conversion of text objects to mesh generate improper mesh for letter T (even with default text font) #52171
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#52171
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system and graphics card
Windows 7sp1x64
renderer: 'Intel(R) Q45/Q43 Express Chipset'
vendor: 'Intel'
version: '2.1.0 - Build 8.15.10.2869'
Blender Version
2.79 rc1, ie: 2.78 (sub 5), branch: master, commit date: 2017-07-13 10:50, hash:
248bba81e7
and also blender-2.78.0-git.9e929c9-windows64
...and back to 2.49b !
Short description of error
The conversion of the "T" or "t" (upper case or lowercase) letter to mesh is screwed, and generates a wrong face setup that can then screw later editing of the mesh.
This happens also with default font (bfont). All letters have terrible topology, but no other letter seems to be converted as wrong as T or t
I found about this following a user issue on BSE:
https://blender.stackexchange.com/questions/86292/solidified-extruded-text-mesh-errors
...of course he has trouble both:
Exact steps for others to reproduce the error
Insert a default text object ("Text"),
then convert to mesh (ALT-C)
in edit mode, set face select mode
look at the faces of the T letter O_o
To better see it:
Insert a default text object (just an uppercase "T"),
then convert to mesh (ALT-C)
in edit mode, set face select mode
set "solid" shading mode and "limit selection to visible"
then use CTRL-B to select all the visible faces
then, invert the selection (CTRL-I)
...there are "hidden faces" there...
Changed status to: 'Open'
Added subscriber: @MarcoArdito
#84519 was marked as duplicate of this issue
Added subscriber: @matali23
the triangulation indeed produces 0 area degenerated faces, which can't be cleaned with limited dissolve.
Added subscriber: @Pyros
The 3D print toolbox can't make the meshes manifold and find a lot of errors, mostly due to zero area faces. It happens on e too, but e can be cleaned with limited dissolve.
Like matali23 said limited dissolve wont work with 0 area faces, but the degenerate dissolve will. The solution for me (maybe only in my case) was to apply degenerate dissolve untill i had no edge or face removed then triangulate again the mesh.
Unfortunately I don't now if degenerate dissolve can have any unwanted side effect.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Thanks for the report, but text “meshification” leading to terrible topology is very old know issue, nothing new here, that is not considered as a bug currently.
Added subscribers: @philo, @rjg