conversion of text objects to mesh generate improper mesh for letter T (even with default text font) #52171

Closed
opened 2017-07-24 12:04:16 +02:00 by Marco Ardito · 12 comments

System Information
Operating system and graphics card
Windows 7sp1x64
renderer: 'Intel(R) Q45/Q43 Express Chipset'
vendor: 'Intel'
version: '2.1.0 - Build 8.15.10.2869'

Blender Version
2.79 rc1, ie: 2.78 (sub 5), branch: master, commit date: 2017-07-13 10:50, hash: 248bba81e7
and also blender-2.78.0-git.9e929c9-windows64
...and back to 2.49b !

Short description of error
The conversion of the "T" or "t" (upper case or lowercase) letter to mesh is screwed, and generates a wrong face setup that can then screw later editing of the mesh.
This happens also with default font (bfont). All letters have terrible topology, but no other letter seems to be converted as wrong as T or t

I found about this following a user issue on BSE:
https://blender.stackexchange.com/questions/86292/solidified-extruded-text-mesh-errors

...of course he has trouble both:

  • extruding and then converting
  • converting andf then using solidify modifier

Exact steps for others to reproduce the error

Insert a default text object ("Text"),
then convert to mesh (ALT-C)
in edit mode, set face select mode
look at the faces of the T letter O_o

To better see it:

Insert a default text object (just an uppercase "T"),

then convert to mesh (ALT-C)
in edit mode, set face select mode
set "solid" shading mode and "limit selection to visible"

then use CTRL-B to select all the visible faces

then, invert the selection (CTRL-I)

...there are "hidden faces" there...

**System Information** Operating system and graphics card Windows 7sp1x64 renderer: 'Intel(R) Q45/Q43 Express Chipset' vendor: 'Intel' version: '2.1.0 - Build 8.15.10.2869' **Blender Version** 2.79 rc1, ie: 2.78 (sub 5), branch: master, commit date: 2017-07-13 10:50, hash: 248bba81e7a and also blender-2.78.0-git.9e929c9-windows64 ...and back to 2.49b ! **Short description of error** The conversion of the "T" or "t" (upper case or lowercase) letter to mesh is screwed, and generates a wrong face setup that can then screw later editing of the mesh. This happens also with default font (bfont). All letters have terrible topology, but no other letter seems to be converted as wrong as T or t I found about this following a user issue on BSE: https://blender.stackexchange.com/questions/86292/solidified-extruded-text-mesh-errors ...of course he has trouble both: - extruding and then converting - converting andf then using solidify modifier **Exact steps for others to reproduce the error** Insert a default text object ("Text"), then convert to mesh (ALT-C) in edit mode, set face select mode look at the faces of the T letter O_o To better see it: Insert a default text object (just an uppercase "T"), then convert to mesh (ALT-C) in edit mode, set face select mode set "solid" shading mode and "limit selection to visible" then use CTRL-B to select all the visible faces then, invert the selection (CTRL-I) ...there are "hidden faces" there...
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @MarcoArdito

Added subscriber: @MarcoArdito

#84519 was marked as duplicate of this issue

#84519 was marked as duplicate of this issue

Added subscriber: @matali23

Added subscriber: @matali23

the triangulation indeed produces 0 area degenerated faces, which can't be cleaned with limited dissolve.

the triangulation indeed produces 0 area degenerated faces, which can't be cleaned with limited dissolve.

Added subscriber: @Pyros

Added subscriber: @Pyros

The 3D print toolbox can't make the meshes manifold and find a lot of errors, mostly due to zero area faces. It happens on e too, but e can be cleaned with limited dissolve.

The 3D print toolbox can't make the meshes manifold and find a lot of errors, mostly due to zero area faces. It happens on e too, but e can be cleaned with limited dissolve.

Like matali23 said limited dissolve wont work with 0 area faces, but the degenerate dissolve will. The solution for me (maybe only in my case) was to apply degenerate dissolve untill i had no edge or face removed then triangulate again the mesh.
Unfortunately I don't now if degenerate dissolve can have any unwanted side effect.

Like matali23 said limited dissolve wont work with 0 area faces, but the degenerate dissolve will. The solution for me (maybe only in my case) was to apply degenerate dissolve untill i had no edge or face removed then triangulate again the mesh. Unfortunately I don't now if degenerate dissolve can have any unwanted side effect.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2017-07-26 16:30:06 +02:00

Thanks for the report, but text “meshification” leading to terrible topology is very old know issue, nothing new here, that is not considered as a bug currently.

Thanks for the report, but text “meshification” leading to terrible topology is very old know issue, nothing new here, that is not considered as a bug currently.

Added subscribers: @philo, @rjg

Added subscribers: @philo, @rjg
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Reference: blender/blender#52171
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