startup error #52301
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Reference: blender/blender#52301
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System Information
Windows 10
Nvidia GTX 1070
AMD Radeon HD 5570
Blender Version
2.79 rc1
Short description of error
When I start blender, in the console window it says EXCEPTION ACCESS VIOLATION and then blender doesn't bring up its windows. I keep doing it over and over and eventually blender starts. Each video card is connected to a monitor. I have blender configured for 2 monitors and 2 windows, one window on each monitor.
Exact steps for others to reproduce the error
Try starting blender.
Changed status to: 'Open'
Added subscriber: @RustyWright
Added subscriber: @mont29
Would suspect some driver issue… Especially mixing two cards from different makers, eeeh… Anyway, please:
--factory-startup
commandline option) (this will ensure whether this is a userpref or addon issue or not).-d
option and attach as text file here any error printed out in the console (do not paste it directly in comment).I updated my video card drivers; no help from that. Here's the output with -d and your opengl32.dll. It starts with no problem with your opengl32.dll. It also starts with no problem with --factory-startup .
C:\Program Files\Blender Foundation\blender-2.79-rc1-windows64>blender-2.79.exe -d
Switching to fully guarded memory allocator.
Blender 2.79 (sub 0)
Build: Tue 08/01/2017 12:31 PM Windows
argv- [x] = blender-2.79.exe
argv- [x] = -d
read file C:\Users\rusty\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend
Read prefs: C:\Users\rusty\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend
read file C:\Users\rusty\AppData\Roaming\Blender Foundation\Blender\2.79\config\startup.blend
ordered
OB* path camera
OB* empty camera
OB* camera fixed
OB* camera rotating
found bundled python: C:\Program Files\Blender Foundation\blender-2.79-rc1-windows64\2.79\python
Error: Not freed memory blocks: 2, total unfreed memory 0.000748 MB
IDProperty group len: 128 000002363F1E5BA8
uiAfterFunc len: 264 000002363EEE46E8
Blender quit
Press any key to exit . . .
If it starts OK with the software OpenGL, then it means issue is with your GPU driver(s), most likely.
The other things to try (-d option, --factory-startup, etc.) are to be tried without the opengl32.dll, when this one is present it prevents any attempt to use your real GPU drivers.
I tried it with -d and with --factory-startup, without the software OpenGL. With -d it still fails, with --factory-startup it did not fail. I have very few add-ons installed but I did do some tweaking and saved a new startup file.
Thanks for your help and insights.
Added subscriber: @ideasman42
Changed status from 'Open' to: 'Archived'
Closing since this isn't a bug in Blender's default setup.
If you track down the exact cause, it's worth reporting to the add-on author.
Just for the record, I turned off all add-ons, including cycles, and it still does it.
Also, for the record, here is my list of things to change in my user preferences and the various settings before I save the startup file:
window layout:
right window:
top: info window
3d view underneath
left window:
top: info window
top left: properties window
top right: outliner
right, below outliner: text editor with colors1.txt
middle, full width: node editor
bottom, full width: timeline
in 3d view window menu bar click on 3 axis red, green, blue thing to hide the scale, rotate, and grab things.
render:
render:
feature set: experimental
device: gpu compute
dimensions:
resolution: 1920x1920, 50%
end frame: 300
frame rate: 30fps
border, crop
output:
d:\tmp\render
overwrite
placeholders
file extensions
openexr, rgba, float (full), plz (lossless)
z buffer
sampling:
seed clock on
clamp direct: 0
clamp indirect: 3.5
render: 24
preview: 10
light paths:
transparency:
max: 128
min: 8
bounces:
max: 4
min: 4
diffuse, glossy, transmission, Volume: 128
shadows, reflective caustics, refractive caustics
motion blur:
shutter: 0.125
render layers:
layer: use environment, use ao, use surfaces, use hair
passes: check all
scene:
presets:
meters
units:
length: metric
world:
environment texture courtyard, through hsv node with saturation at 0.4
add empty object, change name to "* empty camera", location at 0,0,1m
change camera name to "* camera fixed"
fixed camera constraints:
track to
target: * empty camera
to: -z
up: Y
camera:
lens:
focal length: 65
clipping start: 10cm
clipping end: 1km
display:
limits
passpartout
add path circle, size 16m, name "* path camera", z position 1m
add camera, rename to "* camera rotating"
same camera settings as above for focal length, etc.
camera rotating constraints:
track to
target: * empty camera
to: -z
up: Y
follow path
target: * path camera
follow curve
forward: -x
up: z
in outliner turn off visibility and rendering for empty camera, fixed camera, path camera, rotating camera. delete lamp.
user preferences:
editing:
global undo, steps 64, memory limit zero
input:
select with: left
add-ons (only):
3d view: camera switcher
add curve: extra objects
add mesh: extra objects
import-export: uv layout
import-export: wavefront obj format
mesh: looptools
render: auto tile size
render: cycles render engine
file:
file paths:
fonts: c:\windows\fonts
textures: render output:
sounds: //
temp: d:\temp\render
render cache: //
auto run python scripts
save & load:
relative paths
compress file
load ui
filter file extensions
hide dot files/datablocks
show thumbnails
save preview images
auto save temporary files
tabs as spaces
system:
cycles compute device: cuda
opensubdiv compute: glsl transform feedback
window draw method:
automatic
multisample: 8
region overlap (makes properties and toolbar menus transparent in 3d view)
color picker type:
circle (hsv)
Another "just for the record" note, in case this comes up for someone else. The problem goes away when I change my startup file to have only 1 blender window (on my left AMD powered monitor). Likewise the problem goes away if I have 2 blender windows but have them both on the left monitor, and save the startup file.
Added subscriber: @LazyDodo
can you attach your startup file that'll cause it to crash?
Argh, I can't. I swear I didn't change my startup settings except for the windows but now when I set it up with 2 windows with one on each monitor it no longer crashes. If it starts doing it again hopefully I'll remember to upload it here.