Weight Paint Mode: 'Limit Selection to Visible' doesn't respect Wireframe Shading #52373

Closed
opened 2017-08-13 00:58:37 +02:00 by Elmo Monster · 7 comments

System Information
OS: Windows 7 64bit
GPU: Nvidia GTX 970

Blender Version
Broken: Blender 2.79.1 Hash: 4a1762f
Broken: Blender 2.79.1 Hash: a8fbe99
Broken: Blender 2.79.1 Hash: 535e836
Broken: Blender 2.79.1 Hash: ac28a4f
LmtSelctionVisbleDsRspctWirFrm.blend

Short description of error
'Limit Selection to Visible' does not respect Wireframe Shading while in Weight Paint mode.
Even though Wireframe Shading is active, you can't see or select hidden vertices while 'Limit Selection to Visible' is enabled.
'Limit Selection to Visible' option should be completely disabled while Wireframe Shading is active.

Exact steps for others to reproduce the error

  • Cycles Render-
  1. Add a Cube
  2. Select Cube object and switch to Weight Paint mode
  3. Enable 'Vertex Selection Masking for Painting'
  4. Enable 'Limit Selection to Visible'
  5. Switch Viewport Shading to Wireframe
  6. Hidden vertices on the Cube can't be seen or selected
**System Information** OS: Windows 7 64bit GPU: Nvidia GTX 970 **Blender Version** Broken: Blender 2.79.1 Hash: 4a1762f Broken: Blender 2.79.1 Hash: a8fbe99 Broken: Blender 2.79.1 Hash: 535e836 Broken: Blender 2.79.1 Hash: ac28a4f [LmtSelctionVisbleDsRspctWirFrm.blend](https://archive.blender.org/developer/F717012/LmtSelctionVisbleDsRspctWirFrm.blend) **Short description of error** 'Limit Selection to Visible' does not respect Wireframe Shading while in Weight Paint mode. Even though Wireframe Shading is active, you can't see or select hidden vertices while 'Limit Selection to Visible' is enabled. 'Limit Selection to Visible' option should be completely disabled while Wireframe Shading is active. **Exact steps for others to reproduce the error** - Cycles Render- 1. Add a Cube 2. Select Cube object and switch to Weight Paint mode 3. Enable 'Vertex Selection Masking for Painting' 4. Enable 'Limit Selection to Visible' 5. Switch Viewport Shading to Wireframe 6. Hidden vertices on the Cube can't be seen or selected
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @ElmoMonster

Added subscriber: @ElmoMonster
Author

Added subscriber: @ideasman42

Added subscriber: @ideasman42
Author

After your resolution for https://developer.blender.org/T51761 , hope you don't mind taking a look at this.

After your resolution for https://developer.blender.org/T51761 , hope you don't mind taking a look at this.
Author

Hope someone can test this. Blend file included.

Hope someone can test this. Blend file included.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2017-08-30 06:39:52 +02:00

The current functionality is working as intended.

Wire frame is handled differently in weight paint mode - it shows wireframe but still uses depth buffer, which can be toggled.

The advantage with this is you have a shadeless view that shows wire topology - optionally with/without occluded vertices visible.

The current functionality is working as intended. Wire frame is handled differently in weight paint mode - it shows wireframe but still uses depth buffer, which can be toggled. The advantage with this is you have a shadeless view that shows wire topology - optionally with/without occluded vertices visible.
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Reference: blender/blender#52373
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