Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical Glitch #51724

Closed
opened 2017-06-06 07:50:37 +02:00 by Caden Mitchell · 15 comments

System Information

  • Machine: Lenovo Thinkpad X220 Tablet Laptop
  • OS: Manjaro KDE
  • Graphics: Intel HD Graphics 3000
  • CPU: Intel i5-2520M
  • RAM: 8 GB

Blender Version

  • Branch: 2.80
  • Hash: 2ebde4c82b
  • Date: 2017-06-05 20:05

Short description of error
Located on the Y-axis there appears to be a black wall. The wall is located underneath the grid and can be found in the startup file. The black wall goes on infinitely on the Y-axis and never stops. The black wall does not appear in the final render. This glitch appears in EEVEE, Cycles, and Clay. It does not appear in Internal or the Game engine.

Exact steps for others to reproduce the error

  • Start Blender 2.80.
  • Close splash screen.

Attached files
Screenshot_20170605_232539.png

**System Information** - Machine: Lenovo Thinkpad X220 Tablet Laptop - OS: Manjaro KDE - Graphics: Intel HD Graphics 3000 - CPU: Intel i5-2520M - RAM: 8 GB **Blender Version** - Branch: 2.80 - Hash: 2ebde4c82bd - Date: 2017-06-05 20:05 **Short description of error** Located on the Y-axis there appears to be a black wall. The wall is located underneath the grid and can be found in the startup file. The black wall goes on infinitely on the Y-axis and never stops. The black wall does not appear in the final render. This glitch appears in EEVEE, Cycles, and Clay. It does not appear in Internal or the Game engine. **Exact steps for others to reproduce the error** - Start Blender 2.80. - Close splash screen. **Attached files** ![Screenshot_20170605_232539.png](https://archive.blender.org/developer/F621770/Screenshot_20170605_232539.png)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @CadenMitchell-3

Added subscriber: @CadenMitchell-3

Added subscriber: @Ko

Added subscriber: @Ko

linux drivers somehow allow Intel HD Graphics 3000 to support OpenGL 3.3, even though Intel says it's impossible. But it seems it's only partiall support.

linux drivers somehow allow Intel HD Graphics 3000 to support OpenGL 3.3, even though Intel says it's impossible. But it seems it's only partiall support.

Added subscribers: @MikeErwin, @Sergey, @dfelinto

Added subscribers: @MikeErwin, @Sergey, @dfelinto

Please run blender from the command-line and paste the errors you have there.
(cc: @MikeErwin @Sergey another intel issue it seems, what to do about those?

Please run blender from the command-line and paste the errors you have there. (cc: @MikeErwin @Sergey another intel issue it seems, what to do about those?
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Here is a log with --debug--gpu:
gpu log

Here is a log with --debug--gpu: [gpu log](https://archive.blender.org/developer/F622803/gpu_log)
Author

When I run in terminal I get this error:

[caden@Manjaro_Linux ~]$ /home/caden/Blender_2.80_DEV/blender
Read prefs: /home/caden/.config/blender/2.80/config/userpref.blend
Received X11 Error:
        error code:   178
        request code: 155
        minor code:   34
        error text:   GLXBadFBConfig
Received X11 Error:
        error code:   178
        request code: 155
        minor code:   34
        error text:   GLXBadFBConfig
Received X11 Error:
        error code:   178
        request code: 155
        minor code:   34
        error text:   GLXBadFBConfig
Received X11 Error:
        error code:   178
        request code: 155
        minor code:   34
        error text:   GLXBadFBConfig
Received X11 Error:
        error code:   178
        request code: 155
        minor code:   34
        error text:   GLXBadFBConfig
Received X11 Error:
        error code:   178
        request code: 155
        minor code:   34
        error text:   GLXBadFBConfig
found bundled python: /home/caden/Blender_2.80_DEV/2.80/python
When I run in terminal I get this error: ``` [caden@Manjaro_Linux ~]$ /home/caden/Blender_2.80_DEV/blender Read prefs: /home/caden/.config/blender/2.80/config/userpref.blend Received X11 Error: error code: 178 request code: 155 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 155 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 155 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 155 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 155 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 178 request code: 155 minor code: 34 error text: GLXBadFBConfig found bundled python: /home/caden/Blender_2.80_DEV/2.80/python ```
Author

Performance is very good on my big project however. ;)

Performance is very good on my big project however. ;)
Author

When using this version entering edit mode and entering the object it gives me this error:

location: <unknown location>:-1

location: <unknown location>:-1
intel_do_flush_locked failed: Input/output error

The application then froze and so did my entire computer. I was able to exit the application before my entire computer became unusable and was able to type this in here.

When using this version entering edit mode and entering the object it gives me this error: ``` location: <unknown location>:-1 location: <unknown location>:-1 intel_do_flush_locked failed: Input/output error ``` The application then froze and so did my entire computer. I was able to exit the application before my entire computer became unusable and was able to type this in here.
Author

This wall disappears if you turn on only render in the display panel.

This wall disappears if you turn on only render in the display panel.
Sergey Sharybin self-assigned this 2017-07-08 15:31:12 +02:00

Can reproduce the issue on my laptop. Will give it a closer look later.

Can reproduce the issue on my laptop. Will give it a closer look later.

This issue was referenced by 4e28d88ece

This issue was referenced by 4e28d88ece20fabd773a0a2e7b3423227358b7c7

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#51724
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