL
- its orange tint breaks the color code of using orange icons for mesh types, I'd prefer if it looked more like an orange outline.Note that for the final commit we need the icons as .svg files.
Added subscriber: @VukGardasevic
It's tangentially connected to this task but there is a lot of duplicate icons in modifiers too.
MOD_MESHDEFORM
is used 5 times.@JulianEisel, it's all SVG. The node icons are just in that file but aren't part of this task, but I'll change the color scheme.
@VukGardasevic, I can make more icons after this. These icons were suggested by @meta-androcto.
So, do we all agree that
OUTLINER_OB_GROUP_INSTANCE
andOUTLINER_OB_FORCE (ALT 4)
are fine? If so I'll go ahead and commit them.Sounds good to me
yes please do
Yup.
That means I need the icons as .svg now, images above are all .png or .jpg.
Sorry, I've been busy. Here are the two icons as SVG:
Added subscriber: @fablefox
Looks OK to me.
Changed status from 'Open' to: 'Resolved'
Committed
0dd6e5bfee
. Thanks all!