Replace placeholder "Force" and "Group Instance" icons in Add menu with custom icons #51291

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opened 2017-04-22 16:44:14 +02:00 by Forest Katsch · 39 comments

I've made new icons for the "Force" and "Group Instance" items in the Add menu.

2017-04-11-11-44-05-am.png

icon_compare.png

(Ignore the node icons; that's for a separate task.)

I've made new icons for the "Force" and "Group Instance" items in the Add menu. ![2017-04-11-11-44-05-am.png](https://archive.blender.org/developer/F567734/2017-04-11-11-44-05-am.png) ![icon_compare.png](https://archive.blender.org/developer/F567742/icon_compare.png) (Ignore the node icons; that's for a separate task.)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @forestkatsch

Added subscriber: @forestkatsch
Member

Added subscribers: @JulianEisel, @BrendonMurphy

Added subscribers: @JulianEisel, @BrendonMurphy
Julian Eisel was assigned by Brendon Murphy 2017-04-22 16:55:34 +02:00
Member

hi, thank you for creating these icons.]
Currently the Force menu & Group Instance menu are using the "EMPTY" icon, which duplicates the icon 3 times in the same menu.
I think this is very important to fix as the add menu is one of the first menus users look at & we need to have the ui represented well at this level.
After discussion with @JulianEisel in irc it was suggested to be effective we needed to create some new icons matching the Force Fields & Group icons in the same color tone as the Add menu icons.
I had asked @forestkatsch if he was able to create such icons & we now submit this task.
This is not a small issue & quite honestly I consider it an UI bug that the icons are not well represented.
If we can commit the new icons, it's a simple 2 word fix to change the current mismatched icons & solve the issue. Which I will be more than happy to commit.
Thanks

hi, thank you for creating these icons.] Currently the Force menu & Group Instance menu are using the "EMPTY" icon, which duplicates the icon 3 times in the same menu. I think this is very important to fix as the add menu is one of the first menus users look at & we need to have the ui represented well at this level. After discussion with @JulianEisel in irc it was suggested to be effective we needed to create some new icons matching the Force Fields & Group icons in the same color tone as the Add menu icons. I had asked @forestkatsch if he was able to create such icons & we now submit this task. This is not a small issue & quite honestly I consider it an UI bug that the icons are not well represented. If we can commit the new icons, it's a simple 2 word fix to change the current mismatched icons & solve the issue. Which I will be more than happy to commit. Thanks
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Added subscriber: @PawelLyczkowski-1

Added subscriber: @PawelLyczkowski-1
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Added subscriber: @Blendify

Added subscriber: @Blendify
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IMO I prefer the alternative force icon. To me, the other just looks like two blobs mashed together.

IMO I prefer the alternative force icon. To me, the other just looks like two blobs mashed together.
Member

@Blendify agreed

@Blendify agreed

The group icon is fine. For the force icon I would take the one from Force, and change colors to the orange ones like the rest of the icons in the add menu. Alternatively it can be a little sphere with arrows going out of it in the top bottom left right directions, or something like:

shot_170428_013111.png

The group icon is fine. For the force icon I would take the one from Force, and change colors to the orange ones like the rest of the icons in the add menu. Alternatively it can be a little sphere with arrows going out of it in the top bottom left right directions, or something like: ![shot_170428_013111.png](https://archive.blender.org/developer/F575318/shot_170428_013111.png)
Author

I didn't want to use the Force Point icon because it's a specific kind of force, while the other icons show the object data, not any particular kind of object. I'll try out the recolored Force Point icon, as well as the "waves" concept you've made.

I didn't want to use the Force Point icon because it's a specific kind of force, while the other icons show the object data, not any particular kind of object. I'll try out the recolored Force Point icon, as well as the "waves" concept you've made.

Added subscriber: @wevon-2

Added subscriber: @wevon-2

For me the last alternative you have outlined is good, although it is radial the circle is not closed and can be interpreted as general. I leave some ideas, I personally like the arm, shape is complex but the silhouette is very recognizable, on the other hand it is generic and because it is also in WhatsApp the association is also fast. The boxing glove looks like a cloud.
ForceIcons.jpg

For me the last alternative you have outlined is good, although it is radial the circle is not closed and can be interpreted as general. I leave some ideas, I personally like the arm, shape is complex but the silhouette is very recognizable, on the other hand it is generic and because it is also in WhatsApp the association is also fast. The boxing glove looks like a cloud. ![ForceIcons.jpg](https://archive.blender.org/developer/F579764/ForceIcons.jpg)
Member

hi, I think time is short to get this done.
The icons should be removed if we cannot find suitable replacements. Currently the duplicate icons look unprofessional.
As the two menu's are at the last slots on the menu, this has less impact on the menu & at least removes the wrongly assigned icons.
If we get the icons replaced suitably in time for 2.79 release, it would be great.
My proposal would be to remove the duplicate icons before bcon3, then repopulate during bcon3 if this task gets completed..

hi, I think time is short to get this done. The icons should be removed if we cannot find suitable replacements. Currently the duplicate icons look unprofessional. As the two menu's are at the last slots on the menu, this has less impact on the menu & at least removes the wrongly assigned icons. If we get the icons replaced suitably in time for 2.79 release, it would be great. My proposal would be to remove the duplicate icons before bcon3, then repopulate during bcon3 if this task gets completed..
Author

I've added two more icons: icon_compare.png

Which one of {Alt 2, Alt 3} is preferred?

I've added two more icons: ![icon_compare.png](https://archive.blender.org/developer/F586964/icon_compare.png) Which one of {Alt 2, Alt 3} is preferred?
Member

I like alt 3, alt 2 looks like the normal force icon.

I like alt 3, alt 2 looks like the normal force icon.

Added subscriber: @lamoot

Added subscriber: @lamoot

Alt 3 for me. It's the most immediatelly recognizable and different enough from other icons in the Add menu.

And good work on the style, the new icons fit very well.

Alt 3 for me. It's the most immediatelly recognizable and different enough from other icons in the Add menu. And good work on the style, the new icons fit very well.
Member

Do we also agree on the node changes?

Do we also agree on the node changes?
Author

Those are icons I changed for myself, and they look quite different compared to what's currently in Blender. I'm fine with them being added at the same time, but I'd like to get more feedback first.

Those are icons I changed for myself, and they look quite different compared to what's currently in Blender. I'm fine with them being added at the same time, but I'd like to get more feedback first.

I think Alt 3 is correct although compared to the initial icons, the outline should be brown, not black or gray.
Anyway I added a couple of proposals adjusted to the style of the icons of Blender.
My vote is for Alt 5 :)
ForceIcons_02.jpg

I think Alt 3 is correct although compared to the initial icons, the outline should be brown, not black or gray. Anyway I added a couple of proposals adjusted to the style of the icons of Blender. My vote is for Alt 5 :) ![ForceIcons_02.jpg](https://archive.blender.org/developer/F587781/ForceIcons_02.jpg)

Added subscriber: @antoniov

Added subscriber: @antoniov

I don't know if this is relevant but avoid any conflict, I inform you I have created a new outliner icon for new grease pencil object using icon_120 with OUTLINER_OB_GPENCIL name.

You can see the icon in greasepencil-object branch

I don't know if this is relevant but avoid any conflict, I inform you I have created a new outliner icon for new grease pencil object using icon_120 with OUTLINER_OB_GPENCIL name. You can see the icon in greasepencil-object branch

ALT_3 looks ok, though a bit like it's emitting sound not wobbling. This could alleviate that:

Untitled-2.png

ALT_3 looks ok, though a bit like it's emitting sound not wobbling. This could alleviate that: ![Untitled-2.png](https://archive.blender.org/developer/F588465/Untitled-2.png)
Author

@antoniov I believe that will need to be manually merged, but you'll only need to copy/paste the changed icons (so it won't be a giant mess.)

I've made a three-sided icon in the same style (Alt 4), along with two variants of a smaller, more vibration-like (Alt 2 and 3.)

icon_compare.png

Which one do you prefer?

@antoniov I believe that will need to be manually merged, but you'll only need to copy/paste the changed icons (so it won't be a giant mess.) I've made a three-sided icon in the same style (Alt 4), along with two variants of a smaller, more vibration-like (Alt 2 and 3.) ![icon_compare.png](https://archive.blender.org/developer/F588876/icon_compare.png) Which one do you prefer?
Member

Added subscriber: @ideasman42

Added subscriber: @ideasman42
Member

In #51291#432002, @BrendonMurphy wrote:
hi, I think time is short to get this done.
[...]
My proposal would be to remove the duplicate icons before bcon3, then repopulate during bcon3 if this task gets completed..

I don't see why we would have to rush this too much, replacing an icon is a minor change that can be done in Bcon3 too (@ideasman42, you agree?).

In #51291#432372, @forestkatsch wrote:
icon_compare.png

Which one do you prefer?

I like ALT 4 here, I think it works fine. Regarding the new NODE_SEL - its orange tint breaks the color code of using orange icons for mesh types, I'd prefer if it looked more like an orange outline.

Note that for the final commit we need the icons as .svg files.

> In #51291#432002, @BrendonMurphy wrote: > hi, I think time is short to get this done. > [...] > My proposal would be to remove the duplicate icons before bcon3, then repopulate during bcon3 if this task gets completed.. I don't see why we would have to rush this too much, replacing an icon is a minor change that can be done in Bcon3 too (@ideasman42, you agree?). > In #51291#432372, @forestkatsch wrote: > ![icon_compare.png](https://archive.blender.org/developer/F588876/icon_compare.png) > > Which one do you prefer? I like ALT 4 here, I think it works fine. Regarding the new `NODE_SEL` - its orange tint breaks the color code of using orange icons for mesh types, I'd prefer if it looked more like an orange outline. Note that for the final commit we need the icons as .svg files.

Added subscriber: @VukGardasevic

Added subscriber: @VukGardasevic

It's tangentially connected to this task but there is a lot of duplicate icons in modifiers too.
MOD_MESHDEFORM is used 5 times.

It's tangentially connected to this task but there is a lot of duplicate icons in modifiers too. `MOD_MESHDEFORM` is used 5 times.
Author

@JulianEisel, it's all SVG. The node icons are just in that file but aren't part of this task, but I'll change the color scheme.

@VukGardasevic, I can make more icons after this. These icons were suggested by @meta-androcto.

@JulianEisel, it's all SVG. The node icons are just in that file but aren't part of this task, but I'll change the color scheme. @VukGardasevic, I can make more icons after this. These icons were suggested by @meta-androcto.
Member

So, do we all agree that OUTLINER_OB_GROUP_INSTANCE and OUTLINER_OB_FORCE (ALT 4) are fine? If so I'll go ahead and commit them.
icon_compare.png

So, do we all agree that `OUTLINER_OB_GROUP_INSTANCE` and `OUTLINER_OB_FORCE (ALT 4)` are fine? If so I'll go ahead and commit them. ![icon_compare.png](https://archive.blender.org/developer/F588876/icon_compare.png)
Member

Sounds good to me

Sounds good to me
Member

yes please do

yes please do
Member

That means I need the icons as .svg now, images above are all .png or .jpg.

That means I need the icons as .svg now, images above are all .png or .jpg.
Author

Sorry, I've been busy. Here are the two icons as SVG:

blender_icon_group_instance.svg

blender_icon_force.svg

Sorry, I've been busy. Here are the two icons as SVG: ![blender_icon_group_instance.svg](https://archive.blender.org/developer/F605638/blender_icon_group_instance.svg) ![blender_icon_force.svg](https://archive.blender.org/developer/F605637/blender_icon_force.svg)

Added subscriber: @fablefox

Added subscriber: @fablefox

In #51291#434928, @JulianEisel wrote:
So, do we all agree that OUTLINER_OB_GROUP_INSTANCE and OUTLINER_OB_FORCE (ALT 4) are fine? If so I'll go ahead and commit them.
icon_compare.png

Looks OK to me.

> In #51291#434928, @JulianEisel wrote: > So, do we all agree that `OUTLINER_OB_GROUP_INSTANCE` and `OUTLINER_OB_FORCE (ALT 4)` are fine? If so I'll go ahead and commit them. > ![icon_compare.png](https://archive.blender.org/developer/F588876/icon_compare.png) Looks OK to me.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Committed 0dd6e5bfee. Thanks all!

Committed 0dd6e5bfee. Thanks all!
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Reference: blender/blender#51291
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