Linking Materials ignores Object or Data preference of source #52484
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Reference: blender/blender#52484
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System Information
Windows 7 Enterprise x64 with AMD Radeon R9 200 series
Windows 10 Pro x64 with Nvidia GTX 760
Blender Version
Broken: 2.79 RC
5e9132b
Broken: 2.78b
3c04373
Short description of error
Linking Materials between two meshes takes the assignment preference of the destination mesh instead of the source mesh (Also ignores the preference under Prefs > Editing > Link Materials To).
This appears to be caused by the behavior of adding a new material slot to meshes with empty material slots. When a new material slot is added the default link (Object or Data) is dependent on the state of the mesh, even when Object Mode is active.
Exact steps for others to reproduce the error
test_ref_model.blend
Notice that "cube_data" now has the material linked to its Data instead of as Object.
This behavior creates problems:
Other notes:
Changed status to: 'Open'
Added subscriber: @WilliamSchilthuis
Added subscriber: @SteffenD
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
This is indeed very old code and its limitation, kind of similar issue as blender/blender-addons#23805. Not a bug, rather a TODO, added your report to the note there: https://wiki.blender.org/index.php/Dev:Source/Development/Todo/Tools#Materials.